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fgdata/Compositor/HDR
Fernando García Liñán c4d19877cf HDR: Significant update
- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00
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ao-buffer.xml HDR: Implement GTAO (Ground Truth Ambient Occlusion) 2021-09-01 04:26:03 +02:00
bloom-buffer.xml Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
bloom-copy-pass.xml Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
bloom-horizontal-blur-pass.xml Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
bloom-vertical-blur-pass.xml Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
csm-pass.xml Fix shadows on Mac OS 2021-07-29 15:49:43 +02:00
debug-pass.xml HDR: Add property to show debug views of the GBuffer 2021-08-16 21:51:37 +02:00
env-capture-pass.xml HDR: Add support for glTF transparent objects 2021-08-19 01:42:32 +02:00
env-prefilter-pass.xml Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
hdr.xml HDR: Significant update 2023-04-06 00:18:29 +02:00
smaa-pass.xml HDR: Add SMAA as the default antialiasing technique 2021-08-23 01:05:41 +02:00