7736e9ab80
the fixes missing from FGDATA are: - fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better - improvements to autumn textures in Europe - huge improvement of the airport grasses all over the world, including hi-res overlays - matching runway shoulders for the whole globe - Asian capitals added to list of large cities so they get more density of road lights - Emirates region and possibly more.
114 lines
3.1 KiB
XML
114 lines
3.1 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<name>Ascension Island</name>
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<area>
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<lon1>-14.9</lon1>
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<lon2>-13.6</lon2>
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<lat1>-8.5</lat1>
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<lat2>-7.4</lat2>
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</area>
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<material>
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<name>Scrub</name>
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<texture-set>
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<texture>Terrain/lava1.png</texture>
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<texture n="12">Terrain/deciduous-hires.png</texture>
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<texture n="11">Terrain/lava_drylake.png</texture>
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<texture n="13">Terrain/rocks-lava.png</texture>
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<texture n="15">Terrain/tundra-hawaii.png</texture>
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</texture-set>
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<parameters>
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<dot_density>0.3</dot_density>
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<transition_model>0.7</transition_model>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<wood-coverage>50000.0</wood-coverage>
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<tree-texture>Trees/tropical-alt.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<name>pa_shoulder</name>
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<texture>Runway/pa_shoulder_dirt.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pa_shoulder_f</name>
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<texture>Runway/pa_shoulder_f_dirt.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder</name>
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<texture>Runway/pc_shoulder_dirt.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder_f</name>
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<texture>Runway/pc_shoulder_f_dirt.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<name>Greenspace</name>
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<effect>Effects/airfield</effect>
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<texture-set>
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<texture>Terrain/lava3.png</texture>
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<texture n="13">Terrain/lava3.png</texture>
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<texture n="14">Terrain/airport_grass_overlay.png</texture>
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</texture-set>
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<parameters>
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<grit_alpha>0.4</grit_alpha>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<base_layer_magnification>1.0</base_layer_magnification>
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<overlay_layer_magnification>4.0</overlay_layer_magnification>
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</parameters>
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<xsize>128</xsize>
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<ysize>128</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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</PropertyList>
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