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fgdata/Input/Joysticks/CH/pro-yoke-usb.xml
mfranz 8a2ba09c4a call controls.stepFlaps() wrapper to keep bindings functional with aircraft
that implement special flaps behavior; use controls.throttleAxis() where
safely possible to support arbitrary numbers of engines
2005-06-16 16:47:31 +00:00

260 lines
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XML

<?xml version="1.0" encoding="UTF-8"?>
<!-- Maintainer: Dave Perry -->
<PropertyList>
<name>CH PRODUCTS CH FLIGHT SIM YOKE USB </name>
<name>CH FLIGHT SIM YOKE USB </name>
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<power>2.0</power>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
<power>2.0</power>
</binding>
</axis>
<axis n="2">
<desc>Throttle</desc>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<axis>
<desc>Mixture</desc>
<number>
<unix>3</unix>
<mac>3</mac>
<windows>4</windows>
</number>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[0]/mixture</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[1]/mixture</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
</axis>
<axis>
<desc>Propeller</desc>
<number>
<unix>4</unix>
<mac>3</mac>
<windows>3</windows>
</number>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[0]/propeller-pitch</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
<binding>
<command>property-scale</command>
<property>/controls/engines/engine[1]/propeller-pitch</property>
<offset type="double">-1.0</offset>
<factor type="double">-0.5</factor>
</binding>
</axis>
<axis>
<desc>View Direction</desc>
<number>
<unix>5</unix>
<mac>5</mac>
<windows>6</windows>
</number>
<low>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">2.0</step>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-heading-offset-deg</property>
<step type="double">-2.0</step>
</binding>
</high>
</axis>
<axis>
<number>
<unix>6</unix>
<mac>6</mac>
<windows>7</windows>
</number>
<desc>View Elevation</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">2.0</step>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/sim/current-view/goal-pitch-offset-deg</property>
<step type="double">-2.0</step>
</binding>
</high>
</axis>
<button n="0">
<desc>Fire Starter on Selected Engine(s)</desc>
<binding>
<command>nasal</command>
<script>controls.startEngine()</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>props.setAll("/controls/engines/engine", "starter", 0)</script>
</binding>
</mod-up>
</button>
<button n="1">
<repeatable>false</repeatable>
<binding>
<command>view-cycle</command>
</binding>
</button>
<button n="2">
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/rudder-trim</property>
<step>0.001</step>
</binding>
</button>
<button n="3">
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/rudder-trim</property>
<step>-0.001</step>
</binding>
</button>
<button n="4">
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.gearDown(0)</script>
</binding>
</button>
<button n="5">
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.gearDown(1)</script>
</binding>
</button>
<button n="6">
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.stepFlaps(-1)</script>
</binding>
</button>
<button n="7">
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.stepFlaps(1)</script>
</binding>
</button>
<!--
<button n="6">
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.stepFlaps(-1)</script>
</binding>
</button>
<button n="7">
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>controls.stepFlaps(1)</script>
</binding>
</button>
-->
<button n="8">
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[0]/boost</property>
<step type="double">+0.01</step>
</binding>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[1]/boost</property>
<step type="double">+0.01</step>
</binding>
</button>
<button n="9">
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[0]/boost</property>
<step type="double">-0.01</step>
</binding>
<binding>
<command>property-adjust</command>
<property>/controls/engines/engine[1]/boost</property>
<step type="double">-0.01</step>
</binding>
</button>
<button n="10">
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/elevator-trim</property>
<step>0.0025</step>
</binding>
</button>
<button n="11">
<repeatable>true</repeatable>
<binding>
<command>property-adjust</command>
<property>/controls/flight/elevator-trim</property>
<step>-0.0025</step>
</binding>
</button>
</PropertyList>