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fgdata/Materials/base
Stuart Buchanan 9c901780ac Split out common materials and settings from materials files, create file structure
to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00
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farm-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-black.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-framed.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-red.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-runway.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-yellow.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
industrial-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
materials-base.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
runway_effect.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
runway_effect_dds.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
town-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
urban-buildings.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00