141 lines
3.1 KiB
XML
141 lines
3.1 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<path>moffett_hangar1.ac</path>
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<nasal>
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<load>
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if (!contains(globals, "scenery")) globals["scenery"] = {};
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if (!contains(scenery, "KNUQ")) scenery["KNUQ"] = {};
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if (!contains(scenery.KNUQ, "hangar")) scenery.KNUQ["hangar"] = {};
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if (contains(scenery, "sharedDoor")) {
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scenery.KNUQ.hangar[0] =
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{ door :
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[scenery.sharedDoor.new("/scenery/KNUQ/hangar[0]/door[0]", 5*60),
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scenery.sharedDoor.new("/scenery/KNUQ/hangar[0]/door[1]", 5*60)
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]
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};
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} else {
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scenery.KNUQ.hangar[0] =
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{ door :
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[aircraft.door.new("/scenery/KNUQ/hangar[0]/door[0]", 5*60),
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aircraft.door.new("/scenery/KNUQ/hangar[0]/door[1]", 5*60)
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]
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};
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}
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</load>
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<unload>
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if (contains(scenery, "sharedDoor")) {
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scenery.KNUQ.hangar[0].door[0].destroy();
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scenery.KNUQ.hangar[0].door[1].destroy();
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}
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</unload>
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</nasal>
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<animation>
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<type>rotate</type>
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<object-name>Door_1A</object-name>
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<property>/scenery/KNUQ/hangar[0]/door[0]/position-norm</property>
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<factor>-40</factor>
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<center>
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<x-m> 115.0 </x-m>
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<y-m> 43.6 </y-m>
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<z-m> 0.0 </z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>Door_1B</object-name>
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<property>/scenery/KNUQ/hangar[0]/door[0]/position-norm</property>
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<factor>40</factor>
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<center>
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<x-m> 115.0 </x-m>
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<y-m> 43.6 </y-m>
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<z-m> 0.0 </z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>Door_2A</object-name>
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<property>/scenery/KNUQ/hangar[0]/door[1]/position-norm</property>
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<factor>-40</factor>
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<center>
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<x-m> -105.0 </x-m>
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<y-m> 43.6 </y-m>
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<z-m> 0.0 </z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>Door_2B</object-name>
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<property>/scenery/KNUQ/hangar[0]/door[1]/position-norm</property>
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<factor>40</factor>
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<center>
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<x-m> -105.0 </x-m>
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<y-m> 43.6 </y-m>
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<z-m> 0.0 </z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>Door_1A</object-name>
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<object-name>Door_1B</object-name>
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<visible>true</visible>
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<action>
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<name>click</name>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>scenery.KNUQ.hangar[0].door[0].toggle();</script>
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</binding>
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</action>
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</animation>
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<animation>
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<type>pick</type>
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<object-name>Door_2A</object-name>
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<object-name>Door_2B</object-name>
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<visible>true</visible>
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<action>
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<name>click</name>
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<button>0</button>
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<repeatable>false</repeatable>
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<binding>
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<command>nasal</command>
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<script>scenery.KNUQ.hangar[0].door[1].toggle();</script>
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</binding>
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</action>
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</animation>
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<!-- LOD -->
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<animation>
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<type>range</type>
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<min-m>0</min-m>
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<max-property>/sim/rendering/static-lod/bare</max-property>
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</animation>
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</PropertyList>
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