1ba6af1284
- set z-index on layers - correct PLAN range - hide/show navaids on mode change - display runway identifier
138 lines
4.1 KiB
Text
138 lines
4.1 KiB
Text
# See: http://wiki.flightgear.org/MapStructure
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# This layer is currently being restructured to better support 1) styling, 2) LOD and 3) caching of instanced symbols
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# The corresponding APIs in MapStructure.nas and api.nas should probably be extended acccordingly
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#
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# We can look into adapting the other layers once we have a single use-case that works properly - including styling, LOD and caching -
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# at that point, the framework should have evolved sufficiently.
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#
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# It would probably be a good idea to incrementally port some other layers and provide the corresponding helpers/APIs, to reduce the amount
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# of specialized/identical code in the .symbol files.
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#
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# Class things:
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var name = 'DME';
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var parents = [DotSym];
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var __self__ = caller(0)[0];
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DotSym.makeinstance( name, __self__ );
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var element_type = "group"; # we want a group, becomes "me.element"
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var timer = nil;
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###
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# symbols (canvas groups) managed by this file
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#
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var icon_dme = nil;
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var scale_animation = 1;
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var animate = func {
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if (me.scale_animation >= 1)
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me.scale_animation -= .5;
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else
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me.scale_animation += .5;
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me.element.setScale( me.scale_animation );
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}
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var del = func {
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# me.timer.stop();
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}
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# CachedElement
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# StyleAttribute
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# Styleable
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# RangeAwareElement
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# var DMEIcon = StyleableElement.new( [{color:IconColor}, ] );
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###
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# FIXME: these should probably be part of MapStructure itself
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# TODO: Need to come up with a StyleableElement class for this sort of stuff
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var apply_styling = func {
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# add all styleable groups here
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# no need to do this whenever draw is called - typically, attributes won't change at all - so this is kinda redundant
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var current_color = me.icon_dme.getColor();
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var required_color = nil;
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if (typeof(me.map.controller["is_tuned"]) == 'func' and me.map.controller.is_tuned(me.model.frequency/100))
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#TODO: once we support caching/instancing, we cannot just change the symbol like this - we need to use a different symbol from the cache instead
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# which is why these things need to be done ONCE during init to set up a cache entry for each symbol variation to come up with a corresponding raster image
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# TODO: API-wise it would make sense to maintain a vector of required keys, so that the style hash can be validated in the ctor of the layer
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# to ensure that all mandatory fields are supplied
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required_color = canvas._getColor( me.layer.style.color_tuned);
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else
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required_color = canvas._getColor( me.layer.style.color_default);
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if (current_color != required_color) {
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# print("Setting color!");
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# TODO: this is where we would select another cached symbol
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me.icon_dme.setColor( required_color );
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}
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# else print("Not changing color (unnecessary)");
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# debug.dump(me.layer.style);
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}
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###
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# NOTE: This is only applied during initialization
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# TODO: expose via addLayer/style param
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# TODO: also needs to be aware of current range, so that proper LOD handling can be implemented
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var apply_scale = func {
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# add all symbols here that need scaling
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me.icon_dme.setScale( me.layer.style.scale_factor );
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}
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###
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# draw routines must be called here to create a lookup table
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# with different symbols, based on styling (colors etc)
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# because we can no longer change instanced symbols later on
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# as they will be shared, so we need one cache entry for each
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# variation in style
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var init_cache = func {
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}
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##
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# init is done separately to prepare support for caching (instanced symbols)
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#
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var init = func {
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# debug.dump(me.layer.style);
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me.icon_dme = me.element.createChild("path")
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.moveTo(-15,0)
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.line(-12.5,-7.5)
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.line(7.5,-12.5)
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.line(12.5,7.5)
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.lineTo(7.5,-12.5)
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.line(12.5,-7.5)
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.line(7.5,12.5)
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.line(-12.5,7.5)
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.lineTo(15,0)
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.lineTo(7.5,12.5)
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.vert(14.5)
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.horiz(-14.5)
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.vert(-14.5)
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.close()
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.setStrokeLineWidth( me.layer.style.line_width );
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# finally scale the symbol as requested, this is done last so that people can override this when creating the layer
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me.apply_scale();
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if (me.layer.style.animation_test) {
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me.timer = maketimer(0.33, func me.animate() );
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me.timer.start();
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}
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me.draw();
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}
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##
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# this method is REQUIRED
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# check if the current station is tuned or not - and style the symbol accordingly (color)
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var draw = func {
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me.apply_styling();
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};
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