544 lines
14 KiB
XML
544 lines
14 KiB
XML
<?xml version="1.0"?>
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<!--
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$Id$
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Note: This is asimple edit of Melchor Franz Cyborg-Gold-3d-USB.xml file. This Saitek
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joystick has the same number of buttons as the MS Sidewinder Force Feedback 2.
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_______________________________________ Layout _______________________________________
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axis 0: aileron
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axis 1: elevator
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axis 2: rudder
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axis 3: throttle
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no modifier K7=B6 K8=B7 K7+K8
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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button 0 (trigger): brakes parking brake speed brake thrust revers.
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button 2 (left): flaps up gear up previous view *
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button 1 (middle): reset view dir tail wheel lock cockpit view reset all trim
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button 3 (right): flaps down gear down next view *
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button 4 (K5): brakes right * zoom in *
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button 5 (K6): brakes left * zoom out *
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button 6 (K7): //////////////////////// modifier 0 /////////////////////////
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button 7 (K8): //////////////////////// modifier 1 /////////////////////////
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hat left: look left leaner mixture aileron trim rudder trim
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hat right: look right richer mixture aileron trim rudder trim
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hat back: look up dec prop pitch elevator trim *
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hat forward: look down inc prop pitch elevator trim *
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K7 and K8 are used like "Shift", "Control", or "Alternate" on computer keyboards.
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For example: press K7 and keep holding it down while pressing the fire
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button/trigger -> toggle parking brake
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When flying the Harrier, "K7/hat left" and "right" control the thrust vector.
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___________________________________ Customization ____________________________________
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If you want to change some (or all) of the bindings, the recommended way is
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to copy this file to your home directory, make your changes there, and include
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it from your personal preferences.xml file. You can use any number lower than
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1000 for n in <js-named n="0">. The lowest takes precedence in case of identical
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names. You can include such a preferences.xml file with the ~~config option,
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e.g. ~~config=$HOME/.fgfs/preferences.xml, and you can put that ~~config line
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into your personal $HOME/.fgfsrc file.
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<?xml version="1.0"?>
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<PropertyList>
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<input>
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<js-named n="100">
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<joysticks include="your-modified-copy.xml"/>
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</js-named>
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</input>
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</PropertyList>
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The property "/input/joysticks/js[0]/data/modifier" indicates the "shift" level.
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K7 sets bit 0, K8 sets bit 1. The property is zero if none of the shift buttons
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is pressed, 1 if K7 is pressed, 2 if K8 is pressed, and 3 if both K7 and K8 are
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pressed.
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Note that you have to enclose nasal scripts in <script><![CDATA[...]]></script>
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if they contain characters that interfere with the xml markup. This is the case
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if you are, for example, using < (lower than). Alternatively, you can 'escape'
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the character with "<".
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Also note that all nasal code shares a common namespace, so it's possible to set
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a variable in one nasal binding, and to read it in another.
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____________________________________ References ______________________________________
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Joysticks: $FG_ROOT/Docs/README.Joystick.html
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Properties: see property browser (fgfs menu: "File"->"Browse internal properties")
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Nasal: http://www.plausible.org/nasal/
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Nasal examples: $FG_ROOT/Nasal/
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______________________________________________________________________________________
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~~ Melchior FRANZ <mfranz # aon : at>
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This MS Sidewinder Force Feedback 2 xml is a straight forward edit by Dave Perry
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of the Saitek Cyborg-Gold-3d-USB.xml file written by Melchior Franz.
