2bcddab9b6
a regular function argument for that. Note the "n" in this example: setlistener("/sim/current-view/view-number", func(n) { setprop("/sim/hud/visibility", !n.getValue()); }, 1);
388 lines
11 KiB
Text
388 lines
11 KiB
Text
##
|
|
## view.nas
|
|
##
|
|
## Nasal code for implementing view-specific functionality.
|
|
|
|
|
|
|
|
# Dynamically calculate limits so that it takes STEPS iterations to
|
|
# traverse the whole range, the maximum FOV is fixed at 120 degrees,
|
|
# and the minimum corresponds to normal maximum human visual acuity
|
|
# (~1 arc minute of resolution, although apparently people vary widely
|
|
# in this ability). Quick derivation of the math:
|
|
#
|
|
# mul^steps = max/min
|
|
# steps * ln(mul) = ln(max/min)
|
|
# mul = exp(ln(max/min) / steps)
|
|
STEPS = 40;
|
|
ACUITY = 1/60; # Maximum angle subtended by one pixel (== 1 arc minute)
|
|
max = min = mul = 0;
|
|
calcMul = func {
|
|
max = 120; # Fixed at 120 degrees
|
|
min = getprop("/sim/startup/xsize") * ACUITY;
|
|
mul = math.exp(math.ln(max/min) / STEPS);
|
|
}
|
|
|
|
##
|
|
# Handler. Increase FOV by one step
|
|
#
|
|
increase = func {
|
|
calcMul();
|
|
val = fovProp.getValue() * mul;
|
|
if(val == max) { return; }
|
|
if(val > max) { val = max }
|
|
fovProp.setDoubleValue(val);
|
|
gui.popupTip(sprintf("FOV: %.1f", val));
|
|
}
|
|
|
|
##
|
|
# Handler. Decrease FOV by one step
|
|
#
|
|
decrease = func {
|
|
calcMul();
|
|
val = fovProp.getValue() / mul;
|
|
fovProp.setDoubleValue(val);
|
|
gui.popupTip(sprintf("FOV: %.1f%s", val, val < min ? " (overzoom)" : ""));
|
|
}
|
|
|
|
##
|
|
# Handler. Reset FOV to default.
|
|
#
|
|
var resetFOV = func {
|
|
setprop("/sim/current-view/field-of-view",
|
|
getprop("/sim/current-view/config/default-field-of-view-deg"));
|
|
}
|
|
|
|
var resetViewPos = func {
|
|
var v = views[getprop("/sim/current-view/view-number")].getNode("config");
|
|
setprop("/sim/current-view/x-offset-m", v.getNode("x-offset-m", 1).getValue() or 0);
|
|
setprop("/sim/current-view/y-offset-m", v.getNode("y-offset-m", 1).getValue() or 0);
|
|
setprop("/sim/current-view/z-offset-m", v.getNode("z-offset-m", 1).getValue() or 0);
|
|
}
|
|
|
|
var resetViewDir = func {
|
|
setprop("/sim/current-view/goal-heading-offset-deg",
|
|
getprop("/sim/current-view/config/heading-offset-deg"));
|
|
setprop("/sim/current-view/goal-pitch-offset-deg",
|
|
getprop("/sim/current-view/config/pitch-offset-deg"));
|
|
setprop("/sim/current-view/goal-roll-offset-deg",
|
|
getprop("/sim/current-view/config/roll-offset-deg"));
|
|
}
|
|
|
|
##
|
|
# Handler. Reset view to default.
|
|
#
|
|
resetView = func {
|
|
if (getprop("/sim/current-view/view-number") == 6)
|
|
return flyby.setpos(1);
|
|
|
|
resetViewDir();
|
|
resetFOV();
