1
0
Fork 0
fgdata/Nasal/canvas/gui/widgets/MenuBar.nas

164 lines
7.5 KiB
Text

# MenuBar.nas - a menu bar that can be added as a normal widget to a layout
# SPDX-FileCopyrightText: (C) 2022 Frederic Croix <thefgfseagle@gmail.com>
# SPDX-License-Identifier: GPL-2.0-or-later
gui.widgets.MenuBar = {
new: func(parent, style, cfg) {
var m = gui.Widget.new(gui.widgets.MenuBar);
m._cfg = Config.new(cfg);
m._focus_policy = m.NoFocus;
m._setView(style.createWidget(parent, "menu-bar", m._cfg));
m._layout = HBoxLayout.new();
m._layout.setSpacing(0);
m._layout.setCanvas(m._view._root.getCanvas());
m._canvas_item = nil;
m.setLayoutMinimumSize([48, 24]);
m.setLayoutSizeHint([64, 24]);
return m;
},
setCanvasItem: func(item) {
me._canvas_item = item;
for (var i = 0; i < me._layout.count(); i += 1) {
me._layout.itemAt(i)._setParentMenu(me);
}
},
# @description Create, insert and return a `canvas.gui.MenuItem with the given text and assign the given submenu to it,
# optionally add the given icon and set the given enabled state
# @param text: str required Text to display on the menu item
# @param menu: canvas.gui.Menu Submenu that shall be assigned to the new menu item
# @param enabled: bool optional Whether the item should be enabled (1) or disabled (0)
# @return canvas.gui.MenuItem The item that was created
addMenu: func(text = nil, menu = nil, enabled = 1) {
if (text == nil) {
die("cannot create a menu item without text");
}
if (menu == nil) {
die("cannot create a submenu item without submenu");
}
var item = gui.MenuItem.new(me._view._items, style,
{
text: text, cb: nil, shortcut: nil, icon: nil, enabled: enabled,
menu_position: gui.MenuItem.MenuPosition.Below,
}
);
item._is_menubar_item = 1;
item._view._updateLayoutSizes(item);
item._setParentMenu(me);
item.setMenu(menu);
me._layout.addItem(item);
me.setSize(math.max(me._layout.minimumSize()[0], 64), math.max(me._layout.minimumSize()[1], 24));
return me;
},
createMenu: func(text = nil, enabled = 1) {
if (text == nil) {
die("cannot create a submenu item without text");
}
var menu = gui.Menu.new();
me.addMenu(text, menu, enabled);
return menu;
},
# @description Remove all items from the menu
# @return canvas.gui.Menu Return me to enable method chaining
clear: func {
me._layout.clear();
return me;
},
# @description If `item` is a `canvas.gui.Widget`, remove the given `canvas.gui.Widget` from the menu
# Else assume `item` to be a scalar and try to find an item of the menu that has a `getText` method
# and whose result of calling its `getText` method equals `item` and remove that item
# @param item: Union[str, canvas.gui.Widget] required The widget or the text of the menu item to remove
removeMenu: func(item) {
if (isa(item, gui.Widget)) {
me._layout.removeItem(item);
} else {
for (var i = 0; i < me._layout.count(); i += 1) {
if (me._layout.itemAt(i)["getText"] != nil and me._layout.itemAt(i).getText() == item) {
me._layout.takeAt(i);
return me;
}
}
die("No menu with given text '" ~ item ~ "' found, could not remove !");
}
},
# @description If `index` is an integer, remove and return the item at the given `index`
# Else assume `item` to be a scalar and try to find an item of the menu that has a `getText` method
# and whose result of calling its `getText` method equals `item` and remove and return that item
# @param index: Union[int, str] required The index or text of the menu item to remove
# @return canvas.gui.Widget The item with given text `index` or at the given position `index`
takeAt: func(index) {
if (isint(index)) {
return me._layout.takeAt(index);
} else {
for (var i = 0; i < me._layout.count(); i += 1) {
if (me._layout.itemAt(i)["getText"] != nil and me._layout.itemAt(i).getText() == index) {
return me._layout.takeAt(i)._menu;
}
}
die("No menu with given text '" ~ index ~ "' found, could not remove !");
}
},
# @description Count the items of the menu
# @return int Number of items
count: func() {
return me._layout.count();
},
# @description If `index` is an integer, eturn the item at the given `index`
# Else assume `item` to be a scalar and try to find an item of the menu that has a `getText` method
# and whose result of calling its `getText` method equals `item` and eturn that item
# @param index: Union[int, str] required The index or text of the menu item to return
# @return canvas.gui.Widget The item with given text `index` or at the given position `index`
getItem: func(index) {
if (isint(index)) {
return me._layout.itemAt(index);
} else {
for (var i = 0; i < me._layout.count(); i += 1) {
if (me._layout.itemAt(i)["getText"] != nil and me._layout.itemAt(i).getText() == index) {
return me._layout.itemAt(i)._menu;
}
}
die("No menu item with given text '" ~ index ~ "' found, could not remove !");
}
},
getMenu: func(index) {
return me.getItem(index)._menu;
},
setSize: func {
if (size(arg) == 1) {
var arg = arg[0];
}
var (x, y) = arg;
me._size = [x, y];
me.setLayoutMinimumSize([x, y]);
me.setLayoutSizeHint([x, y]);
return me.update();
},
# @description Update the menu and its items
update: func() {
if(me._layout.getParent() == nil) {
me._layout.setParent(me);
}
me._layout.setGeometry([0, 0, me._size[0], me._size[1]]);
me._view.setSize(me, me._size[0], me._size[1]);
me._view.update(me);
return me;
},
};