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fgdata/defaults.xml
Julian Smith 9822b8ff8c Added multiplayer support to Helicopter View and Tower View etc.
We remember the multiplayer aircraft so that when switching between views,
multiplayer views (currently Helicopter, Model, Tower and Tower AGL) show the
same aircraft.

Nasal/view.nas: use /orientation/true-heading-deg in Model view and Tower AGL
view. This avoids problem when looking at multiplayer aircraft because there is
no /ai/models/multiplayer[]/orientation/heading-deg

Nasal/view.nas: improved handling of sim/current-view/{x,y,z}-offset-m. Changed
resetViewPos() to set these all to zero, because view's offsets are now
kept separate. Also removed setting of /sim/current-view/z-offset-m to
chase-distance - this is the wrong place now that views define the offset
explicitly.

Also added Tower View AGL support.
2019-07-09 16:25:11 +01:00

1398 lines
60 KiB
XML

<?xml version="1.0"?>
<!--
************************************************************************
Global defaults for FlightGear property values.
Started September 2000 by David Megginson, david@megginson.com
************************************************************************
-->
<PropertyList include="location-presets.xml">
<local-weather include="Environment/local-weather-defaults.xml"/>
<!-- General simulation preferences -->
<sim>
<!-- show-aircraft option: show ALL aircraft regardless by default -->
<aircraft-min-status>all</aircraft-min-status>
<!-- don't reset the simulator when the aircraft hits the ground -->
<reset-on-crash type="bool">false</reset-on-crash>
<!-- Limit the time we need to spend in simulation loops to 1 second -->
<max-simtime-per-frame type="double">1.0</max-simtime-per-frame>
<session type="int" userarchive="y">0</session>
<nasal-gc-threaded type="bool">true</nasal-gc-threaded>
<nasal-gc-threaded-wait type="bool">false</nasal-gc-threaded-wait>
<paths>
<screenshot-dir type="string" userarchive="y"/>
<!-- defaults to current working dir -->
<validate>
<read type="string"/>
<write type="string"/>
</validate>
<download-dir type="string" userarchive="n"/>
</paths>
<intl include="Translations/locale.xml"/>
<aircraft>c172p</aircraft>
<virtual-cockpit type="bool">false</virtual-cockpit>
<presets preserve="y">
<trim type="bool">true</trim>
</presets>
<startup>
<xsize type="int" preserve="y">1024</xsize>
<ysize type="int" preserve="y">768</ysize>
<splash-screen type="bool">true</splash-screen>
<splash-progress type="bool">true</splash-progress>
<splash-title>
<!-- -->
</splash-title>
<fullscreen type="bool" preserve="y">false</fullscreen>
<units>feet</units>
<save-on-exit type="bool" userarchive="y">true</save-on-exit>
<restore-defaults type="bool">false</restore-defaults>
<!-- help viewer; only used under Unix -->
<terminal-ansi-colors type="bool">true</terminal-ansi-colors>
<season type="string" preserve="y">summer</season>
</startup>
<rendering>
<initialized type="bool">false</initialized>
<materials-file>Materials/regions/materials.xml</materials-file>
<rembrandt>
<enabled type="bool">false</enabled>
<renderer>default-pipeline</renderer>
<show-buffers type="bool" userarchive="y">false</show-buffers>
<ambient-occlusion type="bool" userarchive="y">false</ambient-occlusion>
<ambient-occlusion-strength type="float" userarchive="y">0.6</ambient-occlusion-strength>
<ambient-occlusion-buffers type="bool">true</ambient-occlusion-buffers>
<bloom type="bool" userarchive="y">true</bloom>
<bloom-strength type="float" userarchive="y">0.6</bloom-strength>
<bloom-buffers type="bool">true</bloom-buffers>
<night-vision type="bool">false</night-vision>
<cinema>
<vignette type="bool">false</vignette>
<inner-circle type="float" userarchive="y">0.8</inner-circle>
<outer-circle type="float" userarchive="y">1.3</outer-circle>