|
|
}
|
|
|
|
##
|
|
# Handler. Step to the next view.
|
|
#
|
|
var stepView = func(n) {
|
|
var i = getprop("/sim/current-view/view-number") + n;
|
|
if (i < 0)
|
|
i = size(views) - 1;
|
|
elsif (i >= size(views))
|
|
i = 0;
|
|
setprop("/sim/current-view/view-number", i);
|
|
|
|
# And pop up a nice reminder
|
|
gui.popupTip(views[i].getNode("name").getValue());
|
|
}
|
|
|
|
##
|
|
# Get view index by name.
|
|
#
|
|
var indexof = func(name) {
|
|
forindex (var i; views)
|
|
if (views[i].getNode("name", 1).getValue() == name)
|
|
return i;
|
|
return nil;
|
|
}
|
|
|
|
##
|
|
# Standard view "slew" rate, in degrees/sec.
|
|
#
|
|
VIEW_PAN_RATE = 60;
|
|
|
|
##
|
|
# Pans the view horizontally. The argument specifies a relative rate
|
|
# (or number of "steps" -- same thing) to the standard rate.
|
|
#
|
|
panViewDir = func(step) {
|
|
if (getprop("/sim/freeze/master"))
|
|
prop = "/sim/current-view/heading-offset-deg";
|
|
else
|
|
prop = "/sim/current-view/goal-heading-offset-deg";
|
|
|
|
controls.slewProp(prop, step * VIEW_PAN_RATE);
|
|
}
|
|
|
|
##
|
|
# Pans the view vertically. The argument specifies a relative rate
|
|
# (or number of "steps" -- same thing) to the standard rate.
|
|
#
|
|
panViewPitch = func(step) {
|
|
if (getprop("/sim/freeze/master"))
|
|
prop = "/sim/current-view/pitch-offset-deg";
|
|
else
|
|
prop = "/sim/current-view/goal-pitch-offset-deg";
|
|
|
|
controls.slewProp(prop, step * VIEW_PAN_RATE);
|
|
}
|
|
|
|
|
|
|
|
##
|
|
# Singleton class that manages "Fly-By View". It's started with flyby.init()
|
|
# and then works autonomously.
|
|
#
|
|
var flyby = {
|
|
init : func {
|
|
me.latN = props.globals.getNode("/sim/viewer/latitude-deg", 1);
|
|
me.lonN = props.globals.getNode("/sim/viewer/longitude-deg", 1);
|
|
me.altN = props.globals.getNode("/sim/viewer/altitude-ft", 1);
|
|
me.hdgN = props.globals.getNode("/orientation/heading-deg", 1);
|
|
me.loopid = 0;
|
|
me.currview = nil;
|
|
me.number = indexof("Fly-By View");
|
|
if (me.number == nil)
|
|
die("can't find 'Fly-By View'");
|
|
|
|
setlistener("/sim/signals/reinit", func(n) { n.getValue() or me.reset() });
|
|
setlistener("/sim/crashed", func(n) { n.getValue() and me.reset() });
|
|
setlistener("/sim/freeze/replay-state", func {
|
|
settimer(func { me.reset() }, 1); # time for replay to catch up
|
|
});
|
|
setlistener("/sim/current-view/view-number", func(n) {
|
|
me.currview = n.getValue();
|
|
me.reset();
|
|
}, 1);
|
|
},
|
|
reset: func {
|
|
me.loopid += 1;
|
|
me.currview == me.number or return;
|
|
me.chase = -getprop("/sim/chase-distance-m");
|
|
me.course = me.hdgN.getValue();
|
|
me.last = geo.aircraft_position();
|
|
me.setpos(1);
|
|
me.dist = 20;
|
|
me._loop_(me.loopid);
|
|
},
|
|
setpos : func(force = 0) {
|
|
var pos = geo.aircraft_position();
|
|
|
|
# check if the aircraft has moved enough
|
