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fgdata/Nasal/canvas/gui.nas
2013-07-27 12:57:52 +02:00

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var gui = {
widgets: {},
focused_window: nil
};
var gui_dir = getprop("/sim/fg-root") ~ "/Nasal/canvas/gui/";
var loadGUIFile = func(file) io.load_nasal(gui_dir ~ file, "canvas");
var loadWidget = func(name) loadGUIFile("widgets/" ~ name ~ ".nas");
loadGUIFile("Style.nas");
loadGUIFile("Widget.nas");
loadGUIFile("styles/DefaultStyle.nas");
loadWidget("Button");
var style = DefaultStyle.new("AmbianceClassic");
var WindowButton = {
new: func(parent, name)
{
var m = {
parents: [WindowButton, gui.widgets.Button.new(parent, nil, {"flat": 1})],
_name: name
};
m._focus_policy = m.NoFocus;
m._setRoot( parent.createChild("image", "WindowButton-" ~ name) );
return m;
},
# protected:
_onStateChange: func
{
var file = style._dir_decoration ~ "/" ~ me._name;
file ~= me._window._focused ? "_focused" : "_unfocused";
if( me._active )
file ~= "_pressed";
else if( me._hover )
file ~= "_prelight";
else if( me._window._focused )
file ~= "_normal";
me._root.set("file", file ~ ".png");
}
};
var Window = {
# Constructor
#
# @param size ([width, height])
new: func(size, type = nil, id = nil)
{
var ghost = _newWindowGhost(id);
var m = {
parents: [Window, PropertyElement, ghost],
_node: props.wrapNode(ghost._node_ghost),
_focused: 0,
_focused_widget: nil,
_widgets: []
};
m.setInt("content-size[0]", size[0]);
m.setInt("content-size[1]", size[1]);
# TODO better default position
m.move(0,0);
m.setFocus();
# arg = [child, listener_node, mode, is_child_event]
setlistener(m._node, func m._propCallback(arg[0], arg[2]), 0, 2);
if( type )
m.set("type", type);
return m;
},
# Destructor
del: func
{
me.clearFocus();
if( me["_canvas"] != nil )
{
var placements = me._canvas.texture.getChildren("placement");
# Do not remove canvas if other placements exist
if( size(placements) > 1 )
foreach(var p; placements)
{
if( p.getValue("type") == "window"
and p.getValue("id") == me.get("id") )
p.remove();
}
else
me._canvas.del();
me._canvas = nil;
}
me._node.remove();
me._node = nil;
},
# Create the canvas to be used for this Window
#
# @return The new canvas
createCanvas: func()
{
var size = [
me.get("content-size[0]"),
me.get("content-size[1]")
];
me._canvas = new({
size: [2 * size[0], 2 * size[1]],
view: size,
placement: {
type: "window",
id: me.get("id")
},
# Standard alpha blending
"blend-source-rgb": "src-alpha",
"blend-destination-rgb": "one-minus-src-alpha",
# Just keep current alpha (TODO allow using rgb textures instead of rgba?)
"blend-source-alpha": "zero",
"blend-destination-alpha": "one"
});
me._canvas.addEventListener("mousedown", func me.raise());
return me._canvas;
},
# Set an existing canvas to be used for this Window
setCanvas: func(canvas_)
{
if( !isa(canvas_, canvas.Canvas) )
return debug.warn("Not a canvas.Canvas");
canvas_.addPlacement({type: "window", "id": me.get("id")});
me['_canvas'] = canvas_;
},
# Get the displayed canvas
getCanvas: func()
{
return me['_canvas'];
},
getCanvasDecoration: func()
{
return wrapCanvas(me._getCanvasDecoration());
},
addWidget: func(w)
{
append(me._widgets, w);
w._window = me;
if( size(me._widgets) == 2 )
w.setFocus();
w._onStateChange();
return me;
},
#
setFocus: func
{
if( me._focused )
return me;
if( gui.focused_window != nil )
gui.focused_window.clearFocus();
me._focused = 1;
# me.onFocusIn();
me._onStateChange();
gui.focused_window = me;
return me;
},
#
clearFocus: func
{
if( !me._focused )
return me;
me._focused = 0;
# me.onFocusOut();
me._onStateChange();
gui.focused_window = nil;
return me;
},
setPosition: func(x, y)
{
me.setInt("tf/t[0]", x);
me.setInt("tf/t[1]", y);
},
setSize: func(w, h)
{
me.set("content-size[0]", w);
me.set("content-size[1]", h);
},
move: func(x, y)
{
me.setInt("tf/t[0]", me.get("tf/t[0]", 10) + x);
me.setInt("tf/t[1]", me.get("tf/t[1]", 30) + y);
},
# Raise to top of window stack
raise: func()
