c4d19877cf
- New atmosphering rendering technique based on my own work. - Attempt to fix some remaining transparency issues. - Use a luminance histogram for auto exposure. - Add support for clustered shading. - Add WS 2.0 shaders. - Add 3D cloud shaders. - Add orthoscenery support.
17 lines
489 B
XML
17 lines
489 B
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<PropertyList>
|
|
<name>Effects/HDR/copy-prev-luminance</name>
|
|
<technique n="1">
|
|
<pass>
|
|
<program>
|
|
<vertex-shader>Shaders/HDR/trivial-notexcoord.vert</vertex-shader>
|
|
<fragment-shader>Shaders/HDR/copy-prev-luminance.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>tex</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|