7736e9ab80
the fixes missing from FGDATA are: - fixing the Portuguese and Spanish islands in the Atlantic (Madeira, etc.) which had been erroneously assigned to Africa given their proximity. Now they belong to European Mediterranean region, which makes them look better - improvements to autumn textures in Europe - huge improvement of the airport grasses all over the world, including hi-res overlays - matching runway shoulders for the whole globe - Asian capitals added to list of large cities so they get more density of road lights - Emirates region and possibly more.
342 lines
10 KiB
XML
342 lines
10 KiB
XML
<?xml version="1.0"?>
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<!-- Regional definitions for the African deserts, based on the Middle East regions -->
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<PropertyList>
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<name>African desert</name>
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<area>
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<lon1>10.6</lon1>
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<lon2>21.6</lon2>
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<lat1>-13.0</lat1>
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<lat2>-31.6</lat2>
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</area>
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<area>
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<lon1>-18.0</lon1>
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<lon2>60.1</lon2>
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<lat1>33.9</lat1>
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<lat2>15.0</lat2>
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</area>
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<area>
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<lon1>39.4</lon1>
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<lon2>60.1</lon2>
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<lat1>15.0</lat1>
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<lat2>-2.4</lat2>
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</area>
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<material>
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<name>pa_shoulder</name>
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<texture>Runway/pa_shoulder_sand.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pa_shoulder_f</name>
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<texture>Runway/pa_shoulder_f_sand.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder</name>
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<texture>Runway/pc_shoulder_sand.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>pc_shoulder_f</name>
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<texture>Runway/pc_shoulder_f_sand.png</texture>
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<parameters>
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<uvstretch>8.0</uvstretch>
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</parameters>
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</material>
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<material>
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<name>Grass</name>
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<name>Airport</name>
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<name>AirportKeep</name>
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<name>Greenspace</name>
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<effect>Effects/airfield</effect>
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<texture-set>
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<texture>Terrain/sand6_hires.png</texture>
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<texture n="13">Terrain/sand6_hires.png</texture>
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<texture n="14">Terrain/sand_overlay.png</texture>
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</texture-set>
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<parameters>
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<grit_alpha>0.4</grit_alpha>
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<use_overlay>1</use_overlay>
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<overlay_bias>0.5</overlay_bias>
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<use_color_overlay>0</use_color_overlay>
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<base_layer_magnification>1.5</base_layer_magnification>
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<overlay_layer_magnification>32.0</overlay_layer_magnification>
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</parameters>
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<xsize>256</xsize>
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<ysize>256</ysize>
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<light-coverage>4000000.0</light-coverage>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<material>
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<name>DryLake</name>
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<name>IntermittentReservoir</name>
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<name>IntermittentLake</name>
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<texture-set>
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<texture>Terrain/sand4.png</texture>
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<texture n="11">Terrain/sand_hires.png</texture>
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<texture n="12">Terrain/sand1.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/sand5.png</texture>
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<texture n="11">Terrain/sand_hires.png</texture>
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<texture n="12">Terrain/sand1.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/sand6.png</texture>
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<texture n="11">Terrain/sand_hires.png</texture>
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<texture n="12">Terrain/sand1.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.03</hires_overlay_bias>
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<dot_density>0.2</dot_density>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<name>Landmass</name>
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<name>SomeSort</name>
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<name>Island</name>
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<name>Default</name>
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<texture-set>
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<texture>Terrain/sand6.png</texture>
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<texture n="11">Terrain/sand5.png</texture>
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<texture n="12">Terrain/rocks-desert.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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<dot_density>0.2</dot_density>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<name>Lava</name>
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<name>Burnt</name>
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<texture-set>
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<texture>Terrain/sand6.png</texture>
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<texture n="11">Terrain/lava2.png</texture>
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<texture n="12">Terrain/rocks-desert.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<name>BarrenCover</name>
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<name>Dirt</name>
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<name>OpenMining</name>
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<name>Rock</name>
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<name>Dump</name>
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<texture-set>