<color-shift type="bool">false</color-shift>
<red-shift>
<x type="float" userarchive="y">.393</x>
<y type="float" userarchive="y">.769</y>
<z type="float" userarchive="y">.189</z>
</red-shift>
<green-shift>
<x type="float" userarchive="y">.349</x>
<y type="float" userarchive="y">.686</y>
<z type="float" userarchive="y">.168</z>
</green-shift>
<blue-shift>
<x type="float" userarchive="y">.272</x>
<y type="float" userarchive="y">.534</y>
<z type="float" userarchive="y">.131</z>
</blue-shift>
<distortion type="bool">false</distortion>
<distortion-factor>
<x type="float" userarchive="y">0.0</x>
<y type="float" userarchive="y">0.0</y>
<z type="float" userarchive="y">1.0</z>
</distortion-factor>
<color-fringe type="bool">false</color-fringe>
<color-fringe-factor type="float" userarchive="y">1.0</color-fringe-factor>
<film-wear type="bool">false</film-wear>
</cinema>
<exposure type="float" userarchive="y">1.0</exposure>
<use-color-for-depth type="bool">false</use-color-for-depth>
<no-16bit-buffer type="bool">false</no-16bit-buffer>
<debug-buffer n="0">
<enabled type="bool" userarchive="y">false</enabled>
<name userarchive="y"/>
</debug-buffer>
<debug-buffer n="1">
<enabled type="bool" userarchive="y">true</enabled>
<name userarchive="y">spec-emis</name>
</debug-buffer>
<debug-buffer n="2">
<enabled type="bool" userarchive="y">true</enabled>
<name userarchive="y">normal</name>
</debug-buffer>
<debug-buffer n="3">
<enabled type="bool" userarchive="y">true</enabled>
<name userarchive="y">diffuse</name>
</debug-buffer>
<debug>
<lighting>
<sky type="bool">true</sky>
<ambient type="bool">true</ambient>
<sunlight type="bool">true</sunlight>
<lights type="bool">true</lights>
<fog type="bool">true</fog>
<debug type="bool">false</debug>
<transparent type="bool">false</transparent>
</lighting>
</debug>
</rembrandt>
<debug type="bool">false</debug>
<realism type="int">5</realism>
<filtering type="int">8</filtering>
<shaders>
<custom-settings type="bool" userarchive="y">false</custom-settings>
<clouds type="float" userarchive="y">0.0</clouds>
<generic type="float" userarchive="y">1.0</generic>
<landmass type="float" userarchive="y">1.0</landmass>
<model type="float" userarchive="y">1.0</model>
<contrails type="float" userarchive="y">1.0</contrails>
<crop type="float" userarchive="y">1.0</crop>
<skydome type="bool" userarchive="y">false</skydome>
<transition type="float" userarchive="y">1.0</transition>
<urban type="float" userarchive="y">1.0</urban>
<water type="float" userarchive="y">1.0</water>
<wind-effects type="float" userarchive="y">0.0</wind-effects>
<vegetation-effects type="float" userarchive="y">0.0</vegetation-effects>
<forest type="float" userarchive="y">0.0</forest>
<lights type="float" userarchive="y">1.0</lights>
<quality-level-internal type="float" userarchive="y">1.0</quality-level-internal>
</shaders>
<mie type="float" userarchive="y">0.003</mie>
<rayleigh type="float" userarchive="y">0.0003</rayleigh>
<dome-density type="float" userarchive="y">0.5</dome-density>
<!--
<multithreading-mode>AutomaticSelection</multithreading-mode>
Uncomment the above element to select OSG multi-threading mode.
This may improve performance on multi-core, multi-CPU
and/or multi-GPU systems. The recommended setting is AutomaticSelection.
The alternatives are
AutomaticSelection
DrawThreadPerContext
CullDrawThreadPerContext
CullThreadPerCameraDrawThreadPerContext
-->
<plod-minimum-expiry-time-secs type="double" userarchive="y">180.0</plod-minimum-expiry-time-secs>
<static-lod>
<!--
2018.3 changes to the way the LOD work
- reworked UI
- use the detailed with deltas to prevent silly values;
- removed the pixel range mode and added distance (the previous
code and UI had both pixel mode and range mode, need only one)
- For the AI/MP meters is the distance from the view point, wherease
pixels is the size on screen.
