edb2c980ac
This follows from the thread: http://thread.gmane.org/gmane.games.flightgear.devel/81852/focus=81859 All the $FG_ROOT/Models/* files found using a grep command in both FGData and FGAddon and now missing in FGData were restored to their state at commit f739a7, the commit prior to the purging of the Models directories. The command used was: grep -rI "Models/3ds\|Models/Agriculture\|Models/StreetFurniture\|Models/Structures\|Models/Sport\|Models/Power\|Models/Misc\|Models/Aircraft\|Models/Airport\|Models/Boundaries\|Models/Communications\|Models/Fauna\|Models/Military\|Models/Transport\|Models/Trees\|Models/Industrial\|Models/Residential"
499 lines
13 KiB
XML
499 lines
13 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<path>Military.ac</path>
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<!-- Trucks models and artworks courtesy of XPGoodWay Team
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(http://www.xpgoodwayteam.org/site_xpushback/) -->
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<animation>
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<type>select</type>
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<condition>
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<property>sim/model/pushback/enabled</property>
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<property>gear/gear[0]/wow</property>
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</condition>
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</animation>
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<!-- switch to night/day textures -->
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<animation>
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<type>textranslate</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<property>/sim/time/sun-angle-rad</property>
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<step>1.60 </step>
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<factor>0.318471338</factor>
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<center>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>-1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>material</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<condition>
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<greater-than>
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<property>/sim/time/sun-angle-rad</property>
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<value>1.60</value>
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</greater-than>
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</condition>
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<emission>
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<red>1</red>
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<green>1</green>
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<blue>1</blue>
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</emission>
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</animation>
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<animation>
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<type>material</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<condition>
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<less-than-equals>
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<property>/sim/time/sun-angle-rad</property>
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<value>1.60</value>
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</less-than-equals>
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</condition>
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<emission>
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<red>0</red>
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<green>0</green>
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<blue>0</blue>
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</emission>
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</animation> <!-- compensate for pitch of aircraft, keep pushback level -->
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<animation>
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<type>rotate</type>
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<property>orientation/pitch-deg</property>
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<factor>-1</factor>
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<center>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<!-- compensate for roll of aircraft, keep pushback level -->
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<animation>
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<type>rotate</type>
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<property>orientation/roll-deg</property>
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<factor>1</factor>
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<center>
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<x-m>0</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>timed</type>
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<object-name>BacklightOn</object-name>
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<object-name>BacklightOff</object-name>
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<use-personality type="bool">true</use-personality>
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<branch-duration-sec>0.8</branch-duration-sec>
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<branch-duration-sec>0.2</branch-duration-sec>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>Towbar</object-name>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Mesh.001</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<object-name>haze</object-name>
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<condition>
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<greater-than>
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<property>sim/model/pushback/position-norm</property>
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<value>0.99</value>
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</greater-than>
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</condition>
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<property>gear/gear[0]/steering-norm</property>
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<factor>-35</factor>
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<center>
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<x-m>0.00</x-m>
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<y-m>0.00</y-m>
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<z-m>0.00</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>rotate</type>
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<object-name>BacklightLOff</object-name>
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<object-name>BacklightROff</object-name>
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<object-name>BacklightLOn</object-name>
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<object-name>BacklightROn</object-name>
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<object-name>Mesh</object-name>
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<object-name>Mesh.001</object-name>
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<object-name>WheelLB</object-name>
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<object-name>WheelLC</object-name>
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<object-name>WheelLF</object-name>
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<object-name>WheelRB</object-name>
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<object-name>WheelRC</object-name>
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<object-name>WheelRF</object-name>
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<object-name>haze</object-name>
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<condition>
