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fgdata/gui/dialogs/nasal-console.xml
2009-01-22 23:29:57 +00:00

264 lines
6.4 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<x>-20</x>
<y>-20</y>
<name>nasal-console</name>
<dialog-name>nasal-console</dialog-name>
<layout>vbox</layout>
<resizable>true</resizable>
<group>
<layout>hbox</layout>
<empty><stretch>1</stretch></empty>
<text>
<label>Nasal Console</label>
</text>
<empty><stretch>1</stretch></empty>
<button>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<legend></legend>
<keynum>27</keynum>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<textbox>
<name>editfield</name>
<halign>fill</halign>
<valign>fill</valign>
<stretch>true</stretch>
<pref-width>450</pref-width>
<pref-height>200</pref-height>
<slider>20</slider>
<editable>true</editable>
<wrap>false</wrap>
<font>
<name>FIXED_8x13</name>
</font>
<property>/sim/gui/dialogs/nasal-console/edit</property>
<binding>
<command>dialog-apply</command>
<object-name>editfield</object-name>
</binding>
<binding>
<command>nasal</command>
<script>select(active)</script>
</binding>
</textbox>
<group>
<layout>hbox</layout>
<halign>fill</halign>
<default-padding>4</default-padding>
<button-template>
<enabled>false</enabled>
<halign>fill</halign>
<pref-width>20</pref-width>
<pref-height>20</pref-height>
<one-shot>0</one-shot>
<live>1</live>
<legend>## 1 ##</legend>
<property>## /sim/gui/dialogs/nasal-console/tab-down[1] ##</property>
<binding>
<command>dialog-apply</command>
<object-name>editfield</object-name>
</binding>
<binding>
<command>nasal</command>
<script>## select(1) ##</script>
</binding>
<binding>
<command>dialog-update</command>
<object-name>editfield</object-name>
</binding>
</button-template>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<default-padding>4</default-padding>
<button>
<legend>?</legend>
<pref-width>20</pref-width>
<pref-height>20</pref-height>
<binding>
<command>nasal</command>
<script>help()</script>
</binding>
<binding>
<command>dialog-update</command>
<object-name>editfield</object-name>
</binding>
</button>
<empty><stretch>1</stretch></empty>
<button>
<legend>Clear</legend>
<key>Ctrl-c</key>
<equal>true</equal>
<binding>
<command>nasal</command>
<script>active and clear()</script>
</binding>
<binding>
<command>dialog-update</command>
<object-name>editfield</object-name>
</binding>
</button>
<button>
<legend>Dump</legend>
<key>Ctrl-d</key>
<equal>true</equal>
<binding>
<command>dialog-apply</command>
<object-name>editfield</object-name>
</binding>
<binding>
<command>nasal</command>
<script>active and dump()</script>
</binding>
</button>
<button>
<legend>Execute</legend>
<default>true</default>
<equal>true</equal>
<binding>
<command>dialog-apply</command>
<object-name>editfield</object-name>
</binding>
<binding>
<command>nasal</command>
<script>active and execute()</script>
</binding>
</button>
</group>
<nasal>
<open>
var self = cmdarg();
var dlg = props.globals.getNode("/sim/gui/dialogs/nasal-console", 1);
var kbdctrl = props.globals.getNode("/devices/status/keyboard/ctrl", 1);
var edit = dlg.getNode("edit", 1);
if (!contains(globals, "__nasal_console"))
globals["__nasal_console"] = {};
var locals = globals["__nasal_console"];
var numtabs = size(dlg.getChildren("code"));
if (!numtabs)
numtabs = 10;
var dump = func {
gui.dialog_apply("nasal-console", "editfield");
select(active);
rule = "--------------------------------------------------------------------------------";
print(rule ~ "\n");
print(edit.getValue());
print(rule);
}
var clear = func {
edit.setValue("");
select(active);
}
var execute = func(what = nil) {
var num = what != nil ? what.getIndex() : active;
var tag = "&lt;nasal-console/#" ~ num ~ ">";
var err = [];
if (what == nil)
what = edit;
var f = call(func { compile(what.getValue(), tag) }, nil, nil, nil, err);
if (size(err)) {
print(tag ~ ": " ~ err[0]);
return;
}
f = bind(f, globals);
call(f, nil, nil, locals, err);
debug.printerror(err);
}
var tabs = self.getNode("group[1]");
var select = func(which, init = 0) {
if (active) { # false in help mode
dlg.getNode("active").setIntValue(active);
if (!init)
dlg.getChild("code", active).setValue(string.trim(edit.getValue()));
}
if (kbdctrl.getValue()) {
execute(dlg.getChild("code", which));
return;
}
active = which;
foreach (var c; dlg.getChildren("tab-down"))
c.setBoolValue(c.getIndex() == active);
dlg.getNode("active").setIntValue(active = which);
edit.setValue(dlg.getChild("code", active).getValue());
}
var help = func {
active = 0;
foreach (var c; dlg.getChildren("tab-down"))
c.setBoolValue(0);
edit.setValue("Keys:\n"
~ " tab ... leave edit mode (visible text cursor)\n"
~ " return ... execute active code\n"
~ " ctrl-c ... clear input field\n"
~ " ctrl-d ... dump input field contents to terminal\n"
~ " esc ... close dialog\n\n"
~ "Ctrl-click on tab buttons executes code without\n"
~ "switching to the tab. Add more &lt;code> properties\n"
~ "in ~/.fgfs/autosave.xml for more tab buttons.");
}
# setup tab buttons and properties from the template
tabs.removeChildren("button");
var template = tabs.getNode("button-template");
var d = dlg.getPath();
for (var i = 1; i &lt;= numtabs; i += 1) {
var button = tabs.getChild("button", i, 1);
var state = dlg.getChild("tab-down", i, 1);
state.setBoolValue(0);
props.copy(template, button);
button.getNode("enabled").setBoolValue(1);
button.getNode("legend").setIntValue(i);
button.getNode("binding[1]/script").setValue("select(" ~ i ~ ")");
button.getNode("property").setValue(state.getPath());
var c = dlg.getChild("code", i);
if (c == nil or c.getType() == "NONE") {
c = dlg.getChild("code", i, 1);
c.setValue("");
c.setAttribute("userarchive", 1);
}
}
edit.setValue("");
var active = dlg.getNode("active", 1).getValue();
if (active == nil)
active = 1;
select(active, 1);
</open>
</nasal>
</PropertyList>