-->
<detailed type="double" userarchive="y">1500</detailed>
<rough-delta type="double" userarchive="y">7500</rough-delta>
<bare-delta type="double" userarchive="y">21000</bare-delta>
<aimp-range-mode-distance type="bool" userarchive="y">false</aimp-range-mode-distance>
<aimp-detailed type="double" userarchive="y">400</aimp-detailed>
<aimp-bare type="double" userarchive="y">0</aimp-bare>
<aimp-interior type="double" userarchive="y">200</aimp-interior>
</static-lod>
<random-objects type="bool" userarchive="y">true</random-objects>
<random-vegetation type="bool" userarchive="y">true</random-vegetation>
<random-vegetation-shadows type="bool" userarchive="y">false</random-vegetation-shadows>
<random-vegetation-normals type="bool" userarchive="y">false</random-vegetation-normals>
<random-vegetation-optimize type="bool" userarchive="y">false</random-vegetation-optimize>
<vegetation-density type="double" userarchive="y">1.0</vegetation-density>
<random-buildings type="bool" userarchive="y">false</random-buildings>
<osm-buildings type="bool" userarchive="y">false</osm-buildings>
<building-density type="double" userarchive="y">1.0</building-density>
<horizon-effect type="bool" userarchive="y">false</horizon-effect>
<point-sprites type="bool" userarchive="y">true</point-sprites>
<enhanced-lighting type="bool" userarchive="y">false</enhanced-lighting>
<distance-attenuation type="bool" userarchive="y">false</distance-attenuation>
<particles type="bool" userarchive="y">true</particles>
<precipitation-gui-enable type="bool" userarchive="y">false</precipitation-gui-enable>
<precipitation-enable type="bool" userarchive="y">false</precipitation-enable>
<precipitation-aircraft-enable type="bool">true</precipitation-aircraft-enable>
<precipitation>
<!-- streaks coloring and transparency -->
<min-light type="float">0.35</min-light>
<streak-brightness-nearmost-layer type="float">0.9</streak-brightness-nearmost-layer>
<streak-brightness-farmost-layer type="float">0.5</streak-brightness-farmost-layer>
<!-- streak period as a function of the speed, decreases with speed -->
<streak-period-max type="float">2.5</streak-period-max>
<streak-period-change-per-kt type="float">0.005</streak-period-change-per-kt>
<streak-period-min type="float">1.0</streak-period-min>
<!-- streak length as a function of the speed, increases with speed -->
<streak-length-min type="float">0.03</streak-length-min>
<streak-length-change-per-kt type="float">0.0005</streak-length-change-per-kt>
<streak-length-max type="float">0.1</streak-length-max>
<!-- # of rain streaks at the 100.0% precipitation density -->
<streak-count-min type="int">40</streak-count-min>
<!-- lightest rain -->
<streak-count-max type="int">190</streak-count-max>
<!-- heaviest rain -->
<!-- numbers over MAX_RAIN_SLICE in simgear/environment/visual_enviro.cxx
will be ignored in the current implementation. -->
<!-- the precipitation cone geometry -->
<cone-base-radius type="float">15.0</cone-base-radius>
<cone-height type="float">30.0</cone-height>
</precipitation>
<lightning-enable type="bool" userarchive="y">false</lightning-enable>
<specular-highlight type="bool" userarchive="y">false</specular-highlight>
<bump-mapping type="bool" userarchive="y">false</bump-mapping>
<clouds3d-enable type="bool" userarchive="y">true</clouds3d-enable>
<clouds3d-vis-range type="float" userarchive="y">10000.0</clouds3d-vis-range>
<clouds3d-detail-range type="float" userarchive="y">10000.0</clouds3d-detail-range>
<clouds3d-density type="float" userarchive="y">0.25</clouds3d-density>
<!-- legacy property to control drawing 'out the window', i.e
non-cockpit + aircraft elements. Use draw-mask instead. -->
