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fgdata/Models/Airport/Pushback/Military.xml
Edward d'Auvergne edb2c980ac File restoration for the FGData and FGAddon dependencies to $FG_ROOT/Models/*.
This follows from the thread:
http://thread.gmane.org/gmane.games.flightgear.devel/81852/focus=81859

All the $FG_ROOT/Models/* files found using a grep command in both FGData and
FGAddon and now missing in FGData were restored to their state at commit f739a7,
the commit prior to the purging of the Models directories.  The command used
was:

grep -rI "Models/3ds\|Models/Agriculture\|Models/StreetFurniture\|Models/Structures\|Models/Sport\|Models/Power\|Models/Misc\|Models/Aircraft\|Models/Airport\|Models/Boundaries\|Models/Communications\|Models/Fauna\|Models/Military\|Models/Transport\|Models/Trees\|Models/Industrial\|Models/Residential"
2016-05-09 15:47:14 +02:00

499 lines
13 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<path>Military.ac</path>
<!-- Trucks models and artworks courtesy of XPGoodWay Team
(http://www.xpgoodwayteam.org/site_xpushback/) -->
<animation>
<type>select</type>
<condition>
<property>sim/model/pushback/enabled</property>
<property>gear/gear[0]/wow</property>
</condition>
</animation>
<!-- switch to night/day textures -->
<animation>
<type>textranslate</type>
<object-name>BacklightLOff</object-name>
<object-name>BacklightROff</object-name>
<object-name>BacklightLOn</object-name>
<object-name>BacklightROn</object-name>
<object-name>Mesh</object-name>
<object-name>Towbar</object-name>
<object-name>TowbarWheelL</object-name>
<object-name>TowbarWheelR</object-name>
<object-name>WheelLB</object-name>
<object-name>WheelLC</object-name>
<object-name>WheelLF</object-name>
<object-name>WheelRB</object-name>
<object-name>WheelRC</object-name>
<object-name>WheelRF</object-name>
<property>/sim/time/sun-angle-rad</property>
<step>1.60 </step>
<factor>0.318471338</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>material</type>
<object-name>BacklightLOff</object-name>
<object-name>BacklightROff</object-name>
<object-name>BacklightLOn</object-name>
<object-name>BacklightROn</object-name>
<object-name>Mesh</object-name>
<object-name>Towbar</object-name>
<object-name>TowbarWheelL</object-name>
<object-name>TowbarWheelR</object-name>
<object-name>WheelLB</object-name>
<object-name>WheelLC</object-name>
<object-name>WheelLF</object-name>
<object-name>WheelRB</object-name>
<object-name>WheelRC</object-name>
<object-name>WheelRF</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.60</value>
</greater-than>
</condition>
<emission>
<red>1</red>
<green>1</green>
<blue>1</blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>BacklightLOff</object-name>
<object-name>BacklightROff</object-name>
<object-name>BacklightLOn</object-name>
<object-name>BacklightROn</object-name>
<object-name>Mesh</object-name>
<object-name>Towbar</object-name>
<object-name>TowbarWheelL</object-name>
<object-name>TowbarWheelR</object-name>
<object-name>WheelLB</object-name>
<object-name>WheelLC</object-name>
<object-name>WheelLF</object-name>
<object-name>WheelRB</object-name>
<object-name>WheelRC</object-name>
<object-name>WheelRF</object-name>
<condition>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.60</value>
</less-than-equals>
</condition>
<emission>
<red>0</red>
<green>0</green>
<blue>0</blue>
</emission>
</animation> <!-- compensate for pitch of aircraft, keep pushback level -->
<animation>
<type>rotate</type>
<property>orientation/pitch-deg</property>
<factor>-1</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- compensate for roll of aircraft, keep pushback level -->
<animation>
<type>rotate</type>
<property>orientation/roll-deg</property>
<factor>1</factor>
<center>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>timed</type>
<object-name>BacklightOn</object-name>
