41562e4b87
I created a substantial quantity of new work in the New Regional Textures project and I would like to ask if anyone could review and perhaps commit them into FGDATA. The modifications are: - New textures and material definitions for California - New textures and material definitions for Mexico - New material definitions for Central America - New textures and material definitions for Southern Europe (Mediterranean region: Portugal, Spain, south of Italy, Greece, coast of Balkans) - New airport grass texture (global) - New airport grass texture for Latin America - New American town texture (global) - Small improvement to grass blade textures (to better fit the airport grass texture) If this will be committed, we must add a note thanking the United States Geological Survey (USGS) for the satellite images of California ( http://www.usgs.gov/ ) to the Thanks file.
184 lines
5.4 KiB
XML
184 lines
5.4 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for the Brazilian Amazon Forest, based on Tropical South America regions -->
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<PropertyList>
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<name>Amazon Forest</name>
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<area>
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<lon1>-73.3</lon1>
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<lon2>-66.0</lon2>
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<lat1>6.00</lat1>
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<lat2>-11.3</lat2>
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</area>
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<area>
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<lon1>-66.0</lon1>
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<lon2>-59.5</lon2>
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<lat1>8.50</lat1>
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<lat2>-11.3</lat2>
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</area>
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<area>
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<lon1>-59.5</lon1>
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<lon2>-47.0</lon2>
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<lat1>11.0</lat1>
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<lat2>-13.0</lat2>
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</area>
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<area>
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<lon1>-47.0</lon1>
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<lon2>-43.5</lon2>
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<lat1>11.0</lat1>
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<lat2>-10.0</lat2>
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</area>
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<material>
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<name>MixedForestCover</name>
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<name>MixedForest</name>
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<name>RainForest</name>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>DeciduousBroadCover</name>
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<name>DeciduousForest</name>
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<name>DeciduousNeedleCover</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/rainforest-hires.png</texture>
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<texture n="11">Terrain/rainforest-hires.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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</texture-set>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>4000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt2.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>35.0</tree-height-m>
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<tree-width-m>30.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>1</bumpiness>
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</material>
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<material>
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<name>MixedCrop</name>
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<name>MixedCropPastureCover</name>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<name>ComplexCrop</name>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<effect>Effects/forest</effect>
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<texture-set>
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<texture>Terrain/rainforest-hires.png</texture>
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<texture n="11">Terrain/rainforest-patch.png</texture>
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<texture n="12">Terrain/grass_dry2a.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.03</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>900000000.0</light-coverage>
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<wood-coverage>12000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt2.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>25.0</tree-height-m>
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<tree-width-m>30.0</tree-width-m>
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<rolling-friction>1</rolling-friction>
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<bumpiness>1</bumpiness>
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</material>
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<material>
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<effect>Effects/cropgrass</effect>
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<name>Grassland</name>
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<texture-set>
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<texture>Terrain/grass_dry2a.png</texture>
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<texture n="11">Terrain/rainforest-patch.png</texture>
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<texture n="12">Terrain/rainforest-hires.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>25000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt2.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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</material>
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<material>
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<effect>Effects/cropgrass</effect>
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<name>HerbTundra</name>
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<name>HerbTundraCover</name>
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<texture-set>
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<texture>Terrain/tundra-hawaii.png</texture>
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<texture n="11">Terrain/rainforest-patch.png</texture>
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<texture n="12">Terrain/rainforest-hires.png</texture>
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<texture n="13">Terrain/rock_red.png</texture>
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<texture n="15">Terrain/airport_grass2.png</texture>
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</texture-set>
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<parameters>
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<grain_strength>0.5</grain_strength>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.3</bumpiness>
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<load-resistance>1e30</load-resistance>
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<wood-coverage>25000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt2.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>25.0</tree-width-m>
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</material>
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</PropertyList>
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