<draw-otw type="bool">true</draw-otw>
<draw-mask>
<terrain type="bool">true</terrain>
<models type="bool">true</models>
<aircraft type="bool">true</aircraft>
<clouds type="bool">true</clouds>
</draw-mask>
<shadows-ac type="bool" userarchive="y">false</shadows-ac>
<shadows-ac-transp type="bool" userarchive="y">false</shadows-ac-transp>
<shadows-ai type="bool" userarchive="y">false</shadows-ai>
<shadows-to type="bool" userarchive="y">false</shadows-to>
<shadows-debug type="bool" userarchive="y">false</shadows-debug>
<shadows>
<enabled type="bool" userarchive="y">true</enabled>
<debug type="bool" userarchive="y">false</debug>
<map-size type="int" userarchive="y">2048</map-size>
<num-cascades type="int" userarchive="y">4</num-cascades>
<cascade-far-m n="0" type="float" userarchive="y">2.0</cascade-far-m>
<cascade-far-m n="1" type="float" userarchive="y">8.0</cascade-far-m>
<cascade-far-m n="2" type="float" userarchive="y">32.0</cascade-far-m>
<cascade-far-m n="3" type="float" userarchive="y">128.0</cascade-far-m>
<filtering type="int" userarchive="y">1</filtering>
</shadows>
<shader-experimental type="bool" userarchive="y">false</shader-experimental>
<shader-effects type="bool" userarchive="y">true</shader-effects>
<fps-display type="bool" userarchive="y">false</fps-display>
<frame-latency-display type="bool" userarchive="y">false</frame-latency-display>
<on-screen-statistics type="int">0</on-screen-statistics>
<glide-slope-tunnel type="bool" userarchive="y">false</glide-slope-tunnel>
<redout>
<enabled type="bool" userarchive="y">true</enabled>
<parameters>
<blackout-onset-g type="double">2.5</blackout-onset-g>
<blackout-complete-g type="double">4.5</blackout-complete-g>
<onset-blackout-sec type="double">300</onset-blackout-sec>
<fast-blackout-sec type="double">10</fast-blackout-sec>
<redout-onset-g type="double">-2</redout-onset-g>
<redout-complete-g type="double">-4</redout-complete-g>
<onset-redout-sec type="double">45</onset-redout-sec>
<fast-redout-sec type="double">7.5</fast-redout-sec>
<recover-fast-sec type="double">7</recover-fast-sec>
<recover-slow-sec type="double">15</recover-slow-sec>
</parameters>
<internal>
<jsb type="bool">false</jsb>
<g-force-inv type="double">1</g-force-inv>
<blackout type="double">0</blackout>
<redout type="double">0</redout>
<sum type="double">0</sum>
<log>
<g-force type="double">0</g-force>
<onset-b type="double">0</onset-b>
<fast-b type="double">0</fast-b>
<g-force-r type="double">0</g-force-r>
<onset-r type="double">0</onset-r>
<fast-r type="double">0</fast-r>
</log>
</internal>
</redout>
<headshake>
<enabled type="bool" userarchive="y">false</enabled>
<rate-m-g type="double">0.005</rate-m-g>
</headshake>
<osg-displaysettings>
<eye-separation type="double" userarchive="y">0.05</eye-separation>
<screen-distance type="double" userarchive="y">0.5</screen-distance>
<stereo-mode type="string" userarchive="y">OFF</stereo-mode>
</osg-displaysettings>
<osg-notify-level type="string" userarchive="y">warn</osg-notify-level>
<cache type="bool">true</cache>
<use-vbos type="bool">false</use-vbos>
<terrain>
<simplifier>
<enabled-near type="bool">false</enabled-near>
<enabled-far type="bool">false</enabled-far>
<ratio type="double">0.01</ratio>
<max-error type="double">3000.0</max-error>
<max-length type="double">1000.0</max-length>
</simplifier>
</terrain>
<!-- OSG default is 300, but this means we burn lots of memory on no-longer
visible trees / random buildings -->
<max-paged-lod type="int">200</max-paged-lod>
<als-secondary-lights>
<use-searchlight type="bool">false</use-searchlight>
<use-landing-light type="bool">false</use-landing-light>
