66 lines
1.9 KiB
Text
66 lines
1.9 KiB
Text
# GPSStatus
|
|
var GPSStatus =
|
|
{
|
|
new : func (mfd, myCanvas, device, svg)
|
|
{
|
|
var obj = {
|
|
parents : [
|
|
GPSStatus,
|
|
MFDPage.new(mfd, myCanvas, device, svg, "GPSStatus", "AUX - GPS STATUS")
|
|
],
|
|
};
|
|
|
|
var topMenu = func(device, pg, menuitem) {
|
|
pg.clearMenu();
|
|
resetMenuColors(device);
|
|
device.updateMenus();
|
|
};
|
|
|
|
# Display map toggle softkeys which change color depending
|
|
# on whether a particular layer is enabled or not.
|
|
var display_toggle = func(device, svg, mi, layer) {
|
|
var bg_name = sprintf("SoftKey%d-bg",mi.menu_id);
|
|
if (obj.controller.isEnabled(layer)) {
|
|
device.svg.getElementById(bg_name).setColorFill(0.5,0.5,0.5);
|
|
svg.setColor(0.0,0.0,0.0);
|
|
} else {
|
|
device.svg.getElementById(bg_name).setColorFill(0.0,0.0,0.0);
|
|
svg.setColor(1.0,1.0,1.0);
|
|
}
|
|
svg.setText(mi.title);
|
|
svg.setVisible(1); # display function
|
|
};
|
|
|
|
# Function to undo any colors set by display_toggle when loading a new menu
|
|
var resetMenuColors = func(device) {
|
|
for(var i = 0; i < 12; i +=1) {
|
|
var name = sprintf("SoftKey%d",i);
|
|
device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
|
|
device.svg.getElementById(name).setColor(1.0,1.0,1.0);
|
|
}
|
|
}
|
|
|
|
topMenu(device, obj, nil);
|
|
|
|
obj.controller = fg1000.GPSStatusController.new(obj, svg);
|
|
|
|
return obj;
|
|
},
|
|
offdisplay : func() {
|
|
me._group.setVisible(0);
|
|
|
|
# Reset the menu colours. Shouldn't have to do this here, but
|
|
# there's not currently an obvious other location to do so.
|
|
for(var i = 0; i < 12; i +=1) {
|
|
var name = sprintf("SoftKey%d",i);
|
|
me.device.svg.getElementById(name ~ "-bg").setColorFill(0.0,0.0,0.0);
|
|
me.device.svg.getElementById(name).setColor(1.0,1.0,1.0);
|
|
}
|
|
me.controller.offdisplay();
|
|
},
|
|
ondisplay : func() {
|
|
me._group.setVisible(1);
|
|
me.mfd.setPageTitle(me.title);
|
|
me.controller.ondisplay();
|
|
},
|
|
};
|