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fgdata/Textures/Water
Stuart Buchanan 98fda02e65 WS30: Combined land and water shader
Previously the water shader was separate and executed on a
different mesh.

This adds the water shader as a separate fragment function
(ws30-water.frag) and uses a material parameter passed in
as a Uniform to use it in preference to the usual texel
lookup.

Performance testing found a slight performance improvement
from having a single mesh, but a slight performance impact
from the extra fragment shader complexity.
2022-02-05 15:24:02 +00:00
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bowwave3.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
bowwave_normal.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
perlin-noise-nm.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
perlin-noise-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
sea_foam-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
sea_foam.dds Add texture. 2011-10-07 14:29:46 +01:00
sea_foam.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
water-reflection-grey-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
water-reflection-grey.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection-grey.png Bring grey texture into line with blue 2012-05-07 16:39:29 +01:00
water-reflection-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
water-reflection.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water_sine_nmap-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
water_sine_nmap.dds add texture 2011-12-01 23:01:20 +00:00
water_sine_nmap.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
waves-ver10-dudv.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
waves-ver10-nm-ws30.png WS30: Combined land and water shader 2022-02-05 15:24:02 +00:00
waves-ver10-nm.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
waves-ver10-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00