.. |
atmos-aerial-perspective.eff
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HDR: Add separate fog layer to atmosphere
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2023-04-21 02:15:42 +02:00 |
atmos-sky-view.eff
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HDR: Add separate fog layer to atmosphere
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2023-04-21 02:15:42 +02:00 |
atmos-transmittance.eff
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HDR: Add separate fog layer to atmosphere
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2023-04-21 02:15:42 +02:00 |
bloom-downsample-first.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |
bloom-downsample-rest.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |
bloom-downsample.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |
bloom-upsample.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |
copy-prev-luminance.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
envmap-copy.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
envmap-prefilter.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
envmap-prefilter1.eff
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HDR: Improve envmap pre-filtering
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2021-07-31 19:13:19 +02:00 |
envmap-prefilter2.eff
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HDR: Improve envmap pre-filtering
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2021-07-31 19:13:19 +02:00 |
envmap-prefilter3.eff
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HDR: Improve envmap pre-filtering
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2021-07-31 19:13:19 +02:00 |
envmap-prefilter4.eff
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HDR: Improve envmap pre-filtering
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2021-07-31 19:13:19 +02:00 |
fxaa.eff
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HDR: Add SMAA as the default antialiasing technique
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2021-08-23 01:05:41 +02:00 |
gbuffer-debug-clear.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
gbuffer-debug-color.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
gbuffer-debug-depth.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
gbuffer-debug-matid.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
gbuffer-debug-normal.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
gbuffer-debug-orm.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
gtao-denoiser.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
gtao.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
histogram-aggregate.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
histogram-column.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |
histogram-luminance.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
postprocess.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |
shading-opaque.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |
smaa-blending-weight-calculation.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
smaa-edge-detection.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
smaa-neighborhood-blending.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
trivial.eff
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HDR: Complete refactoring of shader style and naming
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2023-04-11 15:53:47 +02:00 |
water-shading.eff
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HDR: Better bloom effect
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2023-04-13 00:30:02 +02:00 |