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-->
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<PropertyList>
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<name>Microsoft SideWinder Force Feedback 2</name>
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<data>
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<mode type="int">0</mode>
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<modifier type="int">0</modifier>
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</data>
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<nasal>
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<script><![CDATA[
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data = props.globals.getNode(this).getNode("data");
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mode = data.getNode("mode");
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modifier = data.getNode("modifier");
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f1 = f2 = 0;
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left_brake = right_brake = 0;
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get_mode = func { modifier.getValue() + mode.getValue() * 4 }
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harrier = func {
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if (getprop("/sim/aero") == "harrier") {
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thv = getprop("/controls/engines/engine[0]/mixture");
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gui.popupTip("Thrust vector " ~ int(thv * 120 - 20));
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}
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}
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]]></script>
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</nasal>
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<axis n="0">
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<desc>Aileron</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/aileron</property>
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<power type="double">2.0</power>
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</binding>
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</axis>
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<axis n="1">
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<desc>Elevator</desc>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/elevator</property>
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<factor type="double">-1.0</factor>
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<power type="double">2.0</power>
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</binding>
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</axis>
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<axis>
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<desc>Rudder</desc>
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<number>
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<unix>2</unix>
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<mac>2</mac>
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<windows>3</windows>
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</number>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/rudder</property>
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<offset type="double">0.0</offset>
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<factor type="double">1.0</factor>
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<power type="double">2.0</power>
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</binding>
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</axis>
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<axis>
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<desc>Throttle</desc>
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<number>
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<unix>3</unix>
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<mac>2</mac>
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<windows>2</windows>
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</number>
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<binding>
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<command>nasal</command>
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<script>controls.throttleAxis()</script>
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</binding>
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</axis>
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<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hat Switch ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
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<axis>
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<desc>View Direction; Mixture; Aileron Trim; Rudder Trim;</desc>
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<number>
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<unix>4</unix>
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<mac>4</mac>
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<windows>6</windows>
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</number>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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v = getprop("/sim/current-view/view-number");
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view.panViewDir(v == 0 or v == 4 ? 1 : -1);
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} elsif (m == 1) {
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controls.adjMixture(-1);
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harrier();
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} elsif (m == 2) {
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controls.aileronTrim(-0.75);
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} elsif (m == 3) {
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controls.rudderTrim(-0.75);
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}
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</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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v = getprop("/sim/current-view/view-number");
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view.panViewDir(v == 0 or v == 4 ? -1 : 1);
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} elsif (m == 1) {
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controls.adjMixture(1);
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harrier();
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} elsif (m == 2) {
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controls.aileronTrim(0.75);
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} elsif (m == 3) {
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controls.rudderTrim(0.75);
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}
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</script>
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</binding>
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</high>
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</axis>
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<axis>
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<desc>View Elevation; Prop Pitch; Elevator Trim;</desc>
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<number>
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<unix>5</unix>
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<mac>5</mac>
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<windows>7</windows>
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</number>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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view.panViewPitch(-1);
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} elsif (m == 1) {
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controls.adjPropeller(-1);
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} elsif (m == 2) {
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controls.elevatorTrim(-0.75);
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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view.panViewPitch(1);
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} elsif (m == 1) {
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controls.adjPropeller(1);
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} elsif (m == 2) {
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controls.elevatorTrim(0.75);
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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</high>
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</axis>
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<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Buttons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
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<button n="0"><!-- trigger -->
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<desc>Brakes; Parking Brake; Speed Brake; Thrust Reverse;</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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controls.applyBrakes(1);
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} elsif (m == 1) {
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controls.applyBrakes(1);
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} elsif (m == 2) {
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#
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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controls.applyBrakes(0);
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} elsif (m == 1) {
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i = controls.applyParkingBrake(1);
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gui.popupTip("Parking Brake " ~ ["OFF", "ON"][i]);
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controls.applyBrakes(0);
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} elsif (m == 2) {
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i = !getprop("/controls/flight/speedbrake");
