..
ao.eff
HDR: Optimize the G-Buffer and do not separate the occlusion texture
2021-08-27 00:03:43 +02:00
atmos-aerial-perspective.eff
HDR: Significant update
2023-04-06 00:18:29 +02:00
atmos-sky-view.eff
HDR: Significant update
2023-04-06 00:18:29 +02:00
atmos-transmittance.eff
HDR pipeline: even better atmospheric scattering
2021-07-28 09:40:04 +02:00
bloom-threshold.eff
HDR: Improve exposure and bloom handling
2021-07-31 19:13:19 +02:00
blur.eff
Initial commit of the HDR pipeline
2021-07-23 07:46:05 +02:00
copy-prev-luminance.eff
HDR: Significant update
2023-04-06 00:18:29 +02:00
envmap-copy.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
envmap-prefilter.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
envmap-prefilter1.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
envmap-prefilter2.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
envmap-prefilter3.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
envmap-prefilter4.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
fxaa.eff
HDR: Add SMAA as the default antialiasing technique
2021-08-23 01:05:41 +02:00
gbuffer-debug-clear.eff
HDR: Optimize the G-Buffer and do not separate the occlusion texture
2021-08-27 00:03:43 +02:00
gbuffer-debug-color.eff
HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes
2021-08-31 18:02:38 +02:00
gbuffer-debug-depth.eff
HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes
2021-08-31 18:02:38 +02:00
gbuffer-debug-matid.eff
HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes
2021-08-31 18:02:38 +02:00
gbuffer-debug-normal.eff
HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes
2021-08-31 18:02:38 +02:00
gbuffer-debug-orm.eff
HDR: Use gl_VertexID instead of the MVP matrix in fullscreen passes
2021-08-31 18:02:38 +02:00
gtao-denoiser.eff
HDR: Implement GTAO (Ground Truth Ambient Occlusion)
2021-09-01 04:26:03 +02:00
gtao.eff
HDR: Implement GTAO (Ground Truth Ambient Occlusion)
2021-09-01 04:26:03 +02:00
histogram-aggregate.eff
HDR: Significant update
2023-04-06 00:18:29 +02:00
histogram-column.eff
HDR: Significant update
2023-04-06 00:18:29 +02:00
histogram-luminance.eff
HDR: Significant update
2023-04-06 00:18:29 +02:00
horizontal-blur.eff
Initial commit of the HDR pipeline
2021-07-23 07:46:05 +02:00
lighting.eff
HDR: Significant update
2023-04-06 00:18:29 +02:00
postprocess.eff
HDR: Improve exposure and bloom handling
2021-07-31 19:13:19 +02:00
smaa-blending-weight-calculation.eff
HDR: Use stencil buffer for optimization purposes
2021-08-23 12:44:26 +02:00
smaa-edge-detection.eff
HDR: Use stencil buffer for optimization purposes
2021-08-23 12:44:26 +02:00
smaa-neighborhood-blending.eff
HDR: Add SMAA as the default antialiasing technique
2021-08-23 01:05:41 +02:00
trivial.eff
Initial commit of the HDR pipeline
2021-07-23 07:46:05 +02:00
vertical-blur.eff
Initial commit of the HDR pipeline
2021-07-23 07:46:05 +02:00
water-lighting.eff
HDR: Water rendering
2021-08-25 04:17:09 +02:00