a9576e8c8d
- get rid of global variables and use instance variables - identified all important drawing routines and move them into *.draw files - changed to dynamic loading of *.draw *.model and *.layer files - implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class - started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files - some more work on supporting more than a single ND MFD instance per aircraft - renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields - moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...) - initial MapStructure framework - aircraft-agnostic NavDisplay class - preparations for deprecating map.nas - additions to canvas.map - preparations for making NDStyles configurable via XML
26 lines
725 B
Text
26 lines
725 B
Text
var RunwayNDModel = {};
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RunwayNDModel.new = func make( LayerModel, RunwayNDModel );
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RunwayNDModel.init = func {
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me._view.reset();
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# check if RM is active and bail out if not
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if (!getprop("/autopilot/route-manager/active"))
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print("runway-nd.model: Cannot access flight plan, route manager inactive!") and return;
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var desApt = airportinfo(getprop("/autopilot/route-manager/destination/airport"));
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var depApt = airportinfo(getprop("/autopilot/route-manager/departure/airport"));
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var desRwy = desApt.runway(getprop("/autopilot/route-manager/destination/runway"));
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var depRwy = depApt.runway(getprop("/autopilot/route-manager/departure/runway"));
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me.push(depRwy);
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me.push(desRwy);
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me.notifyView();
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}
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