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fgdata/Aircraft/Generic/WalkView/walk-view-keys.xml
2013-03-23 23:03:37 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<!--
Walk view module for FlightGear.
Copyright (C) 2010 - 2013 Anders Gidenstam (anders(at)gidenstam.org)
This file is licensed under the GPL license v2 or later.
-->
<PropertyList>
<!--
This module can be used to add suitable key bindings for walk views
to any aircraft.
Usage example:
Include it in the keybord section of the aircraft's -set file.
<keyboard include="Aircraft/Generic/WalkView/walk-view-keys.xml">
Note: If the aircraft use other custom key bindings for the same keys
the walk view bindings should be merged into the aircraft specific
bindings. The walk view API commands return false if not currently
in a walk view so the other alternative action can be put in an
if statement. E.g.
if (!walkview.forward(4.0)) {
# Perform the non-walk view action of this key.
}
-->
<!-- Keyboard commands -->
<key n="87">
<name>W</name>
<desc>Walk view: Run forward.</desc>
<binding>
<command>nasal</command>
<script>
if (!walkview.forward(4.0)) {
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
walkview.forward(0);
</script>
</binding>
</mod-up>
</key>
<key n="119">
<name>w</name>
<desc>Walk view: Walk forward.</desc>
<binding>
<command>nasal</command>
<script>
if (!walkview.forward(1.0)) {
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
walkview.forward(0);
</script>
</binding>
</mod-up>
</key>
<key n="100">
<name>d</name>
<desc>Walk view: Side step right.</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
if (!walkview.side_step(0.5)) {
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
walkview.side_step(0);
</script>
</binding>
</mod-up>
</key>
<key n="68">
<name>D</name>
<desc>Walk view: Fast side step right.</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
if (!walkview.side_step(1.0)) {
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
walkview.side_step(0);
</script>
</binding>
</mod-up>
</key>
<key n="97">
<name>a</name>
<desc>Walk view: Side step left.</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
if (!walkview.side_step(-0.5)) {
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
walkview.side_step(0);
</script>
</binding>
</mod-up>
</key>
<key n="65">
<name>A</name>
<desc>Walk view: Fast side step left.</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
if (!walkview.side_step(-1.0)) {
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
walkview.side_step(0);
</script>
</binding>
</mod-up>
</key>
<key n="115">
<name>s</name>
<desc>Walk view: Walk backwards.</desc>
<binding>
<command>nasal</command>
<script>
if (!walkview.forward(-1.0)) {
controls.startEngine(1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
walkview.forward(0);
controls.startEngine(0);
</script>
</binding>
</mod-up>
</key>
<!-- Remove this if you for some reason have 2d panels and want the default
Swap panels function on 'S'.
-->
<!-- key n="83">
<name>S</name>
<desc>Walk view: Walk backwards.</desc>
<binding>
<command>nasal</command>
<script>
walkview.forward(-1.0);
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
walkview.forward(0);
</script>
</binding>
</mod-up>
</key -->
</PropertyList>