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fgdata/Nasal/canvas/map/navaids.model
Gijs de Rooy a9576e8c8d Canvas Navigational Display:
- get rid of global variables and use instance variables
- identified all important drawing routines and move them into *.draw files
- changed to dynamic loading of *.draw *.model and *.layer files
- implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class
- started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files
- some more work on supporting more than a single ND MFD instance per aircraft
- renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields
- moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...)
- initial MapStructure framework
- aircraft-agnostic NavDisplay class
- preparations for deprecating map.nas
- additions to canvas.map
- preparations for making NDStyles configurable via XML
2013-12-01 13:36:23 +01:00

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var NavaidModel = {};
NavaidModel.new = func make(LayerModel, NavaidModel);
NavaidModel.init = func {
me._view.reset();
var navaids = findNavaidsWithinRange(15);
foreach(var n; navaids)
me.push(n);
me.notifyView();
}