|
var dist = me.last.distance_to(pos);
|
|
if (dist < 1.7 * me.chase and !force)
|
|
return 1.13;
|
|
|
|
# "predict" and remember next aircraft position
|
|
var course = me.hdgN.getValue();
|
|
var delta_alt = (pos.alt() - me.last.alt()) * 0.5;
|
|
pos.apply_course_distance(course, dist * 0.8);
|
|
pos.set_alt(pos.alt() + delta_alt);
|
|
me.last.set(pos);
|
|
|
|
# apply random deviation
|
|
var radius = me.chase * (0.5 * rand() + 0.7);
|
|
var agl = getprop("/position/altitude-agl-ft") * geo.FT2M;
|
|
if (agl > me.chase)
|
|
var angle = rand() * 2 * math.pi;
|
|
else
|
|
var angle = ((2 * rand() - 1) * 0.15 + 0.5) * (rand() < 0.5 ? -math.pi : math.pi);
|
|
|
|
var dev_alt = math.cos(angle) * radius;
|
|
var dev_side = math.sin(angle) * radius;
|
|
pos.apply_course_distance(course + 90, dev_side);
|
|
|
|
# and make sure it's not under ground
|
|
var lat = pos.lat();
|
|
var lon = pos.lon();
|
|
var alt = pos.alt();
|
|
var elev = geo.elevation(lat, lon);
|
|
if (elev != nil) {
|
|
elev += 2; # min elevation
|
|
if (alt + dev_alt < elev and dev_alt < 0)
|
|
dev_alt = -dev_alt;
|
|
if (alt + dev_alt < elev)
|
|
alt = elev;
|
|
else
|
|
alt += dev_alt;
|
|
}
|
|
|
|
# set new view point
|
|
me.latN.setValue(lat);
|
|
me.lonN.setValue(lon);
|
|
me.altN.setValue(alt * geo.M2FT);
|
|
return 6.3;
|
|
},
|
|
_loop_ : func(id) {
|
|
id == me.loopid or return;
|
|
settimer(func { me._loop_(id) }, me.setpos());
|
|
},
|
|
};
|
|
|
|
|
|
|
|
#-- view manager --------------------------------------------------------------
|
|
#
|
|
# Saves/restores/moves the view point (position, orientation, field-of-view).
|
|
# Moves are interpolated with sinusoidal characteristic. There's only one
|
|
# instance of this class, available as "view.point".
|
|
#
|
|
# Usage:
|
|
# view.point.save(); ... save current view and return reference to
|
|
# saved values in the form of a props.Node
|
|
#
|
|
# view.point.restore(); ... restore saved view parameters
|
|
#
|
|
# view.point.move(<prop> [, <time>]);
|
|
# ... set view parameters from a props.Node with
|
|
# optional move time in seconds. <prop> may be
|
|
# nil, in which case nothing happens.
|
|
#
|
|
# A parameter set as expected by set() and returned by save() is a props.Node
|
|
# object containing any (or none) of these children:
|
|
#
|
|
# <heading-offset-deg>
|
|
# <pitch-offset-deg>
|
|
# <roll-offset-deg>
|
|
# <x-offset-m>
|
|
# <y-offset-m>
|
|
# <z-offset-m>
|
|
# <field-of-view>
|
|
# <move-time-sec>
|
|
#
|
|
# The <move-time> isn't really a property of the view, but is available
|
|
# for convenience. The time argument in the move() method overrides it.
|
|
|
|
|
|
##
|
|
# Normalize angle to -180 <= angle < 180
|
|
#
|
|
var normdeg = func(a) {
|
|
while (a >= 180) {
|
|
a -= 360;
|
|
}
|
|
while (a < -180) {
|
|
a += 360;
|
|
}
|
|
return a;
