1
0
Fork 0
fgdata/Textures/Water
2012-06-16 18:57:14 +03:00
..
bowwave3.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
bowwave_normal.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
dudvmap2.png Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
normalmap2.png Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
perlin-noise-nm.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
perlin-noise-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
sea_foam.dds Add texture. 2011-10-07 14:29:46 +01:00
sea_foam.png Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
water-dudv.png Adding files 2010-09-30 01:29:41 +02:00
water-normalmap.png Adding files 2010-09-30 01:29:41 +02:00
water-normalmap2.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
water-reflection-grey.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection-grey.png Bring grey texture into line with blue 2012-05-07 16:39:29 +01:00
water-reflection-inland.dds Fourth tranche of .dds textures 2011-09-05 13:58:46 +01:00
water-reflection-inland.png Effects/model-default.eff move skydome to technique 5 to provide more headroom 2012-03-31 15:00:36 +03:00
water-reflection.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water_sine_nmap.dds add texture 2011-12-01 23:01:20 +00:00
water_sine_nmap.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
waves-ver10-dudv.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
waves-ver10-nm.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
waves-ver10-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
waves2.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00