<use-alt-landing-light type="bool">false</use-alt-landing-light>
<landing-light1-offset-deg type="float">0.0</landing-light1-offset-deg>
<landing-light2-offset-deg type="float">0.0</landing-light2-offset-deg>
<landing-light3-offset-deg type="float">0.0</landing-light3-offset-deg>
<use-flashlight type="int">0</use-flashlight>
<num-lightspots type="int">0</num-lightspots>
<lightspot>
<eyerel-x-m type="float">0.0</eyerel-x-m>
<eyerel-x-m n="1" type="float">0.0</eyerel-x-m>
<eyerel-x-m n="2" type="float">0.0</eyerel-x-m>
<eyerel-x-m n="3" type="float">0.0</eyerel-x-m>
<eyerel-x-m n="4" type="float">0.0</eyerel-x-m>
<eyerel-y-m type="float">0.0</eyerel-y-m>
<eyerel-y-m n="1" type="float">0.0</eyerel-y-m>
<eyerel-y-m n="2" type="float">0.0</eyerel-y-m>
<eyerel-y-m n="3" type="float">0.0</eyerel-y-m>
<eyerel-y-m n="4" type="float">0.0</eyerel-y-m>
<eyerel-z-m type="float">0.0</eyerel-z-m>
<eyerel-z-m n="1" type="float">0.0</eyerel-z-m>
<eyerel-z-m n="2" type="float">0.0</eyerel-z-m>
<eyerel-z-m n="3" type="float">0.0</eyerel-z-m>
<eyerel-z-m n="4" type="float">0.0</eyerel-z-m>
<lightspot-r type="float">0.0</lightspot-r>
<lightspot-g type="float">0.0</lightspot-g>
<lightspot-b type="float">0.0</lightspot-b>
<lightspot-r n="1" type="float">0.0</lightspot-r>
<lightspot-g n="1" type="float">0.0</lightspot-g>
<lightspot-b n="1" type="float">0.0</lightspot-b>
<lightspot-r n="2" type="float">0.0</lightspot-r>
<lightspot-g n="2" type="float">0.0</lightspot-g>
<lightspot-b n="2" type="float">0.0</lightspot-b>
<lightspot-r n="3" type="float">0.0</lightspot-r>
<lightspot-g n="3" type="float">0.0</lightspot-g>
<lightspot-b n="3" type="float">0.0</lightspot-b>
<lightspot-r n="4" type="float">0.0</lightspot-r>
<lightspot-g n="4" type="float">0.0</lightspot-g>
<lightspot-b n="4" type="float">0.0</lightspot-b>
<size type="float">0.0</size>
<size n="1" type="float">0.0</size>
<size n="2" type="float">0.0</size>
<size n="3" type="float">0.0</size>
<size n="4" type="float">0.0</size>
<dir type="float">0.0</dir>
<dir n="1" type="float">0.0</dir>
<stretch type="float">0.0</stretch>
<stretch n="1" type="float">0.0</stretch>
</lightspot>
</als-secondary-lights>
<als-filters>
<use-filtering type="bool">false</use-filtering>
<gamma type="float">0.0</gamma>
<brightness type="float">1.0</brightness>
<use-night-vision type="bool">false</use-night-vision>
<use-IR-vision type="bool">false</use-IR-vision>
<use-normal-filters type="bool">true</use-normal-filters>
<grey-factor type="float">0.0</grey-factor>
<black-factor type="float">0.0</black-factor>
</als-filters>
<osm>
<road-traffic-enabled type="bool">true</road-traffic-enabled>
<road-traffic-density type="float">1.0</road-traffic-density>
<road-traffic-direction type="int">1</road-traffic-direction>
</osm>
<scenery-path-suffix>
<name type="string">Pylons</name>
<enabled type="bool" userarchive="y">false</enabled>
</scenery-path-suffix>
<scenery-path-suffix>
<name type="string">Roads</name>
<enabled type="bool" userarchive="y">false</enabled>
</scenery-path-suffix>
<scenery-path-suffix>
<name type="string">Buildings</name>
<enabled type="bool" userarchive="y">false</enabled>
</scenery-path-suffix>
<scenery-path-suffix>
<name type="string">Objects</name>
<enabled type="bool" userarchive="y">true</enabled>
</scenery-path-suffix>
<!-- Terrain must be last, as the suffixes are searched in order -->
<scenery-path-suffix n="99">
<name type="string">Terrain</name>
<enabled type="bool" userarchive="y">true</enabled>
</scenery-path-suffix>
<texture-cache>
<cache-enabled type="bool" userarchive="y">false</cache-enabled>
<compress-transparent type="bool" userarchive="y">true</compress-transparent>
