1
0
Fork 0
fgdata/gui/dialogs/shaders-lightfield.xml
2014-04-17 12:18:11 +03:00

449 lines
8.6 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>shaders-lightfield</name>
<modal>false</modal>
<layout>vbox</layout>
<padding>20</padding>
<group>
<layout>hbox</layout>
<empty>
<stretch>1</stretch>
</empty>
<text>
<label>Shader options</label>
</text>
<empty>
<stretch>1</stretch>
</empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<text>
<label>General</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<halign>left</halign>
<label>Landmass</label>
</text>
<slider>
<name>landmass</name>
<min>0.0</min>
<max>6.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<live>true</live>
<property>/sim/rendering/shaders/landmass</property>
<binding>
<command>dialog-apply</command>
<object-name>landmass</object-name>
</binding>
</slider>
<empty>
<pref-width>55</pref-width>
</empty>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<halign>left</halign>
<label>Transition</label>
</text>
<slider>
<name>transition</name>
<min>0.0</min>
<max>6.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<live>true</live>
<property>/sim/rendering/shaders/transition</property>
<binding>
<command>dialog-apply</command>
<object-name>transition</object-name>
</binding>
</slider>
<empty>
<pref-width>55</pref-width>
</empty>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<halign>left</halign>
<label>Urban</label>
</text>
<slider>
<name>urban</name>
<min>0.0</min>
<max>5.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<live>true</live>
<property>/sim/rendering/shaders/urban</property>
<binding>
<command>dialog-apply</command>
<object-name>urban</object-name>
</binding>
</slider>
<empty>
<pref-width>55</pref-width>
</empty>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Water</label>
</text>
<slider>
<name>water</name>
<min>0.0</min>
<max>5.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<live>true</live>
<property>/sim/rendering/shaders/water</property>
<binding>
<command>dialog-apply</command>
<object-name>water</object-name>
</binding>
</slider>
<empty>
<pref-width>55</pref-width>
</empty>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Model</label>
</text>
<slider>
<name>model</name>
<min>0.0</min>
<max>3.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<live>true</live>
<property>/sim/rendering/shaders/model</property>
<binding>
<command>dialog-apply</command>
<object-name>model</object-name>
</binding>
</slider>
<empty>
<pref-width>55</pref-width>
</empty>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Forest</label>
</text>
<slider>
<name>forest</name>
<min>0.0</min>
<max>1.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<live>true</live>
<property>/sim/rendering/shaders/forest</property>
<binding>
<command>dialog-apply</command>
<object-name>forest</object-name>
</binding>
</slider>
<empty>
<pref-width>55</pref-width>
</empty>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<text>
<label>Wind Effects</label>
</text>
<slider>
<name>wind</name>
<min>0.0</min>
<max>2.0</max>
<step>1.0</step>
<fraction>0.17</fraction>
<live>true</live>
<property>/sim/rendering/shaders/wind-effects</property>
<binding>
<command>dialog-apply</command>
<object-name>wind</object-name>
</binding>
</slider>
<empty>
<pref-width>55</pref-width>
</empty>
</group>
<!--
<group>
<layout>hbox</layout>
<visible>
<not>
<property>/local-weather/tiles/tile-counter</property>
</not>
</visible>
<text>
<label>Atmospheric effects</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<visible>
<not>
<property>/local-weather/tiles/tile-counter</property>
</not>
</visible>
<text>
<label>Mie factor</label>
</text>
<slider>
<name>mie-factor</name>
<min>0.0</min>
<max>0.01</max>
<step>0.001</step>
<live>true</live>
<property>/sim/rendering/mie</property>
<binding>
<command>dialog-apply</command>
<object-name>mie-factor</object-name>
</binding>
</slider>
<text>
<label>12345678</label>
<format>%.3f</format>
<live>true</live>
<property>/sim/rendering/mie</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<visible>
<not>
<property>/local-weather/tiles/tile-counter</property>
</not>
</visible>
<text>
<label>Rayleigh factor</label>
</text>
<slider>
<name>rayleigh-factor</name>
<min>0.0</min>
<max>0.001</max>
<step>0.0001</step>
<property>/sim/rendering/rayleigh</property>
<binding>
<command>dialog-apply</command>
<object-name>rayleigh-factor</object-name>
</binding>
</slider>
<text>
<label>12345678</label>
<format>%.4f</format>
<live>true</live>
<property>/sim/rendering/rayleigh</property>
</text>
</group>
<group>
<layout>hbox</layout>
<halign>right</halign>
<visible>
<not>
<property>/local-weather/tiles/tile-counter</property>
</not>
</visible>
<text>
<label>Density factor</label>
</text>
<slider>
<name>density-factor</name>
<min>0.0</min>
<max>1.0</max>
<step>0.1</step>
<property>/sim/rendering/dome-density</property>
<binding>
<command>dialog-apply</command>
<object-name>density-factor</object-name>
</binding>
</slider>
<text>
<label>12345678</label>
<format>%.1f</format>
<live>true</live>
<property>/sim/rendering/dome-density</property>
</text>
</group>-->
<group>
<layout>hbox</layout>
<text>
<label>Aircraft</label>
<halign>left</halign>
</text>
<hrule>
<stretch>true</stretch>
</hrule>
</group>
<nasal>
<open>
if (props.globals.getNode("/sim/rendering/shaders/aircraft") != nil) {
var group = cmdarg().getChildren("group")[11];
group.removeChildren("slider");
group.removeChildren("hrule");
group.removeChildren("text");
var shaders = props.globals.getNode("/sim/rendering/shaders/aircraft").getChildren();
for(i=0; size(shaders) > i; i+=1) {
var fraction = 0.5;
var min = 0;
var max = 1;
var step = 1;
var name = shaders[i].getNode("name");
if (shaders[i].getNode("step") != nil){
step = shaders[i].getNode("step");
}
if (shaders[i].getNode("min") != nil){
min = shaders[i].getNode("min");
}
if (shaders[i].getNode("max") != nil){
max = shaders[i].getNode("max");
}
if (min != nil and max != nil and step != nil){
fraction = step/(max+step);
}
var target = group.getChild("slider", i, 1);
props.copy(group.getNode("slider-template"), target);
target.getNode("label").setValue(name != nil ? name.getValue() : (shaders[i].getName()));
target.getNode("name").setValue("aircraftshader"~i);
target.getNode("binding").getNode("object-name").setValue("aircraftshader"~i);
target.getNode("min").setValue(min);
target.getNode("max").setValue(max);
target.getNode("step").setValue(step);
target.getNode("fraction").setValue(fraction);
target.getNode("property").setValue(shaders[i].getPath()~"/quality-level");
}
}
</open>
</nasal>
<group>
<layout>vbox</layout>
<halign>left</halign>
<slider-template>
<name>
<!---->
</name>
<label>
<!---->
</label>
<min>
<!---->
</min>
<max>
<!---->
</max>
<step>
<!---->
</step>
<fraction>
<!---->
</fraction>
<property>
<!---->
</property>
<binding>
<command>dialog-apply</command>
<object-name>
<!---->
</object-name>
</binding>
</slider-template>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<button>
<legend>Back</legend>
<binding>
<command>dialog-show</command>
<dialog-name>rendering</dialog-name>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
</PropertyList>