doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture.
28 KiB
256x256px
28 KiB
256x256px
![](/fly/fgdata/raw/commit/a5e848d8a53e1feba56ddda9c6e470f1ea1fae1f/Aircraft/Generic/Effects/CubeMaps/real.blue-sky/fair-sky_pz.png)