<compress-solid type="bool" userarchive="y">true</compress-solid>
<compress type="bool" userarchive="y">true</compress>
</texture-cache>
</rendering>
<model-hz type="int">120</model-hz>
<sound>
<volume type="float" userarchive="y">0.8</volume>
<enabled type="bool" userarchive="y">true</enabled>
<atc>
<enabled type="bool" userarchive="y">true</enabled>
<external-view type="bool" userarchive="y">true</external-view>
<volume type="float" userarchive="y">0.6</volume>
</atc>
<avionics>
<enabled type="bool" userarchive="y">true</enabled>
<external-view type="bool" userarchive="y">true</external-view>
<volume type="float" userarchive="y">0.6</volume>
</avionics>
<chatter>
<enabled type="bool" userarchive="y">false</enabled>
<volume type="float" userarchive="y">0.6</volume>
</chatter>
<effects>
<enabled type="bool" userarchive="y">true</enabled>
<volume type="float" userarchive="y">0.6</volume>
</effects>
<scene>
<enabled type="bool" userarchive="y">true</enabled>
<volume type="float" userarchive="y">0.6</volume>
</scene>
<model-damping type="bool">1.0</model-damping>
<device-name type="string" userarchive="y"/>
<voice type="bool">true</voice>
<voices>
<host type="string" write="n">localhost</host>
<port type="string" write="n">1314</port>
<enabled type="bool" userarchive="y">true</enabled>
<atc alias="/sim/sound/voices/voice[0]/text"/>
<approach alias="/sim/sound/voices/voice[0]/text"/>
<ground alias="/sim/sound/voices/voice[0]/text"/>
<pilot alias="/sim/sound/voices/voice[1]/text"/>
<copilot alias="/sim/sound/voices/voice[2]/text"/>
<ai-plane alias="/sim/sound/voices/voice[3]/text"/>
<voice>
<desc>ATC/Approach/Ground</desc>
<text type="string"/>
<volume type="double">1.0</volume>
<pitch type="double">100.0</pitch>
<speed type="double">1.0</speed>
<preamble type="string"/>
<festival type="bool">false</festival>
<htsvoice type="string">cmu_us_arctic_slt.htsvoice</htsvoice>
</voice>
<voice>
<desc>Pilot</desc>
<text type="string"/>
<volume type="double">1.0</volume>
<pitch type="double">100.0</pitch>
<speed type="double">1.0</speed>
<preamble type="string">(voice_us2_mbrola)</preamble>
<festival type="bool">false</festival>
<htsvoice type="string">cstr_uk_female-1.0.htsvoice</htsvoice>
</voice>
<voice>
<desc>Copilot/Instructor</desc>
<text type="string"/>
<volume type="double">1.0</volume>
<pitch type="double">100.0</pitch>
<speed type="double">1.0</speed>
<preamble type="string">(voice_en1_mbrola)</preamble>
<festival type="bool">false</festival>
<htsvoice type="string">cmu_us_arctic_slt.htsvoice</htsvoice>
</voice>
<voice>
<desc>AI-Plane</desc>
<text type="string"/>
<volume type="double">1.0</volume>
<pitch type="double">100.0</pitch>
<speed type="double">1.0</speed>
<preamble type="string">(voice_don_diphone)</preamble>
<festival type="bool">false</festival>
<htsvoice type="string">cmu_us_arctic_slt.htsvoice</htsvoice>
</voice>
</voices>
<aimodels>
<enabled type="bool" userarchive="y">false</enabled>
<volume type="float" userarchive="y">0.6</volume>
</aimodels>
</sound>
<speed-up type="double">1.0</speed-up>
<current-view>
<field-of-view type="double">55.0</field-of-view>
<field-of-view-compensation type="bool" userarchive="y">false</field-of-view-compensation>
<aspect-ratio-multiplier type="double">1.0</aspect-ratio-multiplier>
<dynamic-view type="bool" userarchive="y">false</dynamic-view>
</current-view>
<panel>
<path>Aircraft/Generic/Panels/generic-vfr-panel.xml</path>
<visibility type="bool" userarchive="y">false</visibility>
<jitter type="bool">false</jitter>
<hide-nonzero-view type="bool" userarchive="y">true</hide-nonzero-view>
