.. |
bowwave.eff
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Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
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2012-01-11 23:22:44 +00:00 |
bumpspec.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
chrome.eff
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Provide some reasonable default textures
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2009-11-17 06:23:12 +00:00 |
cloud-models.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
cloud-static.eff
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Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
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2012-01-03 20:21:34 +01:00 |
cloud.eff
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Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
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2012-01-17 22:19:53 +00:00 |
clouds-box.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-layered.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thick.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thin.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
clouds-thinlayer.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
crop.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
cropgrass.eff
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Migrate to Gijs' new gui
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2011-12-01 21:47:42 +00:00 |
flutter.eff
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cleanup water shader properties, interpolate sea-surface wind
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2012-01-20 12:47:11 +01:00 |
forest.eff
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Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
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2012-02-12 17:57:00 +02:00 |
glacier.eff
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Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
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2012-02-12 17:57:00 +02:00 |
herbtundra.eff
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Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
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2012-02-12 17:57:00 +02:00 |
landmass-nowood.eff
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Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
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2010-04-11 08:36:36 +00:00 |
landmass-scrub.eff
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Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
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2010-04-11 08:36:36 +00:00 |
landmass.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
lfeat.eff
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Adding lfeat effect to apply polygon-offset to linear features
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2011-11-07 15:23:31 +01:00 |
light-cone.eff
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Issue #203: fix white light cones. Still no fix for night-lighting though.
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2011-09-22 16:53:47 +02:00 |
lightmap.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
material-diffuse.eff
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Issue 209: fix up inheritance of color mode uniform in material animation effect
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2010-12-20 09:39:06 +01:00 |
material-off.eff
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Issue 209: fix up inheritance of color mode uniform in material animation effect
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2010-12-20 09:39:06 +01:00 |
model-combined.eff
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Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
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2012-01-11 23:22:44 +00:00 |
model-default.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
rain-layer.eff
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Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
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2012-01-03 20:21:34 +01:00 |
reflect-bump-spec.eff
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Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
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2012-01-11 23:22:44 +00:00 |
reflect.eff
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Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
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2012-01-11 23:22:44 +00:00 |
runway.eff
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Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
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2012-01-11 23:22:44 +00:00 |
skydome.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
terrain-default.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
test.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
transition-base-dirt.eff
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Add new effects in support of .dds textures
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2011-09-05 16:05:59 +01:00 |
transition-base-grass-inverse.eff
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Add new effects in support of .dds textures
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2011-09-05 16:05:59 +01:00 |
transition-base-grass-rock.eff
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Add new effects in support of .dds textures
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2011-09-05 16:05:59 +01:00 |
transition-base-rock.eff
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Add new effects in support of .dds textures
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2011-09-05 16:05:59 +01:00 |
transition.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
tree.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
urban.eff
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Revert unwanted change
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2011-12-17 18:22:51 +01:00 |
water-inland.eff
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Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
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2011-12-12 17:04:36 +01:00 |
water.eff
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cleanup water shader properties, interpolate sea-surface wind
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2012-01-20 12:47:11 +01:00 |