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fgdata/Input/Joysticks/Logitech/wingman-interceptor.xml
Vivian Meazza e6fb203302 Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:35:33 +01:00

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5.8 KiB
XML

<?xml version="1.0" ?>
<!-- created by Erik Streb del Toro -->
<!--
************************************************************************
* Bindings for Logitech WingMan Interceptor joystick (gameport).
*
*
* Axis 0: ailerons
* Axis 1: elevator
* Axis 2 (slider): throttle
* Axes 6 (left-right) and 7 (down-up) (hat): view direction
*
* Buttons according to the numbers printed in game controller properties:
* Button 1: all brakes
* Button 2: Scroll through views
* Button 4: elevator trim up
* Button 5: elevator trim down
* Button 7: flap down
* Button 6: flap up
* Button 3: Gear up
* Button 8: left brake only
* Button 9: right brake only
*
* If you have no rudder pedals you could use this as a workaround
* (you have to uncomment the definitions in this file):
* Button 8: rudder left
* Button 9: rudder right
************************************************************************
$Id$
-->
<PropertyList>
<name>Logitech WingMan Interceptor</name>
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<squared type="bool">true</squared>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
<squared type="bool">true</squared>
</binding>
</axis>
<axis n="2">
<desc>Throttle</desc>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<axis>
<desc>View Direction</desc>
<number>
<unix>4</unix>
<windows>6</windows>
<mac>4</mac>
</number>
<low>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">2.5</step>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">-2.5</step>
</binding>
</high>
</axis>
<axis>
<desc>View Elevation</desc>
<number>
<unix>5</unix>
<windows>7</windows>
<mac>5</mac>
</number>
<low>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">1.0</step>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">-1.0</step>
</binding>
</high>
</axis>
<button n="0">
<desc>Brakes</desc>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(0)</script>
</binding>
</mod-up>
</button>
<button n="1">
<desc>Scroll through views</desc>
<binding>
<command>nasal</command>
<script>view.stepView(1)</script>
</binding>
</button>
<button n="4">
<desc>Elevator trim up</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/elevator-trim</property>
<step type="double">0.001</step>
</binding>
</button>
<button n="3">
<desc>Elevator trim down</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/elevator-trim</property>
<step type="double">-0.001</step>
</binding>
</button>
<button n="6">
<desc>Flaps down</desc>
<binding>
<command>nasal</command>
<script>controls.flapsDown(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="5">
<desc>Flaps up</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.flapsDown(-1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.flapsDown(0)</script>
</binding>
</mod-up>
</button>
<button n="2">
<desc>Gear up</desc>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.gearDown(-1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.gearDown(0)</script>
</binding>
</mod-up>
</button>
<button n="7">
<desc>Left brake</desc>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(1, -1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(0, -1)</script>
</binding>
</mod-up>
</button>
<button n="8">
<desc>Right brake</desc>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(1, 1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.applyBrakes(0, 1)</script>
</binding>
</mod-up>
</button>
<!-- I have no rudder, so I need those "buttons" to move the rudder
<button n="7">
<desc>Rudder trim adjustment left</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/rudder</property>
<step type="double">-0.01</step>
</binding>
</button>
<button n="8">
<desc>Rudder trim adjustment right</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/rudder</property>
<step type="double">0.01</step>
</binding>
</button>
-->
</PropertyList>