<object-name>BacklightOff</object-name>
<use-personality type="bool">true</use-personality>
<branch-duration-sec>0.8</branch-duration-sec>
<branch-duration-sec>0.2</branch-duration-sec>
</animation>
<animation>
<type>rotate</type>
<object-name>Towbar</object-name>
<object-name>TowbarWheelL</object-name>
<object-name>TowbarWheelR</object-name>
<object-name>BacklightLOff</object-name>
<object-name>BacklightROff</object-name>
<object-name>BacklightLOn</object-name>
<object-name>BacklightROn</object-name>
<object-name>Mesh</object-name>
<object-name>Mesh.001</object-name>
<object-name>WheelLB</object-name>
<object-name>WheelLC</object-name>
<object-name>WheelLF</object-name>
<object-name>WheelRB</object-name>
<object-name>WheelRC</object-name>
<object-name>WheelRF</object-name>
<object-name>haze</object-name>
<condition>
<greater-than>
<property>sim/model/pushback/position-norm</property>
<value>0.99</value>
</greater-than>
</condition>
<property>gear/gear[0]/steering-norm</property>
<factor>-35</factor>
<center>
<x-m>0.00</x-m>
<y-m>0.00</y-m>
<z-m>0.00</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>BacklightLOff</object-name>
<object-name>BacklightROff</object-name>
<object-name>BacklightLOn</object-name>
<object-name>BacklightROn</object-name>
<object-name>Mesh</object-name>
<object-name>Mesh.001</object-name>
<object-name>WheelLB</object-name>
<object-name>WheelLC</object-name>
<object-name>WheelLF</object-name>
<object-name>WheelRB</object-name>
<object-name>WheelRC</object-name>
<object-name>WheelRF</object-name>
<object-name>haze</object-name>
<condition>
<greater-than>
<property>sim/model/pushback/position-norm</property>
<value>0.99</value>
</greater-than>
</condition>
<property>gear/gear[0]/steering-norm</property>
<factor>-35</factor>
<center>
<x-m>-4.37</x-m>
<y-m>0.00</y-m>
<z-m>0.00</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>WheelLF</object-name>
<object-name>WheelRF</object-name>
<property>velocities/uBody-fps</property>
<factor>-5.292</factor>
<center>
<x-m>-9.81971</x-m>
<y-m>0</y-m>
<z-m>0.546382</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>WheelLC</object-name>
<object-name>WheelRC</object-name>
<property>velocities/uBody-fps</property>
<factor>-5.292</factor>
<center>
<x-m>-6.41481</x-m>
<y-m>0</y-m>
<z-m>0.546382</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>WheelLB</object-name>
<object-name>WheelRB</object-name>
<property>velocities/uBody-fps</property>
<factor>-5.292</factor>
<center>
<x-m>-5.22756</x-m>
<y-m>0</y-m>
<z-m>0.546382</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>spin</type>
<object-name>TowbarWheelL</object-name>
<object-name>TowbarWheelR</object-name>
<property>velocities/uBody-fps</property>
<factor>-16.17</factor>
<center>
<x-m>-1.87996</x-m>
<y-m>0</y-m>
<z-m>0.190432</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<!-- change heading of the pushback when driving the arc -->
<animation>
<type>rotate</type>
<property>sim/model/pushback/position-norm</property>
<factor>-90</factor>
<offset-deg>90</offset-deg>
<center>
<x-m>-7.3</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- compensate for gear compression --> <animation>
<type>translate</type>
<property>gear/gear[0]/compression-ft</property>
<factor>0.3048</factor>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- precalculated sin and asin to move the pushback on a 90deg arc, 25m radius -->
<animation>
<type>translate</type>
<property>sim/model/pushback/position-norm</property>
<interpolation>
<entry><ind>1.000000</ind><dep>0.000000</dep></entry>
<entry><ind>0.950000</ind><dep>1.961477</dep></entry>
<entry><ind>0.900000</ind><dep>3.910862</dep></entry>
<entry><ind>0.850000</ind><dep>5.836134</dep></entry>
<entry><ind>0.800000</ind><dep>7.725425</dep></entry>
<entry><ind>0.750000</ind><dep>9.567086</dep></entry>
