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fgdata/Materials/base/materials-base.xml
Stuart Buchanan 266313486d Add dynamic selection of tree texture based on season and snow level.
All tree texture sheets now contain 4 different texture sets for
different conditions.  See Docs/README.materials for details.

Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00

489 lines
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XML

<?xml version="1.0"?>
<!--
FlightGear Materials File. See Docs/README.materials for details.
This file contains material definitions and settings shared across
all material definition file. It is intended to be included within
materials.xml etc. using an include="Materials/materials-base.xml"
attribute
-->
<PropertyList>
<!--
Shared parameters for various materials.
-->
<params>
<forest>
<!-- Maximum distance from which all trees are visible. -->
<!-- Some trees will be visible to twice this range -->
<tree-range-m>8000</tree-range-m>
</forest>
<building>
<!-- Maximum distance from which all buildings are visible -->
<!-- Some buildings will be visible to twice this range. -->
<building-range-m>10000</building-range-m>
</building>
</params>
<!-- Signage -->
<material n="1000">
<name>lf_sng_solid_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_solid_yellow.png</texture>
</material>
<material n="1001">
<name>lf_sng_broken_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_broken_yellow.png</texture>
</material>
<material n="1002">
<name>lf_dbl_solid_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_solid_yellow.png</texture>
</material>
<material n="1003">
<name>lf_runway_hold</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_runway_hold.png</texture>
</material>
<material n="1004">
<name>lf_sng_broken_yellow</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_broken_yellow.png</texture>
</material>
<material n="1005">
<name>lf_ils_hold</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_ils_hold.png</texture>
</material>
<material n="1006">
<name>lf_safetyzone_centerline</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_safetyzone_centerline.png</texture>
</material>
<material n="1007">
<name>lf_sng_lane_queue</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_lane_queue.png</texture>
</material>
<material n="1008">
<name>lf_dbl_lane_queue</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_lane_queue.png</texture>
</material>
<material n="1009">
<name>lf_sng_solid_yellow_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_solid_yellow_border.png</texture>
</material>
<material n="1010">
<name>lf_sng_broken_yellow_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_broken_yellow_border.png</texture>
</material>
<material n="1011">
<name>lf_dbl_solid_yellow_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_solid_yellow_border.png</texture>
</material>
<material n="1012">
<name>lf_runway_hold_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_runway_hold_border.png</texture>
</material>
<material n="1013">
<name>lf_other_hold_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_other_hold_border.png</texture>
</material>
<material n="1014">
<name>lf_other_hold</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_other_hold.png</texture>
</material>
<material n="1015">
<name>lf_ils_hold_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_ils_hold_border.png</texture>
</material>
<material n="1016">
<name>lf_safetyzone_centerline_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_safetyzone_centerline_border.png</texture>
</material>
<material n="1017">
<name>lf_sng_lane_queue_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_lane_queue_border.png</texture>
</material>
<material n="1018">
<name>lf_dbl_lane_queue_border</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_dbl_lane_queue_border.png</texture>
</material>
<material n="1019">
<name>lf_sng_solid_white</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_sng_solid_white.png</texture>
</material>
<material n="1020">
<name>lf_checkerboard_white</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_checkerboard_white.png</texture>
</material>
<material n="1021">
<name>lf_broken_white</name>
<effect>Effects/lfeat</effect>
<texture>Runway/lf_broken_white.png</texture>
</material>
<!-- Lights -->
<material n="1101">
<name>RUNWAY_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1102">
<name>RWY_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1103">