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setprop("/controls/flight/speedbrake", i);
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gui.popupTip("Speed Brake " ~ ["OFF", "ON"][i]);
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} elsif (m == 3) {
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i = !getprop("/controls/engines/engine[0]/reverser");
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props.setAll("/controls/engines/engine", "reverser", i);
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gui.popupTip("Thrust Reverser " ~ ["OFF", "ON"][i]);
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="2"><!-- Labeled 3, Left Below Hat -->
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<desc>Flaps Up; Gear Up; Previous View</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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controls.flapsDown(-1);
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} elsif (m == 1) {
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controls.gearDown(-1);
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} elsif (m == 2) {
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view.stepView(-1);
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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controls.flapsDown(0);
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} elsif (m == 1) {
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controls.gearDown(0);
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} elsif (m == 2) {
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#
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="1"><!-- Labeled 2, Middle Below Hat-->
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<desc>Reset View; Toggle Tail-wheel lock; Reset Trim;</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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view.resetView();
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} elsif (m == 1) {
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i = !getprop("/controls/gear/tailwheel-lock");
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setprop("/controls/gear/tailwheel-lock", i);
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gui.popupTip("Tail Wheel " ~ ["UNLOCKED", "LOCKED"][i]);
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} elsif (m == 2) {
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setprop("/sim/current-view/view-number", 0);
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view.resetView();
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} elsif (m == 3) {
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setprop("/controls/flight/elevator-trim", 0);
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setprop("/controls/flight/aileron-trim", 0);
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setprop("/controls/flight/rudder-trim", 0);
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}
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</script>
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</binding>
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</button>
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<button n="3"><!-- Labeled 4, Right Below Hat -->
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<desc>Flaps Down; Gear Down; Next View;</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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controls.flapsDown(1);
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} elsif (m == 1) {
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controls.gearDown(1);
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} elsif (m == 2) {
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view.stepView(1);
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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m = get_mode();
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if (m == 0) {
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controls.flapsDown(0);
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} elsif (m == 1) {
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controls.gearDown(0);
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} elsif (m == 2) {
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#
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="5"><!-- Labeled 6, Left key on Bottom Row on base -->
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<desc>Brakes left</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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f1 = 1;
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m = get_mode();
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if (m == 0) {
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if (!left_brake) {
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controls.applyBrakes(left_brake = 1, -1);
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}
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} elsif (m == 1) {
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#
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} elsif (m == 2) {
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f2 ? view.resetFOV() : view.increase();
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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f1 = 0;
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m = get_mode();
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if (m == 0) {
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controls.applyBrakes(left_brake = 0, -1);
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} elsif (m == 1) {
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#
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} elsif (m == 2) {
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#
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="4"><!-- Labeled 5, Right key on Bottom Row on base -->
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<desc>Brakes right</desc>
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<repeatable type="bool">true</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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f2 = 1;
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m = get_mode();
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if (m == 0) {
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if (!right_brake) {
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controls.applyBrakes(right_brake = 1, 1);
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}
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} elsif (m == 1) {
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#
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} elsif (m == 2) {
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f1 ? view.resetFOV() : view.decrease();
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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f2 = 0;
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m = get_mode();
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if (m == 0) {
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controls.applyBrakes(right_brake = 0, 1);
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} elsif (m == 1) {
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#
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} elsif (m == 2) {
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#
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} elsif (m == 3) {
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#
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modifier Keys ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
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<button n="6"><!-- K7 = Labeled 7, Left on Top Row on Base -->
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<desc>Modifier Bit 0</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = modifier.getValue();
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if (m == 0 or m == 2) {
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modifier.setIntValue(m + 1);
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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m = modifier.getValue();
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if (m == 1 or m == 3) {
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modifier.setIntValue(m - 1);
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}
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="7"><!-- K8 = Labeled 8, Right on Top Row on Base -->
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<desc>Modifier Bit 1</desc>
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<repeatable type="bool">false</repeatable>
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<binding>
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<command>nasal</command>
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<script>
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m = modifier.getValue();
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if (m == 0 or m == 1) {
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modifier.setIntValue(m + 2);
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}
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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m = modifier.getValue();
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if (m == 2 or m == 3) {
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modifier.setIntValue(m - 2);
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}
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</script>
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</binding>
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</mod-up>
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</button>
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</PropertyList>
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