a9576e8c8d
- get rid of global variables and use instance variables - identified all important drawing routines and move them into *.draw files - changed to dynamic loading of *.draw *.model and *.layer files - implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class - started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files - some more work on supporting more than a single ND MFD instance per aircraft - renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields - moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...) - initial MapStructure framework - aircraft-agnostic NavDisplay class - preparations for deprecating map.nas - additions to canvas.map - preparations for making NDStyles configurable via XML
11 lines
225 B
Text
11 lines
225 B
Text
var NavaidModel = {};
|
|
NavaidModel.new = func make(LayerModel, NavaidModel);
|
|
NavaidModel.init = func {
|
|
me._view.reset();
|
|
var navaids = findNavaidsWithinRange(15);
|
|
foreach(var n; navaids)
|
|
me.push(n);
|
|
me.notifyView();
|
|
}
|
|
|
|
|