7f7af09f20
Here's a B52-H that I've done and it can be distributed under the same conditions etc. as fgfs. It seems to fly ok but I'm sure it could do with a bit of adjustment - perhaps Andy R. will have a look and give it a few tweaks. It wouldn't need too much work to convert it to an -A model (different engines, taller fin etc.) and then it could be teamed up with the X15 :) I still can't get textures on the models but it occurred to me that if someone could apply blank texture maps to the models I could then fill in the blanks, as it were. I also noticed that there don't appear to be models included for the F-104, F-15 & F-16 and I think I could probably do some and animate them for fgfs if they'd be useful. Re the A10 - Andy said he'd had a look at it and made a few changes to fix a few things that I'd done incorrectly and asked if I wanted to keep tinkering with it or should he roll his changes into the fgfs cvs? I said to him that I'd be happy to go with his changes as they'll be more realistic/accurate than the stuff I've done. I've certainly no problem with anyone doing anything with any of the stuff I've done, so long as it's an improvement :)
83 lines
2 KiB
XML
Executable file
83 lines
2 KiB
XML
Executable file
<?xml version="1.0"?>
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<!--
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************************************************************************
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B52-H set file.
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2002-12-17 Lee Elliott leee-fgfs@spatial.freeserve.co.uk
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************************************************************************
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-->
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<PropertyList>
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<sim>
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<flight-model>yasim</flight-model>
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<aero>b52-yasim</aero>
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<fuel-fraction>1.0</fuel-fraction>
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<sound>
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<audible>true</audible>
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<path>Aircraft/b52/b52-sound.xml</path>
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</sound>
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<panel>
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<path>Aircraft/c310/c310-vfr-panel.xml</path>
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</panel>
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<panel_2>
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<path>Aircraft/c310/c310-mini-panel.xml</path>
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</panel_2>
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<hud>
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<path>Huds/Default/default.xml</path>
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<visibility>true</visibility>
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</hud>
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<model>
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<path>Aircraft/b52/b52-model.xml</path>
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</model>
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<view>
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<internal archive="y">false</internal>
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<config> -->
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<!-- x/y/z == right/up/back -->
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<x-offset-m archive="y">-1.0</x-offset-m>
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<y-offset-m archive="y">1.5</y-offset-m>
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<z-offset-m archive="y">-28</z-offset-m>
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</config>
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</view>
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<view n="1">
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<config>
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<!-- big plane, so extend chase view offset a bit -->
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<z-offset-m type="double" archive="y">-100.0</z-offset-m>
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</config>
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</view>
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</sim>
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<autopilot>
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<config>
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<min-climb-speed-kt type="float">150.0</min-climb-speed-kt>
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<best-climb-speed-kt type="float">450.0</best-climb-speed-kt>
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<target-climb-rate-fpm type="float">4000.0</target-climb-rate-fpm>
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<target-descent-rate-fpm type="float">4000.0</target-descent-rate-fpm>
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<elevator-adj-factor type="float">400.0</elevator-adj-factor>
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<integral-contribution type="float">0.005</integral-contribution>
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<max-aileron type="float">0.6</max-aileron>
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<max-roll-deg type="float">50.0</max-roll-deg>
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<roll-out-deg type="float">10.0</roll-out-deg>
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<roll-out-smooth-deg type="float">20.0</roll-out-smooth-deg>
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<zero-pitch-throttle type="float">0.5</zero-pitch-throttle>
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<zero-pitch-trim-full-throttle type="float">0.001</zero-pitch-trim-full-throttle>
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</config>
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</autopilot>
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</PropertyList>
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