a9576e8c8d
- get rid of global variables and use instance variables - identified all important drawing routines and move them into *.draw files - changed to dynamic loading of *.draw *.model and *.layer files - implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class - started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files - some more work on supporting more than a single ND MFD instance per aircraft - renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields - moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...) - initial MapStructure framework - aircraft-agnostic NavDisplay class - preparations for deprecating map.nas - additions to canvas.map - preparations for making NDStyles configurable via XML
10 lines
407 B
Text
10 lines
407 B
Text
# Class things:
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var parents = [Symbol.Controller];
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var __self__ = caller(0)[0];
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Symbol.registry["VOR"].df_controller = __self__;
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var new = func(model) ; # this controller doesn't need an instance
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var LayerController = SymbolLayer.registry["VOR"];
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var isActive = func(model) LayerController.isActive(model);
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var query_range = func()
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die("VOR.scontroller.query_range /MUST/ be provided by implementation");
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