c4d19877cf
- New atmosphering rendering technique based on my own work. - Attempt to fix some remaining transparency issues. - Use a luminance histogram for auto exposure. - Add support for clustered shading. - Add WS 2.0 shaders. - Add 3D cloud shaders. - Add orthoscenery support.
21 lines
511 B
GLSL
21 lines
511 B
GLSL
#version 330 core
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layout(location = 0) in vec4 pos;
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layout(location = 1) in vec3 normal;
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layout(location = 2) in vec4 vertexColor;
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layout(location = 3) in vec4 multiTexCoord0;
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out vec3 normalVS;
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out vec2 texCoord;
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uniform mat4 osg_ModelViewProjectionMatrix;
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uniform mat3 osg_NormalMatrix;
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void main()
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{
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vec4 raised_pos = pos;
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raised_pos.z += 0.05;
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gl_Position = osg_ModelViewProjectionMatrix * raised_pos;
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normalVS = normalize(osg_NormalMatrix * normal);
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texCoord = multiTexCoord0.st;
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}
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