4cfda541ad
I created a substantial quantity of new work in the New Regional Textures project and I would like to ask if anyone could review and perhaps commit them into FGDATA. The modifications are: - New textures and material definitions for California - New textures and material definitions for Mexico - New material definitions for Central America - New textures and material definitions for Southern Europe (Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of Balkans) - New airport grass texture (global) - New airport grass texture for Latin America - New American town texture (global) - Small improvement to grass blade textures (to better fit the airport grass texture) If this will be committed, we must add a note thanking the United States Geological Survey (USGS) for the satellite images of California ( http://www.usgs.gov/ ) to the Thanks file.
397 lines
12 KiB
XML
397 lines
12 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for the Northern Africa -->
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<PropertyList>
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<name>Southern Europe</name>
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<area>
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<lon1>-10.2</lon1>
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<lon2>-8.0</lon2>
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<lat1>36.55</lat1>
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<lat2>41.0</lat2>
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</area>
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<area>
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<lon1>-8.0</lon1>
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<lon2>0.9</lon2>
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<lat1>36.55</lat1>
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<lat2>42.42</lat2>
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</area>
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<area>
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<lon1>0.9</lon1>
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<lon2>2.6</lon2>
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<lat1>38.17</lat1>
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<lat2>42.42</lat2>
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</area>
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<area>
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<lon1>2.6</lon1>
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<lon2>10.0</lon2>
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<lat1>38.17</lat1>
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<lat2>43.78</lat2>
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</area>
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<area>
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<lon1>10.0</lon1>
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<lon2>11.7</lon2>
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<lat1>38.17</lat1>
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<lat2>40.06</lat2>
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</area>
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<area>
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<lon1>11.7</lon1>
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<lon2>15.5</lon2>
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<lat1>34.35</lat1>
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<lat2>40.06</lat2>
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</area>
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<area>
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<lon1>15.5</lon1>
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<lon2>20.0</lon2>
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<lat1>34.35</lat1>
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<lat2>43.97</lat2>
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</area>
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<area>
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<lon1>20.0</lon1>
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<lon2>25.0</lon2>
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<lat1>34.35</lat1>
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<lat2>41.56</lat2>
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</area>
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<area>
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<lon1>-6.7</lon1>
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<lon2>-4.28</lon2>
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<lat1>36.85</lat1>
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<lat2>35.97</lat2>
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</area>
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<name>Greenspace</name>
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<texture-set>
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<texture>Terrain/grass_dry3.png</texture>
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<texture n="11">Terrain/gravel_gray.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>RainForest</name>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>DeciduousNeedleCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/grass-caribbean.png</texture>
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<texture n="11">Terrain/gravel_gray.png</texture>
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<texture n="13">Terrain/california-rock.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>14000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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<rolling-friction>0.8</rolling-friction>
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<bumpiness>0.85</bumpiness>
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</material>
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<material>
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<name>Grassland</name>
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<name>GrassCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/grass-caribbean.png</texture>
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<texture n="11">Terrain/grass_dry3a.png</texture>
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<texture n="12">Terrain/grass_dry3.png</texture>
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<texture n="13">Terrain/california-rock.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>40000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.65</bumpiness>
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</material>
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<material>
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<name>Shrub</name>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/grass_dry3.png</texture>
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<texture n="11">Terrain/grass_dry3a.png</texture>
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<texture n="12">Terrain/gravel_gray.png</texture>
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<texture n="13">Terrain/california-rock.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.08</hires_overlay_bias>
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</parameters>
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<xsize>4000</xsize>
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<ysize>4000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<wood-coverage>30000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>4</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>10.0</tree-height-m>
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<tree-width-m>15.0</tree-width-m>
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<rolling-friction>0.4</rolling-friction>
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<bumpiness>0.65</bumpiness>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<name>NaturalCrop</name>
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<texture-set>
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<texture>Terrain/dry_pasture4.png</texture>
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<texture n="11">Terrain/sand_hires_ochre.png</texture>
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<texture n="12">Terrain/dry_pasture4.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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</material>
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<material>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>Crop</name>
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<name>ComplexCrop</name>
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<texture-set>
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<texture>Terrain/mixedcrop2.png</texture>
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<texture n="11">Terrain/grass_dry3a.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<object-mask>Terrain/mixedcrop2-mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>3500.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>DryLake</name>
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<name>IntermittentReservoir</name>
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<name>IntermittentLake</name>
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<texture-set>
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<texture>Terrain/sand1.png</texture>
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<texture n="12">Terrain/grass_dry3.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<parameters>
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<dot_density>0.2</dot_density>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<tree-effect>Effects/tree-european-deciduous</tree-effect>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/18th_century_city.png</texture>
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<texture n="2">Terrain/18th_century_city-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/18th_century_city.mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/urban-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.4</building-small-ratio>
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<building-small-min-floors>3</building-small-min-floors>
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<building-small-max-width-m>30.0</building-small-max-width-m>
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<building-small-min-depth-m>10.0</building-small-min-depth-m>
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<building-small-max-depth-m>30.0</building-small-max-depth-m>
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<building-medium-ratio>0.6</building-medium-ratio>
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<building-large-ratio>0.2</building-large-ratio>
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<building-texture>Textures/buildings.png</building-texture>
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<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
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<wood-coverage>250000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>Town</name>
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<name>SubUrban</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/town-europe-south.png</texture>
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<texture n="2">Terrain/town-europe-south-relief-light.png</texture>
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</texture-set>
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<object-mask>Terrain/town-europe.mask.png</object-mask>
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<xsize>1024</xsize>
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<ysize>1024</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/town-buildings.xml"/>
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<building-coverage>500.0</building-coverage>
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<building-small-ratio>0.9</building-small-ratio>
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<building-medium-ratio>0.1</building-medium-ratio>
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<building-large-ratio>0.0</building-large-ratio>
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<building-medium-max-floors>4</building-medium-max-floors>
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<building-texture>Textures/buildings.png</building-texture>
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<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
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<wood-coverage>1000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>15.0</tree-height-m>
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<tree-width-m>10.0</tree-width-m>
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</material>
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<material>
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<name>BarrenCover</name>
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<name>Dirt</name>
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<name>OpenMining</name>
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<name>Rock</name>
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<name>Dump</name>
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<texture-set>
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<texture>Terrain/california-rock.png</texture>
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<texture n="11">Terrain/gravel_gray.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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<grain_strength>0.7</grain_strength>
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</parameters>
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<xsize>3000</xsize>
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<ysize>3000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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</material>
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<material>
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<name>Lava</name>
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<name>Burnt</name>
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<texture-set>
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<texture>Terrain/california-rock.png</texture>
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<texture n="11">Terrain/lava2.png</texture>
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<texture n="14">Terrain/grain_texture.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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<grain_strength>0.7</grain_strength>
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</parameters>
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<xsize>3000</xsize>
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<ysize>3000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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</material>
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</PropertyList>
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