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fgdata/Effects/HDR/lighting.eff
Fernando García Liñán 9b9ae5cf38 HDR pipeline: even better atmospheric scattering
Implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by Sébastien Hillaire (2020).
2021-07-28 09:40:04 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/HDR/lighting</name>
<parameters>
<texture n="7">
<image>Textures/PBR/dfg_lut.png</image>
<type>2d</type>
<filter>linear</filter>
<wrap-s>clamp-to-border</wrap-s>
<wrap-t>clamp-to-border</wrap-t>
<internal-format>normalized</internal-format>
</texture>
</parameters>
<technique n="1">
<pass>
<texture-unit>
<unit>7</unit>
<image><use>texture[7]/image</use></image>
<type><use>texture[7]/type</use></type>
<filter><use>texture[7]/filter</use></filter>
<wrap-s><use>texture[7]/wrap-s</use></wrap-s>
<wrap-t><use>texture[7]/wrap-t</use></wrap-t>
<internal-format><use>texture[7]/internal-format</use></internal-format>
</texture-unit>
<program>
<vertex-shader>Shaders/HDR/trivial.vert</vertex-shader>
<fragment-shader>Shaders/HDR/lighting.frag</fragment-shader>
<fragment-shader>Shaders/HDR/gbuffer-include.frag</fragment-shader>
</program>
<uniform>
<name>gbuffer0_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>gbuffer1_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>gbuffer2_tex</name>
<type>sampler-2d</type>
<value type="int">2</value>
</uniform>
<uniform>
<name>depth_tex</name>
<type>sampler-2d</type>
<value type="int">3</value>
</uniform>
<uniform>
<name>dfg_lut</name>
<type>sampler-2d</type>
<value type="int">7</value>
</uniform>
<uniform>
<name>ao_tex</name>
<type>sampler-2d</type>
<value type="int">8</value>
</uniform>
<uniform>
<name>prefiltered_envmap</name>
<type>sampler-cube</type>
<value type="int">9</value>
</uniform>
<uniform>
<name>shadow_tex</name>
<type>sampler-2d-shadow</type>
<value type="int">10</value>
</uniform>
<uniform>
<name>aerial_perspective_lut</name>
<type>sampler-2d</type>
<value type="int">11</value>
</uniform>
</pass>
</technique>
</PropertyList>