1
0
Fork 0
fgdata/Shaders/HDR/geometry-chrome.vert
Fernando García Liñán 55410e9d35 HDR: Port chrome.eff
2021-08-25 14:32:22 +02:00

15 lines
311 B
GLSL

#version 330 core
layout(location = 0) in vec4 pos;
layout(location = 1) in vec3 normal;
out vec3 normalVS;
uniform mat4 osg_ModelViewProjectionMatrix;
uniform mat3 osg_NormalMatrix;
void main()
{
gl_Position = osg_ModelViewProjectionMatrix * pos;
normalVS = normalize(osg_NormalMatrix * normal);
}