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fgdata/Nasal/canvas/PFD/TextElement.nas
Stuart Buchanan 6b1db73423 FG1000 - Improved timers
Implement single timer for all highlighting of elements.
2019-03-12 20:33:35 +00:00

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# PFD UI Element - Text UI Element. Can have values set and retrieved
var TextElement =
{
new : func (pagename, svg, name, value="", style=nil)
{
var obj = {
parents : [ TextElement, PFD.UIElement ],
_name : pagename ~ name,
_edit : 0,
_style : style,
};
if (style == nil) obj._style = PFD.DefaultStyle;
obj._symbol = svg.getElementById(obj._name);
if (obj._symbol == nil) die("Unable to find element " ~ obj._name);
obj.setValue(value);
# State and timer for flashing highlighting of elements
obj._highlighted = 0;
obj._flash = 0;
# Text to assign at the end of the highlight period.
# Used for annunicators that should flash and then change value.
obj._endText = nil;
return obj;
},
getName : func() { return me._name; },
getValue : func() {
if (me._symbol.getText() == nil) return ""; # Special case - canvas text elements return nil instead of empty string
return me._symbol.getText();
},
setValue : func(value) { me._symbol.setText(value); },
setVisible : func(vis) { me._symbol.setVisible(vis); },
_flashElement : func() {
if (me._flash == 0) {
me._symbol.setDrawMode(canvas.Text.TEXT + canvas.Text.FILLEDBOUNDINGBOX);
me._symbol.setColorFill(me._style.HIGHLIGHT_COLOR);
me._symbol.setColor(me._style.HIGHLIGHT_TEXT_COLOR);
me._flash = 1;
} else {
me._symbol.setDrawMode(canvas.Text.TEXT);
me._symbol.setColor(me._style.NORMAL_TEXT_COLOR);
me._flash = 0;
}
},
highlightElement : func(highlighttime=-1, endText=nil) {
me._endText = endText;
me._highlighted = 1;
me._flash == 0;
PFD.HighlightTimer.startHighlight(me, highlighttime);
},
unhighlightElement : func() {
if (me._endText != nil) me.setValue(me._endText);
me._endText = nil;
me._highlighted = 0;
me._symbol.setDrawMode(canvas.Text.TEXT);
me._symbol.setColor(me._style.NORMAL_TEXT_COLOR);
PFD.HighlightTimer.stopHighlight(me);
},
isEditable : func () { return 0; },
isInEdit : func() { return 0; },
isHighlighted : func() { return me._highlighted; },
enterElement : func() { return me.getValue(); },
clearElement : func() { },
editElement : func() { },
incrSmall : func(value) { },
incrLarge : func(value) { },
};