4cfda541ad
I created a substantial quantity of new work in the New Regional Textures project and I would like to ask if anyone could review and perhaps commit them into FGDATA. The modifications are: - New textures and material definitions for California - New textures and material definitions for Mexico - New material definitions for Central America - New textures and material definitions for Southern Europe (Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of Balkans) - New airport grass texture (global) - New airport grass texture for Latin America - New American town texture (global) - Small improvement to grass blade textures (to better fit the airport grass texture) If this will be committed, we must add a note thanking the United States Geological Survey (USGS) for the satellite images of California ( http://www.usgs.gov/ ) to the Thanks file.
390 lines
11 KiB
XML
390 lines
11 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<name>Mexico</name>
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<area>
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<lat1>32.55</lat1>
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<lat2>20.0</lat2>
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<lon1>-117.5</lon1>
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<lon2>-116.71</lon2>
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</area>
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<area>
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<lat1>32.71</lat1>
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<lat2>20.0</lat2>
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<lon1>-116.71</lon1>
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<lon2>-114.83</lon2>
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</area>
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<area>
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<lat1>31.77</lat1>
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<lat2>20.0</lat2>
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<lon1>-114.83</lon1>
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<lon2>-106.32</lon2>
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</area>
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<area>
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<lat1>29.09</lat1>
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<lat2>20.0</lat2>
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<lon1>-106.32</lon1>
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<lon2>-100.70</lon2>
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</area>
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<area>
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<lat1>26.06</lat1>
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<lat2>20.0</lat2>
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<lon1>-100.70</lon1>
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<lon2>-95.70</lon2>
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</area>
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<condition>
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<equals>
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<property>sim/startup/season</property>
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<value>summer</value>
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</equals>
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</condition>
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<material include="Materials/base/runway_effect.xml">
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<name>pa_shoulder</name>
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<texture>Runway/pa_shoulder2.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material include="Materials/base/runway_effect.xml">
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<name>pa_shoulder_f</name>
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<texture>Runway/pa_shoulder_f2.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>Greenspace</name>
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<name>Grassland</name>
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<name>NaturalCrop</name>
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<name>Marsh</name>
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<name>FloodLand</name>
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<name>SaltMarsh</name>
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<name>HerbWetlandCover</name>
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<name>WoodedWetlandCover</name>
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<texture-set>
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<texture>Terrain/california-grass.png</texture>
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<texture n="12">Terrain/california-shrub2.png</texture>
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<texture n="13">Terrain/california-rock.png</texture>
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<texture n="15">Terrain/gravel_red.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.2</grain_strength>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<texture-set>
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<texture>Terrain/california-airport.png</texture>
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</texture-set>
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<xsize>250</xsize>
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<ysize>250</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>BarrenCover</name>
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<name>Dirt</name>
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<name>OpenMining</name>
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<name>Rock</name>
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<name>Dump</name>
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<texture-set>
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<texture>Terrain/california-rock.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<rolling-friction>1</rolling-friction>
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<bumpiness>1</bumpiness>
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</material>
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<material>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<name>Landmass</name>
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<name>SomeSort</name>
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<name>Default</name>
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<name>GrassCover</name>
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<name>HerbTundra</name>
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<name>HerbTundraCover</name>
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<name>BareTundraCover</name>
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<name>MixedTundraCover</name>
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<name>Cemetery</name>
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<texture-set>
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<texture>Terrain/california-shrub2.png</texture>
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<texture n="12">Terrain/california-shrub.png</texture>
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<texture n="13">Terrain/california-rock.png</texture>
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<texture n="15">Terrain/gravel_red.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.2</grain_strength>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<diffuse>
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<r>0.86</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>2.0</tree-height-m>
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<tree-width-m>2.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/california-shrub.png</texture>
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<texture n="12">Terrain/california-shrub2.png</texture>
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<texture n="13">Terrain/california-rock.png</texture>
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<texture n="15">Terrain/gravel_red.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.2</grain_strength>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>1500000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>8.0</tree-height-m>
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<tree-width-m>8.0</tree-width-m>
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<rolling-friction>0.7</rolling-friction>
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<bumpiness>0.8</bumpiness>
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</material>
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<material>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/california-drycrop2.png</texture>
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</texture-set>
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<object-mask>Terrain/california-drycrop2-mask.png</object-mask>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>1500000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>8.0</tree-height-m>
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<tree-width-m>8.0</tree-width-m>
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<rolling-friction>0.7</rolling-friction>
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<bumpiness>0.8</bumpiness>
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</material>
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<material>
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<name>ComplexCrop</name>
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<name>MixedCrop</name>
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<name>MixedCropPastureCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/california-mixedcrop.png</texture>
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</texture-set>
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<object-mask>Terrain/california-mixedcrop-mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<!-- <wood-coverage>12000.0</wood-coverage> --> <!-- use this value if mask works -->
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<wood-coverage>120000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>8.0</tree-height-m>
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<tree-width-m>8.0</tree-width-m>
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<rolling-friction>0.7</rolling-friction>
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<bumpiness>0.8</bumpiness>
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</material>
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<material>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>RainForest</name>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>DeciduousNeedleCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/california-forest.png</texture>
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<texture n="13">Terrain/california-rock.png</texture>
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<texture n="12">Terrain/california-shrub2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.2</grain_strength>
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</parameters>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>5000000.0</light-coverage>
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<wood-coverage>7000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>18.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>0.95</bumpiness>
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</material>
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<material>
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<name>Construction</name>
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<name>Industrial</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/california-industry.png</texture>
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<texture n="2">Terrain/california-industry-relief-light.png</texture>
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</texture-set>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>100000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/industrial-buildings.xml"/>
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</material>
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<material>
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<name>Transport</name>
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<name>Port</name>
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<effect>Effects/urban</effect>
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<texture-set>
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<texture>Terrain/california-port.png</texture>
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</texture-set>
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<xsize>500</xsize>
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<ysize>500</ysize>
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<light-coverage>1000000.0</light-coverage>
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<emissive>
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<r>0.05</r>
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<g>0.05</g>
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<b>0.02</b>
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<a>1.0</a>
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</emissive>
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<object-group include="Materials/base/industrial-buildings.xml"/>
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</material>
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<material>
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<name>GolfCourse</name>
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<texture>Terrain/california-golf.png</texture>
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<object-mask>Terrain/california-golf-mask.png</object-mask>
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<xsize>800</xsize>
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<ysize>800</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>5000.0</wood-coverage>
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<tree-texture>Trees/deciduous-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>Sand</name>
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<texture-set>
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<texture>Terrain/california-sand.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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</PropertyList>
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