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fgdata/gui/dialogs/map-canvas.xml
Philosopher f0d44ae8fe Lots lots more MapStructure changes
Fix the main bugs, add features and convert most of the layers.
Move/refactor some things as well. Add a canvas map dialog next to the
built-in one -- it's not 100% functional but it's quite close actually.

As before, the excitement has been taking place at our team clone.
https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84
(topics/canvas-map-dialog branch this time, current HEAD in above URL.)
2014-05-25 14:27:11 -05:00

498 lines
18 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>map-canvas</name>
<layout>vbox</layout>
<resizable>true</resizable>
<color>
<red type="float">0.41</red>
<green type="float">0.4</green>
<blue type="float">0.42</blue>
<alpha type="float">1.0</alpha>
</color>
<nasal>
<open><![CDATA[
var self = cmdarg();
var listeners = [];
var setTransparency = func(updateDialog){
var alpha = (getprop("/sim/gui/dialogs/map-canvas/transparent") or 0);
self.getNode("color/alpha").setValue(1-alpha*0.3);
self.getNode("color/red").setValue(0.41-alpha*0.2);
self.getNode("color/green").setValue(0.4-alpha*0.2);
self.getNode("color/blue").setValue(0.42-alpha*0.2);
var n = props.Node.new({ "dialog-name": "map-canvas" });
if (updateDialog)
{
fgcommand("dialog-close", n);
fgcommand("dialog-show", n);
}
}
setTransparency(0);
]]></open>
<close><![CDATA[
TestMap.del();
foreach (var l; listeners)
removelistener(l);
setsize(listeners, 0);
]]></close>
</nasal>
<group>
<layout>hbox</layout>
<empty><stretch>1</stretch></empty>
<text>
<label>Map (Canvas)</label>
</text>
<empty><stretch>1</stretch></empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<stretch>true</stretch>
<!-- sidebar -->
<group>
<layout>vbox</layout>
<text>
<label>Display:</label>
</text>
<checkbox>
<label>Airports</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-APT</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<checkbox>
<label>Fixes</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-FIX</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<checkbox>
<label>VORs</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-VOR</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<checkbox>
<label>DMEs</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-DME</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<checkbox>
<label>NDBs</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-NDB</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<!--
<button>
<legend>Airways</legend>
<pref-width>100</pref-width>
</button>
-->
<checkbox>
<label>Traffic</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-TFC</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<!--
<button>
<legend>Obstacles</legend>
<pref-width>100</pref-width>
</button>
-->
<checkbox>
<label>Data</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-data</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<checkbox>
<label>Flight History</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-FLT</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<checkbox>
<!-- layer only supported if LW/AW is active -->
<enable>
<property>/sim/gui/dialogs/metar/mode/local-weather</property>
<value>1</value>
</enable>
<label>Weather</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-WXR</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<!-- layer only supported if tutorial system is active and targets specified-->
<!--
<checkbox>
<enable>
<property>/sim/gui/dialogs/metar/mode/local-weather</property>
<value>1</value>
</enable>
<label>Tutorial Goals</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/draw-TUT</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
-->
<empty><stretch>true</stretch></empty>
<checkbox>
<label>Magnetic Hdgs</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/magnetic-headings</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<checkbox>
<label>Center on Acft</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/centre-on-aircraft</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<checkbox>
<label>Aircraft Hdg Up</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/aircraft-heading-up</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
</checkbox>
<checkbox>
<label>Transparent</label>
<pref-width>100</pref-width>
<property>/sim/gui/dialogs/map-canvas/transparent</property>
<live>true</live>
<binding>
<command>dialog-apply</command>
</binding>
<binding>
<command>property-toggle</command>
</binding>
<binding>
<command>nasal</command>
<script>setTransparency(1);</script>
</binding>
</checkbox>
<empty><stretch>true</stretch></empty>
<button>
<name>close</name>
<legend>Close</legend>
<pref-width>100</pref-width>
<default>true</default>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<vrule/>
<group>
<layout>vbox</layout>
<stretch>true</stretch>
<group>
<canvas>
<name>canvas-map</name>
<valign>fill</valign>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>600</pref-width>
<pref-height>400</pref-height>
<nasal><load><![CDATA[
var myCanvas = canvas.get( cmdarg() );
myCanvas.setColorBackground(0,0,0,0.5); # transparent
var TestMap = myCanvas.createGroup().createChild("map");
# Initialize the controller:
var ctrl_ns = canvas.Map.Controller.get("Aircraft position");
var source = ctrl_ns.SOURCES["map-dialog"];
if (source == nil) {
# TODO: amend
var source = ctrl_ns.SOURCES["map-dialog"] = {
getPosition: func subvec(geo.aircraft_position().latlon(), 0, 2),
getAltitude: func getprop('/position/altitude-ft'),
getHeading: func {
if (me.aircraft_heading)
getprop('/orientation/heading-deg')
else 0
},
aircraft_heading: 1,
};
}
setlistener("/sim/gui/dialogs/map-canvas/aircraft-heading-up", func(n) {
source.aircraft_heading = n.getBoolValue();
}, 1);
# Make it move with our aircraft:
TestMap.setController("Aircraft position", "map-dialog"); # from aircraftpos.controller
# Initialize a range:
TestMap.setRange(20);
var range_step = math.log10(TestMap.getRange());
# TODO: check if this is valid, IIRC DOM manipulation was fragile when done inside canvas/Nasal region (?)
gui.findElementByName(self, "zoomdisplay").setValue("property", TestMap._node.getNode("range").getPath());
# Center the map's origin: FIXME: move to api.nas, i.e. allow maps to have a size/view that differs from the actual canvas ??