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<greater-than>
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<property>sim/model/pushback/position-norm</property>
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<value>0.99</value>
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</greater-than>
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</condition>
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<property>gear/gear[0]/steering-norm</property>
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<factor>-35</factor>
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<center>
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<x-m>-4.37</x-m>
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<y-m>0.00</y-m>
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<z-m>0.00</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>WheelLF</object-name>
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<object-name>WheelRF</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-5.292</factor>
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<center>
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<x-m>-9.81971</x-m>
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<y-m>0</y-m>
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<z-m>0.546382</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>WheelLC</object-name>
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<object-name>WheelRC</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-5.292</factor>
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<center>
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<x-m>-6.41481</x-m>
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<y-m>0</y-m>
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<z-m>0.546382</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>WheelLB</object-name>
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<object-name>WheelRB</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-5.292</factor>
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<center>
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<x-m>-5.22756</x-m>
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<y-m>0</y-m>
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<z-m>0.546382</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>spin</type>
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<object-name>TowbarWheelL</object-name>
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<object-name>TowbarWheelR</object-name>
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<property>velocities/uBody-fps</property>
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<factor>-16.17</factor>
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<center>
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<x-m>-1.87996</x-m>
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<y-m>0</y-m>
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<z-m>0.190432</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>1</y>
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<z>0</z>
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</axis>
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</animation>
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<!-- change heading of the pushback when driving the arc -->
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<animation>
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<type>rotate</type>
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<property>sim/model/pushback/position-norm</property>
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<factor>-90</factor>
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<offset-deg>90</offset-deg>
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<center>
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<x-m>-7.3</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</center>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<!-- compensate for gear compression --> <animation>
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<type>translate</type>
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<property>gear/gear[0]/compression-ft</property>
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<factor>0.3048</factor>
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<axis>
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<x>0</x>
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<y>0</y>
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<z>1</z>
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</axis>
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</animation>
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<!-- precalculated sin and asin to move the pushback on a 90deg arc, 25m radius -->
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<animation>
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<type>translate</type>
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<property>sim/model/pushback/position-norm</property>
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<interpolation>
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<entry><ind>1.000000</ind><dep>0.000000</dep></entry>
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<entry><ind>0.950000</ind><dep>1.961477</dep></entry>
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<entry><ind>0.900000</ind><dep>3.910862</dep></entry>
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<entry><ind>0.850000</ind><dep>5.836134</dep></entry>
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<entry><ind>0.800000</ind><dep>7.725425</dep></entry>
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<entry><ind>0.750000</ind><dep>9.567086</dep></entry>
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<entry><ind>0.700000</ind><dep>11.349763</dep></entry>
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<entry><ind>0.650000</ind><dep>13.062464</dep></entry>
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<entry><ind>0.600000</ind><dep>14.694631</dep></entry>
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<entry><ind>0.550000</ind><dep>16.236201</dep></entry>
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<entry><ind>0.500000</ind><dep>17.677670</dep></entry>
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<entry><ind>0.450000</ind><dep>19.010149</dep></entry>
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<entry><ind>0.400000</ind><dep>20.225425</dep></entry>
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<entry><ind>0.350000</ind><dep>21.316004</dep></entry>
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<entry><ind>0.300000</ind><dep>22.275163</dep></entry>
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<entry><ind>0.250000</ind><dep>23.096988</dep></entry>
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<entry><ind>0.200000</ind><dep>23.776413</dep></entry>
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<entry><ind>0.150000</ind><dep>24.309248</dep></entry>
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<entry><ind>0.100000</ind><dep>24.692209</dep></entry>
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<entry><ind>0.050000</ind><dep>24.922933</dep></entry>
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<entry><ind>0.000000</ind><dep>25.000000</dep></entry>
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</interpolation>
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<axis>
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<x>-1</x>
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<y>0</y>
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<z>0</z>
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</axis>
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</animation>
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<animation>
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<type>translate</type>
