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fgdata/Aircraft/c172p/Models/Effects/pontoon/left-wake.xml

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XML

<?xml version="1.0" encoding="ISO-8859-1"?>
<PropertyList>
<params>
<!-- IMPORTANT: int properties 14 to 19, both included, are reserved
for the immat system. Do not use them!
-->
<spray_wake_speed_kt>
<property>sim/multiplay/generic/float[6]</property>
</spray_wake_speed_kt>
</params>
<particlesystem>
<name>right-wake</name>
<texture>wake.png</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<condition>
<and>
<greater-than>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>10</value>
</greater-than>
<less-than>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>20</value>
</less-than>
</and>
</condition>
<attach>world</attach>
<align>billboard</align>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>90</theta-min-deg>
<theta-max-deg>98</theta-max-deg>
<phi-min-deg>-1.5</phi-min-deg>
<phi-max-deg>1.5</phi-max-deg>
<speed-mps>
<property alias="/params/spray_wake_speed_kt/property"/>
<value>10</value>
<spread>2.5</spread>
</speed-mps>
<rotation-speed>
<x-min-deg-sec>5</x-min-deg-sec>
<y-min-deg-sec>5</y-min-deg-sec>
<z-min-deg-sec>5</z-min-deg-sec>
<x-max-deg-sec>25</x-max-deg-sec>
<y-max-deg-sec>25</y-max-deg-sec>
<z-max-deg-sec>25</z-max-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property alias="/params/spray_wake_speed_kt/property"/>
<factor>15</factor>
<spread>0</spread>
</particles-per-sec>
</counter>
<particle>
<start>
<color>
<red>
<value>0.95</value>
</red>
<green>
<value>0.95</value>
</green>
<blue>
<value>0.95</value>
</blue>
<alpha>
<value>0.5</value>
</alpha>
</color>
<size>
<value>0.4</value>
</size>
</start>
<end>
<color>
<red>
<value>1</value>
</red>
<green>
<value>1</value>
</green>
<blue>
<value>1</value>
</blue>
<alpha>
<value>0.001</value>
</alpha>
</color>
<size>
<value>3.5</value>
</size>
</end>
<life-sec>
<value>5.0</value>
</life-sec>
<mass-kg>25</mass-kg>
<radius-m>0.2</radius-m>
</particle>
<program>
<fluid>water</fluid>
<gravity>true</gravity>
<wind>false</wind>
</program>
</particlesystem>
</PropertyList>