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fgdata/Materials/regions/africa_mediterranean.xml
Erik Hofman 7736e9ab80 agsagostinho:
the fixes missing from FGDATA are:

- fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better
- improvements to autumn textures in Europe
- huge improvement of the airport grasses all over the world, including hi-res overlays
- matching runway shoulders for the whole globe
- Asian capitals added to list of large cities so they get more density of road lights
- Emirates region

and possibly more.
2016-03-24 14:17:50 +01:00

324 lines
9.1 KiB
XML

<?xml version="1.0"?>
<!-- Regional definitions for the Northern Africa -->
<PropertyList>
<name>African mediterranean</name>
<area>
<lon1>-10.02</lon1>
<lon2>-3.69</lon2>
<lat1>35.98</lat1>
<lat2>30.39</lat2>
</area>
<area>
<lon1>-3.69</lon1>
<lon2>3.50</lon2>
<lat1>36.48</lat1>
<lat2>34.17</lat2>
</area>
<area>
<lon1>3.50</lon1>
<lon2>11.6</lon2>
<lat1>34.17</lat1>
<lat2>37.56</lat2>
</area>
<area>
<lon1>9.75</lon1>
<lon2>15.38</lon2>
<lat1>35.02</lat1>
<lat2>31.85</lat2>
</area>
<area>
<lon1>19.79</lon1>
<lon2>23.68</lon2>
<lat1>31.66</lat1>
<lat2>33.22</lat2>
</area>
<area>
<lon1>-18.43</lon1>
<lon2>-13.28</lon2>
<lat1>27.47</lat1>
<lat2>30.50</lat2>
</area>
<area>
<lon1>29.43</lon1>
<lon2>33.03</lon2>
<lat1>31.75</lat1>
<lat2>24.83</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/grass_dry3.png</texture>
<texture n="13">Terrain/grass_dry3.png</texture>
<texture n="14">Terrain/gravel_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<overlay_bias>0.5</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>16.0</overlay_layer_magnification>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>RainForest</name>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/grass-caribbean.png</texture>
<texture n="11">Terrain/gravel_gray.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<wood-coverage>14000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>25.0</tree-width-m>
<rolling-friction>0.8</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>Grassland</name>
<name>GrassCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/grass-caribbean.png</texture>
<texture n="11">Terrain/grass_dry3a.png</texture>
<texture n="12">Terrain/grass_dry3.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<wood-coverage>40000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>25.0</tree-width-m>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.65</bumpiness>
</material>
<material>
<name>Shrub</name>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/grass_dry3.png</texture>
<texture n="11">Terrain/grass_dry3a.png</texture>
<texture n="12">Terrain/gravel_gray.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.08</hires_overlay_bias>
</parameters>
<xsize>4000</xsize>
<ysize>4000</ysize>
<light-coverage>4000000.0</light-coverage>
<wood-coverage>30000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>10.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.65</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<name>NaturalCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>Crop</name>
<name>ComplexCrop</name>
<texture-set>
<texture>Terrain/mixedcrop2.png</texture>
<texture n="11">Terrain/grass_dry3a.png</texture>
<texture n="15">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<object-mask>Terrain/mixedcrop2-mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>3500.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-range-m alias="/params/forest/tree-range-m"/>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/sand1.png</texture>
<texture n="12">Terrain/grass_dry3.png</texture>
<texture n="15">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<parameters>
<dot_density>0.2</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/california-rock.png</texture>
<texture n="11">Terrain/gravel_gray.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<grain_strength>0.7</grain_strength>
</parameters>
<xsize>3000</xsize>
<ysize>3000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
</PropertyList>