6b1db73423
Implement single timer for all highlighting of elements.
65 lines
1.8 KiB
Text
65 lines
1.8 KiB
Text
# PFD UI Element - Highlight UI Element. Can have values set and retrieved
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# Highlighting flashes the element.
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var HighlightElement =
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{
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new : func (pagename, svg, name, value="", style=nil)
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{
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var obj = {
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parents : [ HighlightElement, PFD.UIElement ],
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_name : pagename ~ name,
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_value : value,
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_style : style,
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};
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if (style == nil) obj._style = PFD.DefaultStyle;
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obj._symbol = svg.getElementById(obj._name);
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assert(obj._symbol != nil, "Unable to find element " ~ obj._name);
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# State and timer for flashing highlighting of elements
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# We need a separate Enabled flag as the timers are in a separate thread.
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obj._highlightEnabled = 0;
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obj._highlighted = 0;
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obj._flashTimer = nil;
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obj.setVisible(0);
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return obj;
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},
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getName : func() { return me._name; },
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getValue : func() { return me._value; },
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setValue : func(value) { me._value = value; },
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setVisible : func(vis) { me._symbol.setVisible(vis); },
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_flashElement : func() {
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if (me._highlighted == 0) {
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me._symbol.setVisible(1);
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me._highlighted = 1;
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} else {
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me._symbol.setVisible(0);
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me._highlighted = 0;
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}
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},
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highlightElement : func() {
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me._highlightEnabled = 1;
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me._highlighted = 0;
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# Force it to immediately display, rather than waiting for the timer
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me._symbol.setVisible(1);
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PFD.HighlightTimer.startHighlight(me, -1);
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},
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unhighlightElement : func() {
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me._symbol.setVisible(0);
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me._highlighted = 0;
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me._highlightEnabled = 0;
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PFD.HighlightTimer.stopHighlight(me);
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},
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isEditable : func () { return 0; },
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isInEdit : func() { return 0; },
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enterElement : func() { return me.getValue(); },
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isHighlighted : func() { return me._highlighted; },
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clearElement : func() { },
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editElement : func() { },
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incrSmall : func(value) { },
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incrLarge : func(value) { },
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};
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