355af4e72e
Adapt a couple of aircraft effects to latest effect state too. Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
127 lines
No EOL
4.2 KiB
XML
127 lines
No EOL
4.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--WARNING: DO NOT USE ON UNTEXTURED OBJECTS -->
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<!--This effect file is provided as a conveniency for usage with a normalmap.
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Do not use as is.
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Please edit.
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Remove unnedeed settings.
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WARNING: do not remove the Normalmap include at the end-->
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<PropertyList>
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<name><!--my/effect/name--></name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<!-- Normal Map -->
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<normalmap-enabled type="int"> 1 </normalmap-enabled>
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<normalmap-dds type="int"> 0 </normalmap-dds>
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<normalmap-tiling type="float"> 1.0 </normalmap-tiling>
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<texture n="2">
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<image><!--path/to/normalmap/texture--></image>
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</texture>
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<!-- Light Map -->
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<lightmap-enabled type="int"> 0 </lightmap-enabled>
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<lightmap-multi type="int"> 0 </lightmap-multi>
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<lightmap-factor type="float" n="0">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="0"> 1.0 1.0 1.0 </lightmap-color>
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<lightmap-factor type="float" n="1">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="1"> 1.0 1.0 1.0 </lightmap-color>
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<lightmap-factor type="float" n="2">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="2"> 1.0 1.0 1.0 </lightmap-color>
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<lightmap-factor type="float" n="3">1.0</lightmap-factor>
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<lightmap-color type="vec3d" n="3"> 1.0 1.0 1.0 </lightmap-color>
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<texture n="3">
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<image><!--path/to/lightmap/image--></image>
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<filter>linear-mipmap-linear</filter>
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<wrap-s>clamp</wrap-s>
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<wrap-t>clamp</wrap-t>
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<internal-format>normalized</internal-format>
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</texture>
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<!-- Reflection -->
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<reflection-enabled type="int"> 0 </reflection-enabled>
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<reflect-map-enabled type="int"> 0 </reflect-map-enabled>
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<reflection-correction type="float"> 0.0 </reflection-correction>
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<reflection-dynamic type="int"> 0 </reflection-dynamic>
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<texture n="4">
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<image><!--path/to/reflectmap/texture--></image>
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</texture>
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<texture n="5">
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<type>cubemap</type>
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<!-- use this form for a cube cross -->
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<!--<image>Aircraft/Generic/Effects/CubeCrosses/blue_sky_big.jpg</image>-->
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<!-- END CubeCross -->
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<!-- use this form for a 6 image cube map -->
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<images>
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<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
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</images>
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<!-- END 6 image cube map -->
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</texture>
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<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
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<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
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<reflection-noise type="float"> 0.0 </reflection-noise>
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<ambient-correction type="float"> 0.0 </ambient-correction>
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<dirt-enabled type="int"> 0 </dirt-enabled>
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<dirt-color type="vec3d"> 0.0 0.0 0.0 </dirt-color>
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<dirt-factor type="float"> 0.0 </dirt-factor>
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</parameters>
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<!--WARNING: Do not edit below this line -->
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<!-- ####################
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### NORMALMAP INCLUDE ###
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######################### -->
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<generate>
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<tangent type="int">6</tangent>
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<binormal type="int">7</binormal>
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</generate>
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<technique n="4">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="7">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<technique n="9">
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<pass>
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<program>
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<attribute>
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<name>tangent</name>
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<index>6</index>
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</attribute>
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<attribute>
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<name>binormal</name>
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<index>7</index>
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</attribute>
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</program>
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</pass>
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</technique>
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<!-- ########################
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### END NORMALMAP INCLUDE ###
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############################# -->
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</PropertyList> |