..
atmos-aerial-perspective.eff
HDR: Add separate fog layer to atmosphere
2023-04-21 02:15:42 +02:00
atmos-sky-view.eff
HDR: Add separate fog layer to atmosphere
2023-04-21 02:15:42 +02:00
atmos-transmittance.eff
HDR: Add separate fog layer to atmosphere
2023-04-21 02:15:42 +02:00
bloom-downsample-first.eff
HDR: Better bloom effect
2023-04-13 00:30:02 +02:00
bloom-downsample-rest.eff
HDR: Better bloom effect
2023-04-13 00:30:02 +02:00
bloom-downsample.eff
HDR: Better bloom effect
2023-04-13 00:30:02 +02:00
bloom-upsample.eff
HDR: Better bloom effect
2023-04-13 00:30:02 +02:00
copy-prev-luminance.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
envmap-copy.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
envmap-prefilter.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
envmap-prefilter1.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
envmap-prefilter2.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
envmap-prefilter3.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
envmap-prefilter4.eff
HDR: Improve envmap pre-filtering
2021-07-31 19:13:19 +02:00
fxaa.eff
HDR: Add SMAA as the default antialiasing technique
2021-08-23 01:05:41 +02:00
gbuffer-debug-clear.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gbuffer-debug-color.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gbuffer-debug-depth.eff
HDR: Fix typos
2023-04-23 21:26:25 +02:00
gbuffer-debug-matid.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gbuffer-debug-normal.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gbuffer-debug-orm.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gtao-denoiser.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
gtao.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
histogram-aggregate.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
histogram-column.eff
HDR: Better bloom effect
2023-04-13 00:30:02 +02:00
histogram-luminance.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
postprocess.eff
HDR: Better bloom effect
2023-04-13 00:30:02 +02:00
shading-opaque.eff
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00
smaa-blending-weight-calculation.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
smaa-edge-detection.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
smaa-neighborhood-blending.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
trivial.eff
HDR: Complete refactoring of shader style and naming
2023-04-11 15:53:47 +02:00
water-shading.eff
HDR: Improved environment mapping
2023-05-03 02:03:10 +02:00