<name>RWY_WHITE_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1104">
<name>RWY_WHITE_MEDIUM_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1105">
<name>RWY_WHITE_LOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1106">
<name>RWY_SEQUENCED_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1107">
<name>RWY_REIL_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<material n="1108">
<name>RWY_YELLOW_LIGHTS</name>
<name>RWY_YELLOW_PULSE_LIGHTS</name>
<name>RWY_GUARD_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.84314</g>
<b>0.078431</b>
<a>1.0</a>
</emissive>
</material>
<material n="1109">
<name>RWY_YELLOW_MEDIUM_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.84314</g>
<b>0.078431</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1110">
<name>RWY_YELLOW_LOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.84314</g>
<b>0.078431</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1111">
<name>RWY_RED_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.35294</g>
<b>0.35294</b>
<a>1.0</a>
</emissive>
</material>
<material n="1112">
<name>RWY_RED_MEDIUM_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.35294</g>
<b>0.35294</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1113">
<name>RWY_RED_LOW_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.35294</g>
<b>0.35294</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1114">
<name>RWY_GREEN_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>1.0</a>
</emissive>
</material>
<material n="1115">
<name>RWY_GREEN_MEDIUM_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1116">
<name>RWY_GREEN_LOW_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1117">
<name>RWY_GREEN_TAXIWAY_LIGHTS</name>
<emissive>
<r>0.078431</r>
<g>0.92157</g>
<b>0.078431</b>
<a>0.60784</a>
</emissive>
</material>
<material n="1118">
<name>RWY_BLUE_TAXIWAY_LIGHTS</name>
<emissive>
<r>0.35294</r>
<g>0.35294</g>
<b>0.92157</b>
<a>0.80392</a>
</emissive>
</material>
<material n="1119">
<name>RWY_VASI_LIGHTS</name>
<emissive>
<r>0.92157</r>
<g>0.92157</g>
<b>0.76471</b>
<a>1.0</a>
</emissive>
</material>
<!-- Shared material definitions -->
<material n="2001">
<name>Unknown</name>
<texture>Terrain/unknown.png</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material n="2002">
<name>PackIce</name>
<texture>Terrain/packice1.png</texture>
<texture>Terrain/packice2.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.5</shininess>
<rolling-friction>0.005</rolling-friction>
<friction-factor>0.2</friction-factor>
<bumpiness>0.3</bumpiness>
</material>
<material n="2003">
<name>Glacier</name>
<name>PolarIce</name>
<effect>Effects/glacier</effect>
<texture-set>
<texture>Terrain/glacier3.png</texture>
<texture n="11">Terrain/snow2.png</texture>
<texture n="12">Terrain/glacier1.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.2</friction-factor>
<bumpiness>0.5</bumpiness>
</material>
<material n="2004">
<name>SnowCover</name>
<texture>Terrain/snow1.png</texture>
<texture>Terrain/snow2.png</texture>
<texture>Terrain/snow3.png</texture>
<texture>Terrain/snow4.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<shininess>1.2</shininess>
<rolling-friction>0.15</rolling-friction>
<friction-factor>0.3</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material n="2007">
<name>Lava</name>
<name>Burnt</name>
<texture>Terrain/lava1.png</texture>
<texture>Terrain/lava2.png</texture>
<texture>Terrain/lava3.png</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material n="2008">
<name>Asphalt</name>
<texture>Terrain/asphalt.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2009">
<name>Freeway</name>
<name>Road</name>
<texture>Terrain/asphalt.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<material n="2010">
<name>Railroad</name>
<name>Transport</name>
<name>Gravel</name>
<texture>Terrain/gravel.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<light-coverage>1000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.5</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.5</bumpiness>
<load-resistance>1e10</load-resistance>
</material>
<!-- Taxiway signs -->
<material n="2100">
<name>signcase</name>
<texture>Signs/signs_case.png</texture>
<effect>Effects/terrain-default</effect>
<ambient>
<r>1.0</r>
<g>1.0</g>
<b>1.0</b>
</ambient>
<glyph>
<name>cover1</name>
<left>0.000</left>
<right>0.625</right>
</glyph>
<glyph>
<name>cover2</name>
<left>0.625</left>
<right>0.000</right>
</glyph>
</material>
</PropertyList>