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<property>sim/model/pushback/position-norm</property>
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<interpolation>
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<entry><ind>1.000000</ind><dep>0.000000</dep></entry>
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<entry><ind>0.950000</ind><dep>0.077067</dep></entry>
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<entry><ind>0.900000</ind><dep>0.307791</dep></entry>
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<entry><ind>0.850000</ind><dep>0.690752</dep></entry>
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<entry><ind>0.800000</ind><dep>1.223587</dep></entry>
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<entry><ind>0.750000</ind><dep>1.903012</dep></entry>
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<entry><ind>0.700000</ind><dep>2.724837</dep></entry>
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<entry><ind>0.650000</ind><dep>3.683996</dep></entry>
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<entry><ind>0.600000</ind><dep>4.774575</dep></entry>
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<entry><ind>0.550000</ind><dep>5.989851</dep></entry>
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<entry><ind>0.500000</ind><dep>7.322330</dep></entry>
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<entry><ind>0.450000</ind><dep>8.763799</dep></entry>
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<entry><ind>0.400000</ind><dep>10.305369</dep></entry>
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<entry><ind>0.350000</ind><dep>11.937536</dep></entry>
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<entry><ind>0.300000</ind><dep>13.650238</dep></entry>
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<entry><ind>0.250000</ind><dep>15.432914</dep></entry>
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<entry><ind>0.200000</ind><dep>17.274575</dep></entry>
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<entry><ind>0.150000</ind><dep>19.163866</dep></entry>
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<entry><ind>0.100000</ind><dep>21.089138</dep></entry>
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<entry><ind>0.050000</ind><dep>23.038523</dep></entry>
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<entry><ind>0.000000</ind><dep>25.000000</dep></entry>
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</interpolation>
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<axis>
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<x>0</x>
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<y>-1</y>
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<z>0</z>
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</axis>
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</animation>
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<particlesystem>
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<type>normal</type>
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<name>haze</name>
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<texture>Military-smoke.png</texture>
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<emissive>false</emissive>
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<lighting>true</lighting>
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<offsets>
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<x-m>-7.97326</x-m>
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<y-m>0.924717</y-m>
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<z-m>2.94923</z-m>
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</offsets>
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<attach>world</attach>
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<placer>
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<type>point</type>
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</placer>
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<shooter>
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<theta-min-deg>0</theta-min-deg>
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<theta-max-deg>0</theta-max-deg>
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<phi-min-deg>0</phi-min-deg>
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<phi-max-deg>0</phi-max-deg>
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<speed-mps>
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<property>/sim/model/pushback/force</property>
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<factor>0.005</factor>
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<offset-m>5</offset-m>
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<spread>0</spread>
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<min-m>1</min-m>
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<max-m>20</max-m>
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</speed-mps>
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<rotation-speed>
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<x-max-deg-sec>0</x-max-deg-sec>
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<x-min-deg-sec>0</x-min-deg-sec>
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<y-max-deg-sec>0</y-max-deg-sec>
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<y-min-deg-sec>0</y-min-deg-sec>
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<z-max-deg-sec>0</z-max-deg-sec>
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<z-min-deg-sec>0</z-min-deg-sec>
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</rotation-speed>
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</shooter>
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<counter>
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<particles-per-sec>
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<property>/sim/model/pushback/force</property>
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<factor>0.005</factor>
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<offset-m>5</offset-m>
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<spread>0</spread>
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<min-m>5</min-m>
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<max-m>20</max-m>
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</particles-per-sec>
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</counter>
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<align>billboard</align>
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<particle>
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<start>
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<color>
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<red>
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<value>1.0</value>
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</red>
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<green>
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<value>1.0</value>
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</green>
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<blue>
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<value>1.0</value>
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</blue>
|
|
<alpha>
|
|
<value>0.20</value>
|
|
</alpha>
|
|
</color>
|
|
<size>
|
|
<value>0.1</value>
|
|
</size>
|
|
</start>
|
|
<end>
|
|
<color>
|
|
<red>
|
|
<value>0.0</value>
|
|
</red>
|
|
<green>
|
|
<value>0.0</value>
|
|
</green>
|
|
<blue>
|
|
<value>0.0</value>
|
|
</blue>
|
|
<alpha>
|
|
<value>1.000</value>
|
|
</alpha>
|
|
</color>
|
|
<size>
|
|
<value>3</value>
|
|
</size>
|
|
</end>
|
|
<life-sec>
|
|
<value>3.0</value>
|
|
</life-sec>
|
|
<mass-kg>0.05</mass-kg>
|
|
<radius-m>0.3</radius-m>
|
|
</particle>
|
|
|
|
<program>
|
|
<fluid>air</fluid>
|
|
<gravity>true</gravity>
|
|
<wind>true</wind>
|
|
</program>
|
|
|
|
</particlesystem>
|
|
|
|
</PropertyList>
|