TestMap.setTranslation(
myCanvas.get("view[0]")/2,
myCanvas.get("view[1]")/2
);
##
# Styling: This is a bit crude at the moment, i.e. no dedicated APIs yet - but it's
# just there to prototype things for now
var Styles = {};
Styles.get = func(type) return Styles[type];
var Options = {};
Options.get = func(type) return Options[type];
## set up a few keys supported by the DME.symbol file to customize appearance:
Styles.DME = {};
Styles.DME.debug = 1; # HACK for benchmarking/debugging purposes
Styles.DME.animation_test = 0; # for prototyping animated symbols
Styles.DME.scale_factor = 0.4; # 40% (applied to whole group)
Styles.DME.line_width = 3.0;
Styles.DME.color_tuned = [0,1,0]; #rgb
Styles.DME.color_default = [1,1,0]; #rgb
Styles.APT = {};
Styles.APT.scale_factor = 0.4; # 40% (applied to whole group)
Styles.APT.line_width = 3.0;
Styles.APT.color_default = [0,0.6,0.85]; #rgb
Styles.APT.label_font_color = Styles.APT.color_default;
Styles.APT.label_font_size=28;
Styles.TFC = {};
Styles.TFC.scale_factor = 0.4; # 40% (applied to whole group)
Styles.WPT = {};
Styles.WPT.scale_factor = 0.5; # 50% (applied to whole group)
Styles.RTE = {};
Styles.RTE.line_width = 2;
Styles.FLT = {};
Styles.FLT.line_width = 3;
Styles.FIX = {};
Styles.FIX.color = [1,0,0];
Styles.FIX.scale_factor = 0.4; # 40%
Styles.VOR = {};
Styles.VOR.range_line_width = 2;
Styles.VOR.radial_line_width = 1;
Styles.VOR.scale_factor = 0.6; # 60%
Options.FLT = {};
var make_update_wrapper = func(name) {
if (!contains(Options, name)) Options[name] = {};
Options[name].update_wrapper = func(layer, fn) {
var t = systime();
fn();
t = systime() - t;
printlog(canvas._MP_dbg_lvl, name~" took "~(t*1000)~"ms")
}
}
var ToggleLayerVisible = func(name) {
(var l = TestMap.getLayer(name)).setVisible(l.getVisible());
};
var SetLayerVisible = func(name,n=1) {
TestMap.getLayer(name).setVisible(n);
};
Styles.APS = {};
Styles.APS.scale_factor = 0.25;
# TODO: introduce some meta NAV layer that handles both VORs and NDBs, can we instantiate those layers directly ?
var r = func(name,vis=1,zindex=nil) return caller(0)[0];
# TODO: we'll need some z-indexing here, right now it's just random
foreach(var type; [r('TFC',0),r('APT'),r('DME'),r('VOR'),r('NDB'),r('FIX',0),r('RTE'),r('WPT'),r('FLT'),r('WXR',0),r('APS'), ] ) {
if (1 and type.name != 'APS' and type.name != 'FLT') make_update_wrapper(type.name);
TestMap.addLayer(factory: canvas.SymbolLayer, type_arg: type.name,
visible: type.vis, priority: type.zindex,
style: Styles.get(type.name),
options: Options.get(type.name) );
(func {
# Notify MapStructure about layer visibility changes:
var name = type.name;
props.globals.initNode("/sim/gui/dialogs/map-canvas/draw-"~name, type.vis, "BOOL");
append(listeners,
setlistener("/sim/gui/dialogs/map-canvas/draw-"~name,
func(n) SetLayerVisible(name,n.getValue()))
);
})();
}
]]></load></nasal>
</canvas>
<layout>hbox</layout>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<button>
<name>zoomout</name>
<legend>out</legend>
<pref-width>52</pref-width>
<pref-height>22</pref-height>
<binding>
<command>nasal</command>
<script>
var range = TestMap.getRange();
if (range &lt; 40)
TestMap.setRange(range*range_step);
</script>
</binding>
</button>
<text>
<name>zoomdisplay</name>
<label>MMM</label>
<format>Zoom %0.1f NM</format>
<property>/gui/radar-mapstructure/zoom</property>
<live>true</live>
</text>
<button>
<name>zoomin</name>
<legend>in</legend>
<pref-width>52</pref-width>
<pref-height>22</pref-height>
<binding>
<command>nasal</command>
<script>
var range = TestMap.getRange();
if (range &gt; 1)
TestMap.setRange(range/range_step);
</script>
</binding>
</button>
</group>
</group>
</group>
</PropertyList>