242 lines
7 KiB
Text
242 lines
7 KiB
Text
# Generic Page switching cockpit display device.
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# I'm calling this a PFD as im Programmable Function Display.
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# ---------------------------
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# See FGAddon/Aircraft/F-15/Nasal/MPCD/MPCD_main.nas for an example usage
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# ---------------------------
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# This is but a straightforwards wrapper to provide the core logic that page switching displays require.
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# Page switching displays
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# * MFD
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# * PFD
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# * FMCS
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# etc.
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# Based on F-15 MPCD
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# ---------------------------
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# Richard Harrison: 2015-10-17 : rjh@zaretto.com
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# ---------------------------
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#
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# Menu Item. There is a list of these for each page changing button per display page
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# Parameters:
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# menu_id : page change event id for this menu item. e.g. button number
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# title : Title Text (for display on the device)
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# page : Instance of page usually returned from PFD.addPage
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var PFD_MenuItem = {
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new : func (menu_id, title, page)
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{
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var obj = {parents : [PFD_MenuItem] };
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obj.page = page;
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obj.menu_id = menu_id;
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obj.title = title;
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# printf("New MenuItem %s,%s,%s",menu_id, title, page);
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return obj;
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},
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};
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#
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#
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# Create a new PFD Page
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# - related svg
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# - Title: Page title
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# - SVG element for the page
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# - Device to attach the page to
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var PFD_Page = {
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new : func (svg, title, layer_id, device)
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{
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var obj = {parents : [PFD_Page] };
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obj.title = title;
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obj.device = device;
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obj.layer_id = layer_id;
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obj.menus = [];
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# print("Load page ",title);
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obj.svg = svg.getElementById(layer_id);
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if(obj.svg == nil)
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printf("PFD_Device: Error loading %s: svg layer %s ",title, layer_id);
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return obj;
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},
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#
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#
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# Makes a page visible.
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# It is the responsibility of the caller to manage the visibility of pages - i.e. to
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# make a page that is currenty visible not visible before making a new page visible,
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# however more than one page could be visible - but only one set of menu buttons can be active
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# so if two pages are visible (e.g. an overlay) then when the overlay removed it would be necessary
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# to call setVisible on the base page to ensure that the menus are seutp
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setVisible : func(vis)
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{
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if(me.svg != nil)
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me.svg.setVisible(vis);
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# print("Set visible ",me.layer_id);
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if (vis)
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{
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me.ondisplay();
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foreach(mi ; me.menus)
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{
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# printf("load menu %s %\n",mi.title, mi);
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}
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}
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else
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me.offdisplay();
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},
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#
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#
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# Perform action when button is pushed
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notifyButton : func(button_id)
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{ foreach(var mi; me.menus)
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{
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if (mi.menu_id == button_id)
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{
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# printf("Page: found button %s, selecting page\n",mi.title);
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me.device.selectPage(mi.page);
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break;
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}
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}
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},
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#
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# Add an item to a menu
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# Params:
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# menu button id (that is set in controls/PFD/button-pressed by the model)
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# title of the menu for the label
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# page that will be selected when pressed
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#
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# The corresponding menu for the selected page will automatically be loaded
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addMenuItem : func(menu_id, title, page)
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{
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var nm = PFD_MenuItem.new(menu_id, title, page);
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# printf("New menu %s %s on page ", menu_id, title, page.layer_id);
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append(me.menus, nm);
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# printf("Page %s: add menu %s [%s]",me.layer_id, menu_id, title);
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# foreach(mi ; me.menus)
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# {
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# printf("--menu %s",mi.title);
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# }
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return nm;
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},
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# base method for update; this can be overriden per page instance to provide update of the
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# elements on display (e.g. to display updated properties)
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update : func
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{
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},
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#
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# notify the page that it is being displayed. use to load any static framework or perform one
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# time initialisation
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ondisplay : func
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{
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},
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#
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# notify the page that it is going off display; use to clean up any created elements or perform
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# any other required functions
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offdisplay : func
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{
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},
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};
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var PFD_Device =
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{
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#
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# create acontainer device for pages.
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# - svg is the page elements from the svg.
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# - num_menu_buttons is the Number of menu buttons; starting from the bottom left then right, then top, then left.
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# - button prefix (e.g MI_) is the prefix of the labels in the SVG for the menu boxes.
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new : func(svg, num_menu_buttons, button_prefix)
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{
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var obj = {parents : [PFD_Device] };
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obj.svg = svg;
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obj.current_page = nil;
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obj.pages = [];
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obj.page_index = {};
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obj.buttons = setsize([], num_menu_buttons);
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for(var idx = 0; idx < num_menu_buttons; idx += 1)
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{
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var label_name = sprintf(button_prefix~"%d",idx);
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var msvg = obj.svg.getElementById(label_name);
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if (msvg == nil)
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printf("PFD_Device: Failed to load %s",label_name);
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else
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{
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obj.buttons[idx] = msvg;
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obj.buttons[idx].setText(sprintf("M",idx));
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}
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}
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# for(var idx = 0; idx < size(obj.buttons); idx += 1)
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# {
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# printf("Button %d %s",idx,obj.buttons[idx]);
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# }
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return obj;
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},
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#
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# called when a button is pushed
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notifyButton : func(button_id)
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{
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#
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#
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# by convention the buttons we have are 0 based; however externally 0 is used
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# to indicate no button pushed.
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if (button_id > 0)
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{
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button_id = button_id - 1;
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if (me.current_page != nil)
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{
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# printf("Button routing to %s",me.current_page.title);
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me.current_page.notifyButton(button_id);
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}
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else
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printf("PFD_Device: Could not locate page for button ",button_id);
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}
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},
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#
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#
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# add a page to the device.
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# - page title.
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# - svg element id
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addPage : func(title, layer_id)
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{
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var np = PFD_Page.new(me.svg, title, layer_id, me);
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append(me.pages, np);
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me.page_index[layer_id] = np;
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np.setVisible(0);
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return np;
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},
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#
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# manage the update of the currently selected page
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update : func
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{
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if (me.current_page != nil)
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me.current_page.update();
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},
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#
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# select a page for display.
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selectPage : func(p)
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{
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if (me.current_page != nil)
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me.current_page.setVisible(0);
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if (me.buttons != nil)
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{
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foreach(var mb ; me.buttons)
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if (mb != nil)
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mb.setVisible(0);
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foreach(var mi ; p.menus)
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{
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# printf("selectPage: load menu %d %s",mi.menu_id, mi.title);
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if (me.buttons[mi.menu_id] != nil)
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{
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me.buttons[mi.menu_id].setText(mi.title);
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me.buttons[mi.menu_id].setVisible(1);
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}
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else
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printf("PFD_device: Menu for button not found. Menu ID '%s'",mi.menu_id);
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}
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}
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p.setVisible(1);
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me.current_page = p;
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},
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};
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