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<texture>Terrain/sand5.png</texture>
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<texture n="11">Terrain/rocks-desert.png</texture>
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<texture n="12">Terrain/rocks-desert.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>0</hires_overlay_bias>
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<dot_density>0.2</dot_density>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<shininess>2.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.7</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<effect>Effects/landmass-scrub</effect>
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<name>EvergreenBroadCover</name>
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<name>EvergreenForest</name>
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<name>ShrubCover</name>
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<name>ShrubGrassCover</name>
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<name>ScrubCover</name>
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<name>Scrub</name>
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<name>Sclerophyllous</name>
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<texture-set>
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<texture>Terrain/sand4.png</texture>
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<texture n="11">Terrain/sand_hires.png</texture>
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<texture n="12">Terrain/shrub3.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/sand5.png</texture>
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<texture n="11">Terrain/sand_hires.png</texture>
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<texture n="12">Terrain/shrub2.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/sand6.png</texture>
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<texture n="11">Terrain/sand_hires.png</texture>
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<texture n="12">Terrain/shrub1.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.03</hires_overlay_bias>
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<dot_density>0.2</dot_density>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.0</r>
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<g>0.86</g>
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<b>0.86</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.1</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<light-coverage>20000000.0</light-coverage>
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<wood-coverage>30000.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>2.0</tree-height-m>
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<tree-width-m>2.0</tree-width-m>
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<rolling-friction>0.6</rolling-friction>
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<bumpiness>0.4</bumpiness>
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</material>
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<material>
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<name>DryCropPastureCover</name>
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<name>DryCrop</name>
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<texture-set>
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<texture>Terrain/dry_pasture4.png</texture>
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<texture n="11">Terrain/sand_hires_ochre.png</texture>
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<texture n="12">Terrain/dry_pasture4.png</texture>
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</texture-set>
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<parameters>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.6</bumpiness>
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<load-resistance>1e30</load-resistance>
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<light-coverage>2000000.0</light-coverage>
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</material>
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<material>
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<name>IrrCropPastureCover</name>
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<name>IrrCrop</name>
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<name>Orchard</name>
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<name>Olives</name>
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<name>Vineyard</name>
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<name>Rice</name>
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<name>MixedCropPastureCover</name>
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<name>MixedCrop</name>
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<name>Crop</name>
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<name>ComplexCrop</name>
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<texture-set>
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<texture>Terrain/mixedcrop2.png</texture>
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<texture n="15">Terrain/sand_hires_ochre.png</texture>
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</texture-set>
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<object-mask>Terrain/mixedcrop2-mask.png</object-mask>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<solid>1</solid>
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<friction-factor>0.9</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.7</bumpiness>
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<load-resistance>1e30</load-resistance>
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<object-group include="Materials/base/farm-buildings.xml"/>
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<wood-coverage>3500.0</wood-coverage>
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<tree-texture>Trees/mixed-shrub.png</tree-texture>
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<tree-varieties>8</tree-varieties>
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<tree-range-m alias="/params/forest/tree-range-m"/>
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<tree-height-m>20.0</tree-height-m>
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<tree-width-m>12.0</tree-width-m>
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</material>
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<material>
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<name>GrassCover</name>
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<name>BareTundraCover</name>
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<name>MixedTundraCover</name>
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<name>Cemetery</name>
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<effect>Effects/landmass-nowood</effect>
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<texture-set>
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<texture>Terrain/tundra2.png</texture>
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<texture n="11">Terrain/grass_hires.png</texture>
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<texture n="12">Terrain/dirtrock_dark.png</texture>
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</texture-set>
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<parameters>
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<transition_model>0.8</transition_model>
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<hires_overlay_bias>-0.1</hires_overlay_bias>
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</parameters>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<light-coverage>4000000.0</light-coverage>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.15</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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</PropertyList>
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