167 lines
5 KiB
XML
167 lines
5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Effects/galaxy</name>
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<parameters>
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<display_xsize><use>/sim/startup/xsize</use></display_xsize>
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<display_ysize><use>/sim/startup/ysize</use></display_ysize>
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<use_filtering><use>/sim/rendering/als-filters/use-filtering</use></use_filtering>
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<gamma><use>/sim/rendering/als-filters/gamma</use></gamma>
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<brightness><use>/sim/rendering/als-filters/brightness</use></brightness>
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<use_night_vision><use>/sim/rendering/als-filters/use-night-vision</use></use_night_vision>
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<use_IR_vision><use>/sim/rendering/als-filters/use-IR-vision</use></use_IR_vision>
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<!--use_CCTV_vision><use>/sim/rendering/als-filters/use-CCTV-vision</use></use_CCTV_vision-->
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<fact_grey><use>/sim/rendering/als-filters/grey-factor</use></fact_grey>
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<fact_black><use>/sim/rendering/als-filters/black-factor</use></fact_black>
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<delta_T>-50.0</delta_T>
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<moonlight><use>/environment/moonlight</use></moonlight>
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<darksky_magnitude><use>/environment/darksky-brightness-magnitude</use></darksky_magnitude>
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<galaxy_magnitude><use>/environment/galaxy-bulge-brightness-magnitude</use></galaxy_magnitude>
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<atmosphere_top><use>/environment/atmosphere/altitude-troposphere-top</use></atmosphere_top>
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<eye_altitude_m><use>/sim/rendering/eye-altitude-m</use></eye_altitude_m>
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</parameters>
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<technique n="10">
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<predicate>
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<and>
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<less-equal>
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<value type="float">3.0</value>
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<float-property>/sim/rendering/shaders/quality-level</float-property>
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</less-equal>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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</and>
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</predicate>
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<pass>
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<program>
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<vertex-shader>Shaders/galaxy.vert</vertex-shader>
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<vertex-shader>Shaders/filters-ALS.vert</vertex-shader>
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<fragment-shader>Shaders/galaxy.frag</fragment-shader>
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<fragment-shader>Shaders/noise.frag</fragment-shader>
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<fragment-shader>Shaders/filters-ALS.frag</fragment-shader>
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</program>
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<uniform>
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<name>milkyway</name>
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<type>sampler-2d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>gamma</name>
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<type>float</type>
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<value><use>gamma</use></value>
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</uniform>
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<uniform>
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<name>brightness</name>
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<type>float</type>
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<value><use>brightness</use></value>
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</uniform>
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<uniform>
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<name>use_filtering</name>
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<type>bool</type>
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<value><use>use_filtering</use></value>
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</uniform>
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<uniform>
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<name>use_night_vision</name>
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<type>bool</type>
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<value><use>use_night_vision</use></value>
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</uniform>
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<uniform>
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<name>delta_T</name>
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<type>float</type>
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<value><use>delta_T</use></value>
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</uniform>
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<uniform>
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<name>fact_grey</name>
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<type>float</type>
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<value><use>fact_grey</use></value>
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</uniform>
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<uniform>
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<name>fact_black</name>
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<type>float</type>
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<value><use>fact_black</use></value>
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</uniform>
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<uniform>
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<name>use_IR_vision</name>
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<type>bool</type>
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<value><use>use_IR_vision</use></value>
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</uniform>
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<!--
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<uniform>
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<name>use_CCTV_vision</name>
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<type>bool</type>
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<value><use>use_CCTV_vision</use></value>
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</uniform>
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-->
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<uniform>
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<name>field_of_view</name>
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<type>float</type>
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<value><use>view_fov</use></value>
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</uniform>
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<uniform>
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<name>display_xsize</name>
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<type>int</type>
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<value><use>display_xsize</use></value>
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</uniform>
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<uniform>
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<name>display_ysize</name>
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<type>int</type>
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<value><use>display_ysize</use></value>
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</uniform>
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<uniform>
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<name>moonlight</name>
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<type>float</type>
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<value><use>moonlight</use></value>
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</uniform>
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<uniform>
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<name>mudarksky</name>
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<type>float</type>
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<value><use>darksky_magnitude</use></value>
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</uniform>
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<uniform>
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<name>mugxybulge</name>
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<type>float</type>
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<value><use>galaxy_magnitude</use></value>
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</uniform>
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<uniform>
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<name>altitude</name>
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<type>float</type>
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<value><use>eye_altitude_m</use></value>
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</uniform>
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<uniform>
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<name>atmosphere_top</name>
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<type>float</type>
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<value><use>atmosphere_top</use></value>
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</uniform>
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</pass>
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</technique>
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<!-- minimal technique -->
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<technique n="11">
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</technique>
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<technique n="109">
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<scheme>hdr-geometry</scheme>
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</technique>
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</PropertyList>
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