468 lines
12 KiB
XML
468 lines
12 KiB
XML
<?xml version="1.0" ?>
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<!-- $Id$ -->
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<!-- Saitek X36F + X35T binding.
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Copyright (C) 2005-2007 Anders Gidenstam (anders(at)gidenstam.org)
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This file is released under the GPL license.
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-->
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<!--
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Remember to tell the joystick driver that it is a full CHF stick:
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On GNU/Linux this can be done in this way:
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% modprobe analog js=0x7ff,0x7ff
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-->
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<PropertyList>
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<!-- NOTE: The X36 is a game port device so it may get a generic name. -->
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<name>Saitek X36</name>
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<name>Saitek Saitek X36</name>
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<name>Analog 4-axis 6-button 2-hat CHF joystick</name>
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<data>
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<view-mode type="int">0</view-mode>
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<old-heading-offset type="double">0</old-heading-offset>
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<old-pitch-offset type="double">0</old-pitch-offset>
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<old-field-of-view type="double">0</old-field-of-view>
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<quick-view-active type="int">0</quick-view-active>
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</data>
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<nasal>
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<script>
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<![CDATA[
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self = cmdarg().getParent();
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data = self.getNode("data");
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view_mode = data.getNode("view-mode");
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old_heading_offset = data.getNode("old-heading-offset");
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old_pitch_offset = data.getNode("old-pitch-offset");
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old_field_of_view = data.getNode("old-field-of-view");
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quick_view_active = data.getNode("quick-view-active");
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heading_offset =
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props.globals.getNode("/sim/current-view/heading-offset-deg", 1);
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pitch_offset =
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props.globals.getNode("/sim/current-view/pitch-offset-deg", 1);
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goal_heading_offset =
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props.globals.getNode("/sim/current-view/goal-heading-offset-deg", 1);
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goal_pitch_offset =
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props.globals.getNode("/sim/current-view/goal-pitch-offset-deg", 1);
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kbdshift = props.globals.getNode("/devices/status/keyboard/shift", 1);
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kbdctrl = props.globals.getNode("/devices/status/keyboard/ctrl", 1);
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kbdalt = props.globals.getNode("/devices/status/keyboard/alt", 1);
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quick_view = func {
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dir = arg[0];
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if (dir == 0) {
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quick_view_active.setIntValue(0);
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goal_heading_offset.setDoubleValue
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(old_heading_offset.getValue());
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goal_pitch_offset.setDoubleValue(old_pitch_offset.getValue());
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view.fovProp.setDoubleValue(old_field_of_view.getValue());
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} else {
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if (quick_view_active.getValue() == 0) {
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quick_view_active.setIntValue(1);
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old_heading_offset.setDoubleValue(heading_offset.getValue());
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old_pitch_offset.setDoubleValue(pitch_offset.getValue());
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old_field_of_view.setDoubleValue(view.fovProp.getValue());
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if (dir == 1) {
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goal_heading_offset.setDoubleValue
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(getprop("/sim/view/config/left-direction-deg"));
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goal_pitch_offset.setDoubleValue
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(getprop("/sim/view/config/pitch-offset-deg"));
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view.fovProp.setDoubleValue
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(getprop("/sim/view/config/default-field-of-view-deg"));
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} if (dir == 2) {
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goal_heading_offset.setDoubleValue
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(getprop("/sim/view/config/right-direction-deg"));
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goal_pitch_offset.setDoubleValue
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(getprop("/sim/view/config/pitch-offset-deg"));
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view.fovProp.setDoubleValue
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(getprop("/sim/view/config/default-field-of-view-deg"));
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} if (dir == 3) {
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goal_heading_offset.setDoubleValue
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(getprop("/sim/view/config/front-direction-deg"));
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goal_pitch_offset.setDoubleValue
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(getprop("/sim/view/config/pitch-offset-deg"));
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view.fovProp.setDoubleValue
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(getprop("/sim/view/config/default-field-of-view-deg"));
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} if (dir == 4) {
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goal_heading_offset.setDoubleValue
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(getprop("/sim/view/config/back-direction-deg"));
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goal_pitch_offset.setDoubleValue
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(getprop("/sim/view/config/pitch-offset-deg"));
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view.fovProp.setDoubleValue
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(getprop("/sim/view/config/default-field-of-view-deg"));
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}
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}
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}
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}
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]]>
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</script>
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</nasal>
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<!-- Analog axis 0. Aileron -->
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<axis n="0">
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<desc>aileron</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron</property>
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<dead-band type="double">0.0</dead-band>
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<offset type="double">0.0</offset>
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<squared type="bool">true</squared>
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</binding>
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</axis>
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<!-- Analog axis 1. Elevator -->
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<axis n="1">
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<desc>elevator</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/elevator</property>
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<dead-band type="double">0.0</dead-band>
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<offset type="double">0.0</offset>
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<factor type="double">-1.0</factor>
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<squared type="bool">true</squared>
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</binding>
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</axis>
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<!-- Analog axis 3. Rudder -->
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<!-- NOTE: This axis is tweaked due to faulty hardware.
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The standard case should be offset=0, factor=1.