|
|
}
|
|
|
|
|
|
##
|
|
# Manages one translation/rotation axis. (For simplicity reasons the
|
|
# field-of-view parameter is also managed by this class.)
|
|
#
|
|
var ViewAxis = {
|
|
new : func(prop) {
|
|
var m = { parents : [ViewAxis] };
|
|
m.prop = props.globals.getNode(prop, 1);
|
|
if (m.prop.getType() == "NONE") {
|
|
m.prop.setDoubleValue(0);
|
|
}
|
|
m.from = m.to = m.prop.getValue();
|
|
return m;
|
|
},
|
|
reset : func {
|
|
me.from = me.to = normdeg(me.prop.getValue());
|
|
},
|
|
target : func(v) {
|
|
me.to = normdeg(v);
|
|
},
|
|
move : func(blend) {
|
|
me.prop.setValue(me.from + blend * (me.to - me.from));
|
|
},
|
|
};
|
|
|
|
|
|
|
|
##
|
|
# view.point: handles smooth view movements
|
|
#
|
|
var point = {
|
|
init : func {
|
|
me.axes = {
|
|
"heading-offset-deg" : ViewAxis.new("/sim/current-view/goal-heading-offset-deg"),
|
|
"pitch-offset-deg" : ViewAxis.new("/sim/current-view/goal-pitch-offset-deg"),
|
|
"roll-offset-deg" : ViewAxis.new("/sim/current-view/goal-roll-offset-deg"),
|
|
"x-offset-m" : ViewAxis.new("/sim/current-view/x-offset-m"),
|
|
"y-offset-m" : ViewAxis.new("/sim/current-view/y-offset-m"),
|
|
"z-offset-m" : ViewAxis.new("/sim/current-view/z-offset-m"),
|
|
"field-of-view" : ViewAxis.new("/sim/current-view/field-of-view"),
|
|
};
|
|
me.storeN = props.Node.new();
|
|
me.dtN = props.globals.getNode("/sim/time/delta-realtime-sec", 1);
|
|
me.currviewN = props.globals.getNode("/sim/current-view", 1);
|
|
me.blend = 0;
|
|
me.loop_id = 0;
|
|
props.copy(props.globals.getNode("/sim/view/config"), me.storeN);
|
|
},
|
|
save : func {
|
|
me.storeN = props.Node.new();
|
|
props.copy(me.currviewN, me.storeN);
|
|
return me.storeN;
|
|
},
|
|
restore : func {
|
|
me.move(me.storeN);
|
|
},
|
|
move : func(prop, time = nil) {
|
|
prop != nil or return;
|
|
foreach (var a; keys(me.axes)) {
|
|
var n = prop.getNode(a);
|
|
me.axes[a].reset();
|
|
if (n != nil) {
|
|
me.axes[a].target(n.getValue());
|
|
}
|
|
}
|
|
var m = prop.getNode("move-time-sec");
|
|
if (m != nil) {
|
|
time = m.getValue();
|
|
}
|
|
if (time == nil) {
|
|
time = 1;
|
|
}
|
|
me.blend = -1; # range -1 .. 1
|
|
me._loop_(me.loop_id += 1, time);
|
|
},
|
|
_loop_ : func(id, time) {
|
|
me.loop_id == id or return;
|
|
me.blend += me.dtN.getValue() / time;
|
|
if (me.blend > 1) {
|
|
me.blend = 1;
|
|
}
|
|
var b = (math.sin(me.blend * math.pi / 2) + 1) / 2; # range 0 .. 1
|
|
foreach (var a; keys(me.axes)) {
|
|
me.axes[a].move(b);
|
|
}
|
|
if (me.blend < 1) {
|
|
settimer(func { me._loop_(id, time) }, 0);
|
|
}
|
|
},
|
|
};
|
|
|
|
|
|
|
|
var views = nil;
|
|
var fovProp = nil;
|
|
|
|
|
|
_setlistener("/sim/signals/nasal-dir-initialized", func {
|
|
views = props.globals.getNode("/sim").getChildren("view");
|
|
fovProp = props.globals.getNode("/sim/current-view/field-of-view");
|
|
point.init();
|
|
});
|
|
|
|
|
|
_setlistener("/sim/signals/fdm-initialized", func {
|
|
flyby.init();
|
|
});
|
|
|
|
|