..
aircraft.nas
- move all module initialization code into one-shot listener
2007-02-08 18:42:02 +00:00
atc-chatter.nas
noise reduction: only print file names if --log-level is at least "info"
2006-02-17 22:20:15 +00:00
controls.nas
add interface function for selecting weapons
2006-06-24 12:31:58 +00:00
debug.nas
add function to reload Nasal module at runtime. Very convenient for
2007-03-29 15:00:04 +00:00
dynamic_view.nas
- immediately unfreeze when mouse mode changes to a non-pointer mode
2007-02-23 22:17:55 +00:00
fuel.nas
- don't create tanks in empty tank nodes (that nasty native_fdm.cxx causes)
2007-01-31 15:53:01 +00:00
geo.nas
code from ufo.nas (used by ufo.nas and tutorial.nas)
2007-03-20 20:54:52 +00:00
globals.nas
revert condition() patch. This can as easily be done in pure Nasal.
2007-03-18 10:52:08 +00:00
gui.nas
Fix symbol lookup issue via a caller() hack. Not sure what the
2007-03-29 19:32:59 +00:00
io.nas
Add soft-coded utilites to the "io" and "math" modules. The math
2007-03-29 22:09:25 +00:00
lead_target.nas
use gui.Dialog() class instead of gui.loadXMLDialog() function (which has
2006-08-24 16:32:58 +00:00
material.nas
make <Esc> key close/cancel/dismiss dialogs; some material.nas tweaking
2005-11-05 14:19:53 +00:00
math.nas
Add soft-coded utilites to the "io" and "math" modules. The math
2007-03-29 22:09:25 +00:00
multiplayer.nas
Modified Files:
2006-10-10 05:23:38 +00:00
props.nas
Add soft-coded utilites to the "io" and "math" modules. The math
2007-03-29 22:09:25 +00:00
screen.nas
reverting; just saw why I hadn't turned it on
2007-03-27 18:02:12 +00:00
track_target.nas
using printlog() wasn't a good idea, as we don't know if globals.nas was
2006-08-17 18:56:22 +00:00
tutorial.nas
- add <abort> group (like <exit> but works when <error>s are still made)
2007-03-30 20:24:26 +00:00
view.nas
- replace "sprintf hack" by real sprintf
2007-03-22 16:22:41 +00:00