b98fcba700
Please Note: There is a problem with this implementation when the light cone crosses the near/far camera boundary.
9 lines
265 B
GLSL
9 lines
265 B
GLSL
varying float fogCoord;
|
|
|
|
void main()
|
|
{
|
|
vec4 fragColor = gl_FrontMaterial.ambient;
|
|
// float fogFactor = exp(-gl_Fog.density * gl_Fog.density * fogCoord * fogCoord);
|
|
// gl_FragColor = mix(gl_Fog.color, fragColor, fogFactor);
|
|
gl_FragColor = fragColor;
|
|
}
|