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-->
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<axis n="3">
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<desc>rudder</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/rudder</property>
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<dead-band type="double">0.030</dead-band>
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<offset type="double">0.1</offset>
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<factor type="double">0.9</factor>
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</binding>
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</axis>
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<!-- Analog axis 2. Throttle -->
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<axis n="2">
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<desc>throttle</desc>
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<binding>
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<command>nasal</command>
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<script>controls.throttleAxis()</script>
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</binding>
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</axis>
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<!-- Axis 4. Hat 1 -->
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<axis n="4">
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<name>Right hat left/right</name>
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<desc>
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view-mode 0: horizontal view pan, view-mode 1: quick view left/right
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</desc>
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<low>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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#print("X36.xml: Axis 4, Hat 1: low!");
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m = view_mode.getValue();
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if (m == 0) {
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view.panViewDir(0.5);
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} if (m == 1) {
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quick_view(1);
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}
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]]>
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Axis 4, Hat 1: low released!");
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m = view_mode.getValue();
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if (m == 1) {
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quick_view(0);
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}
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</script>
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</binding>
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</mod-up>
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</low>
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<high>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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#print("X36.xml: Axis 4, Hat 1: high!");
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m = view_mode.getValue();
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if (m == 0) {
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view.panViewDir(-0.5);
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} if (m == 1) {
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quick_view(2);
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}
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]]>
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Axis 4, Hat 1: low released!");
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m = view_mode.getValue();
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if (m == 1) {
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quick_view(0);
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}
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</script>
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</binding>
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</mod-up>
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</high>
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</axis>
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<!-- Axis 5. Hat 1 -->
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<axis n="5">
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<name>Right hat up/down</name>
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<desc>
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view-mode 0: vertical view pan, view-mode 1: quick view front/view reset
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</desc>
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<low>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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#print("X36.xml: Axis 5, Hat 1: low!");
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m = view_mode.getValue();
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if (m == 0) {
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view.panViewPitch(0.5);
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} if (m == 1) {
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quick_view(3);
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}
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]]>
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Axis 4, Hat 1: low released!");
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m = view_mode.getValue();
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if (m == 1) {
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quick_view(0);
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}
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</script>
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</binding>
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</mod-up>
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</low>
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<high>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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<![CDATA[
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#print("X36.xml: Axis 5, Hat 1: low!");
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m = view_mode.getValue();
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if (m == 0) {
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view.panViewPitch(-0.5);
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} if (m == 1) {
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view.resetView();
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#quick_view(4);
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}
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]]>
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Axis 4, Hat 1: low released!");
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m = view_mode.getValue();
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if (m == 1) {
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#quick_view(0);
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}
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</script>
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</binding>
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</mod-up>
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</high>
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</axis>
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<!-- Axis 6. Hat 2.
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NOTE: The axes of hat 2 are messed up on the X36.
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Up - Down := Axis 6.low - Axis 7.high
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Left - Right := Axis 6.high - Axis 7.low
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-->
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<axis n="6">
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<name>Left hat up/down</name>
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<desc>elevator trim (hat up/down)</desc>
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<low>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Axis 6, Hat 1: low!");
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controls.elevatorTrim(-1)
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</script>
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</binding>
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</low>
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<high>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Axis 6, Hat 1: high!");
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view.increase()
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</script>
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</binding>
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</high>
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</axis>
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<!-- Axis 7. Hat 2. -->
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<axis n="7">
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<name>Left hat left/right</name>
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<desc>Zoom out/in (hat left/right)</desc>
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<low>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Axis 7, Hat 1: low!");
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view.decrease()
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</script>
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</binding>
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</low>
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<high>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Axis 7, Hat 1: high!");
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controls.elevatorTrim(1)
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</script>
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</binding>
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</high>
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</axis>
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<!-- Button: Trigger -->
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<button n="0">
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<name>Trigger</name>
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<desc>brakes, +Shift: Toggle parking brake</desc>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Button 0 pressed!");
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if (kbdshift.getBoolValue()) {
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controls.applyParkingBrake(1);
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} else {
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controls.applyBrakes(1);
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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controls.applyBrakes(0);
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Button: Fire C -->
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<button n="1">
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<name>Fire C</name>
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<desc>cycle views</desc>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Button 1 pressed!");
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view.stepView(1)
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</script>
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</binding>
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</button>
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<!-- Button: A -->
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<button n="2">
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<name>A</name>
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<desc>left brake</desc>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Button 2 pressed!");
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controls.applyBrakes(1, -1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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controls.applyBrakes(0, -1);
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Button: B -->
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<button n="3">
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<name>B</name>
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<desc>right brake</desc>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Button 3 pressed!");
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controls.applyBrakes(1, 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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controls.applyBrakes(0, 1);
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- Button: Launch -->
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<button n="4">
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<name>Launch</name>
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<desc>toggle view mode</desc>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Button 4 pressed!");
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if (view_mode.getValue() == 0) {
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view_mode.setIntValue(1);
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} else {
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view_mode.setIntValue(0);
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}
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</script>
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</binding>
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</button>
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<!-- Button: F.lock -->
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<button n="5">
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<name>F.lock</name>
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<desc>disarm speed brakes, +Shift: deploy speed brakes</desc>
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<binding>
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<command>nasal</command>
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<script>
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#print("X36.xml: Button 5 pressed!");
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var p = "/controls/flight/speedbrake";
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if (kbdshift.getBoolValue()) {
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setprop(p, 1.0);
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} else {
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setprop(p, 0.0);
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}
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</script>
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</binding>
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</button>
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</PropertyList>
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<!--
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* Overrides tab width for this buffer in Emacs so the tab width is reasonable.
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* This must remain at the end of the file.
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* ===========================================================================
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* Local variables:
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* tab-width: 1
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* indent-tabs-mode: nil
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* End:
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-->
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