<entry><ind>0.700000</ind><dep>11.349763</dep></entry>
<entry><ind>0.650000</ind><dep>13.062464</dep></entry>
<entry><ind>0.600000</ind><dep>14.694631</dep></entry>
<entry><ind>0.550000</ind><dep>16.236201</dep></entry>
<entry><ind>0.500000</ind><dep>17.677670</dep></entry>
<entry><ind>0.450000</ind><dep>19.010149</dep></entry>
<entry><ind>0.400000</ind><dep>20.225425</dep></entry>
<entry><ind>0.350000</ind><dep>21.316004</dep></entry>
<entry><ind>0.300000</ind><dep>22.275163</dep></entry>
<entry><ind>0.250000</ind><dep>23.096988</dep></entry>
<entry><ind>0.200000</ind><dep>23.776413</dep></entry>
<entry><ind>0.150000</ind><dep>24.309248</dep></entry>
<entry><ind>0.100000</ind><dep>24.692209</dep></entry>
<entry><ind>0.050000</ind><dep>24.922933</dep></entry>
<entry><ind>0.000000</ind><dep>25.000000</dep></entry>
</interpolation>
<axis>
<x>-1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>translate</type>
<property>sim/model/pushback/position-norm</property>
<interpolation>
<entry><ind>1.000000</ind><dep>0.000000</dep></entry>
<entry><ind>0.950000</ind><dep>0.077067</dep></entry>
<entry><ind>0.900000</ind><dep>0.307791</dep></entry>
<entry><ind>0.850000</ind><dep>0.690752</dep></entry>
<entry><ind>0.800000</ind><dep>1.223587</dep></entry>
<entry><ind>0.750000</ind><dep>1.903012</dep></entry>
<entry><ind>0.700000</ind><dep>2.724837</dep></entry>
<entry><ind>0.650000</ind><dep>3.683996</dep></entry>
<entry><ind>0.600000</ind><dep>4.774575</dep></entry>
<entry><ind>0.550000</ind><dep>5.989851</dep></entry>
<entry><ind>0.500000</ind><dep>7.322330</dep></entry>
<entry><ind>0.450000</ind><dep>8.763799</dep></entry>
<entry><ind>0.400000</ind><dep>10.305369</dep></entry>
<entry><ind>0.350000</ind><dep>11.937536</dep></entry>
<entry><ind>0.300000</ind><dep>13.650238</dep></entry>
<entry><ind>0.250000</ind><dep>15.432914</dep></entry>
<entry><ind>0.200000</ind><dep>17.274575</dep></entry>
<entry><ind>0.150000</ind><dep>19.163866</dep></entry>
<entry><ind>0.100000</ind><dep>21.089138</dep></entry>
<entry><ind>0.050000</ind><dep>23.038523</dep></entry>
<entry><ind>0.000000</ind><dep>25.000000</dep></entry>
</interpolation>
<axis>
<x>0</x>
<y>-1</y>
<z>0</z>
</axis>
</animation>
<particlesystem>
<type>normal</type>
<name>haze</name>
<texture>Military-smoke.png</texture>
<emissive>false</emissive>
<lighting>true</lighting>
<offsets>
<x-m>-7.97326</x-m>
<y-m>0.924717</y-m>
<z-m>2.94923</z-m>
</offsets>
<attach>world</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<theta-min-deg>0</theta-min-deg>
<theta-max-deg>0</theta-max-deg>
<phi-min-deg>0</phi-min-deg>
<phi-max-deg>0</phi-max-deg>
<speed-mps>
<property>/sim/model/pushback/force</property>
<factor>0.005</factor>
<offset-m>5</offset-m>
<spread>0</spread>
<min-m>1</min-m>
<max-m>20</max-m>
</speed-mps>
<rotation-speed>
<x-max-deg-sec>0</x-max-deg-sec>
<x-min-deg-sec>0</x-min-deg-sec>
<y-max-deg-sec>0</y-max-deg-sec>
<y-min-deg-sec>0</y-min-deg-sec>
<z-max-deg-sec>0</z-max-deg-sec>
<z-min-deg-sec>0</z-min-deg-sec>
</rotation-speed>
</shooter>
<counter>
<particles-per-sec>
<property>/sim/model/pushback/force</property>
<factor>0.005</factor>
<offset-m>5</offset-m>
<spread>0</spread>
<min-m>5</min-m>
<max-m>20</max-m>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red>
<value>1.0</value>
</red>
<green>
<value>1.0</value>
</green>
<blue>
<value>1.0</value>
</blue>
<alpha>
<value>0.20</value>
</alpha>
</color>
<size>
<value>0.1</value>
</size>
</start>
<end>
<color>
<red>
<value>0.0</value>
</red>
<green>
<value>0.0</value>
</green>
<blue>
<value>0.0</value>
</blue>
<alpha>
<value>1.000</value>
</alpha>
</color>
<size>
<value>3</value>
</size>
</end>
<life-sec>
<value>3.0</value>
</life-sec>
<mass-kg>0.05</mass-kg>
<radius-m>0.3</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>true</gravity>
<wind>true</wind>
</program>
</particlesystem>
</PropertyList>