{
# on writing the z-index the window always is moved to the top of all other
# windows with the same z-index.
me.setInt("z-index", me.get("z-index", 0));
me.setFocus();
},
# protected:
_onStateChange: func
{
if( me._getCanvasDecoration() != nil )
{
# Stronger shadow for focused windows
me.getCanvasDecoration()
.set("image[1]/fill", me._focused ? "#000000" : "rgba(0,0,0,0.5)");
var suffix = me._focused ? "" : "-unfocused";
me._title_bar_bg.set("fill", style.getColor("title" ~ suffix));
me._title.set( "fill", style.getColor("title-text" ~ suffix));
me._top_line.set( "stroke", style.getColor("title-highlight" ~ suffix));
}
foreach(var w; me._widgets)
w._onStateChange();
},
# private:
_propCallback: func(child, mode)
{
if( !me._node.equals(child.getParent()) )
return;
var name = child.getName();
# support for CSS like position: absolute; with right and/or bottom margin
if( name == "right" )
me._handlePositionAbsolute(child, mode, name, 0);
else if( name == "bottom" )
me._handlePositionAbsolute(child, mode, name, 1);
# update decoration on type change
else if( name == "type" )
{
if( mode == 0 )
settimer(func me._updateDecoration(), 0);
}
},
_handlePositionAbsolute: func(child, mode, name, index)
{
# mode
# -1 child removed
# 0 value changed
# 1 child added
if( mode == 0 )
me._updatePos(index, name);
else if( mode == 1 )
me["_listener_" ~ name] = [
setlistener
(
"/sim/gui/canvas/size[" ~ index ~ "]",
func me._updatePos(index, name)
),
setlistener
(
me._node.getNode("content-size[" ~ index ~ "]"),
func me._updatePos(index, name)
)
];
else if( mode == -1 )
for(var i = 0; i < 2; i += 1)
removelistener(me["_listener_" ~ name][i]);
},
_updatePos: func(index, name)
{
me.setInt
(
"tf/t[" ~ index ~ "]",
getprop("/sim/gui/canvas/size[" ~ index ~ "]")
- me.get(name)
- me.get("content-size[" ~ index ~ "]")
);
},
_updateDecoration: func()
{
var border_radius = 9;
me.set("decoration-border", "25 1 1");
me.set("shadow-inset", int((1 - math.cos(45 * D2R)) * border_radius + 0.5));
me.set("shadow-radius", 5);
me.setBool("update", 1);
var canvas_deco = me.getCanvasDecoration();
canvas_deco.addEventListener("mousedown", func me.raise());
canvas_deco.set("blend-source-rgb", "src-alpha");
canvas_deco.set("blend-destination-rgb", "one-minus-src-alpha");
canvas_deco.set("blend-source-alpha", "one");
canvas_deco.set("blend-destination-alpha", "one");
var group_deco = canvas_deco.getGroup("decoration");
var title_bar = group_deco.createChild("group", "title_bar");
me._title_bar_bg =
title_bar.rect( 0, 0,
me.get("size[0]"),
me.get("size[1]"),
{"border-top-radius": border_radius} );
me._top_line = title_bar.createChild("path", "top-line")
.moveTo(border_radius - 2, 2)
.lineTo(me.get("size[0]") - border_radius + 2, 2);
# close icon
var x = 10;
var y = 3;
var w = 19;
var h = 19;
var button_close = WindowButton.new(title_bar, "close")
.move(x, y);
button_close.onClick = func me.del();
me.addWidget(button_close);
# title
me._title = title_bar.createChild("text", "title")
.set("alignment", "left-center")
.set("character-size", 14)
.set("font", "LiberationFonts/LiberationSans-Bold.ttf")
.setTranslation( int(x + 1.5 * w + 0.5),
int(y + 0.5 * h + 0.5) );
var title = me.get("title", "Canvas Dialog");
me._node.getNode("title", 1).alias(me._title._node.getPath() ~ "/text");
me.set("title", title);
title_bar.addEventListener("drag", func(e) me.move(e.deltaX, e.deltaY));
me._onStateChange();
}
};
# Provide old 'Dialog' for backwards compatiblity (should be removed for 3.0)
var Dialog = {
new: func(size, type = nil, id = nil)
{
debug.warn("'canvas.Dialog' is deprectated! (use canvas.Window instead)");
return Window.new(size, type, id);
}
};