<hide-nonzero-heading-offset type="bool" userarchive="y">true</hide-nonzero-heading-offset>
</panel>
<panel_2>
<path>Aircraft/Generic/Panels/generic-trans-mini-panel.xml</path>
</panel_2>
<hud>
<path n="1">Huds/default.xml</path>
<path n="2">Huds/NTPS.xml</path>
<path n="3">Huds/minimal.xml</path>
<path n="4">Huds/developer.xml</path>
<!-- new HUD -->
<visibility n="1" type="bool">false</visibility>
<!-- new HUD -->
<font>
<name type="string">Helvetica.txf</name>
<size type="float">8</size>
</font>
<current-color type="int">0</current-color>
<palette>
<color n="0">
<!-- day -->
<transparent type="bool">true</transparent>
<antialiased type="bool">true</antialiased>
<brightness type="float">0.85</brightness>
<alpha type="float">0.85</alpha>
<red type="float">0.38</red>
<green type="float">1.0</green>
<blue type="float">0.22</blue>
</color>
<color n="1">
<!-- night -->
<transparent type="bool">false</transparent>
<antialiased type="bool">false</antialiased>
<brightness type="float">0.75</brightness>
<alpha type="float">0.67</alpha>
<red type="float">0.9</red>
<green type="float">0.1</green>
<blue type="float">0.1</blue>
</color>
</palette>
</hud>
<lon-lat-format type="int" userarchive="y">2</lon-lat-format>
<systems>
<path>Aircraft/Generic/generic-systems.xml</path>
<autopilot>
<name>generic autopilot</name>
<path>Aircraft/Generic/generic-autopilot.xml</path>
</autopilot>
<autopilot>
<name>autopilot helpers</name>
<path>Aircraft/Generic/generic-autopilot-helper.xml</path>
</autopilot>
<property-rule>
<name>Environment METAR Interpolation Rule</name>
<path>Environment/metarinterpolator.xml</path>
</property-rule>
<property-rule>
<name>Environment Interpolation Rule</name>
<path>Environment/interpolator.xml</path>
</property-rule>
<property-rule>
<name>Local Weather Rules </name>
<path>Environment/local-weather-rules.xml</path>
</property-rule>
<property-rule>
<name>g force effects</name>
<path>Aircraft/Generic/g-forces.xml</path>
</property-rule>
</systems>
<instrumentation>
<path>Aircraft/Generic/generic-instrumentation.xml</path>
</instrumentation>
<instrument-options>
<nav n="0">
<has-gs-needle type="bool">true</has-gs-needle>
<needles-pivot type="bool">true</needles-pivot>
</nav>
<nav n="1">
<has-gs-needle type="bool">false</has-gs-needle>
<needles-pivot type="bool">true</needles-pivot>
</nav>
<hsi n="0">
<has-gs-needle type="bool">true</has-gs-needle>
</hsi>
<dg>
<style type="int">0</style>
</dg>
</instrument-options>
<input>
<property-key-handler type="bool" userarchive="y">false</property-key-handler>
</input>
<chase-distance-m type="double">-25.0</chase-distance-m>
<allow-toggle-cockpit type="bool">false</allow-toggle-cockpit>
<!-- "tower" positioned to right of runway at KSFO -->
<tower>
<longitude-deg type="double">-122.23045</longitude-deg>
<latitude-deg type="double">37.37027</latitude-deg>
<altitude-ft type="double">150</altitude-ft>
<roll-deg type="double">0</roll-deg>
<pitch-deg type="double">0</pitch-deg>
<heading-deg type="double">0</heading-deg>
<auto-position type="bool" userarchive="y">true</auto-position>
</tower>
<view-name-popup type="bool" userarchive="y">true</view-name-popup>
<view>
<name>Cockpit View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookfrom</type>
<internal type="bool">false</internal>
<config>
<from-model type="bool">true</from-model>
<from-model-idx type="int">0</from-model-idx>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<default-pitch-deg type="double">0</default-pitch-deg>
<default-heading-deg type="double">0</default-heading-deg>
<front-direction-deg type="double">0</front-direction-deg>
<front-left-direction-deg type="double">45</front-left-direction-deg>
<left-direction-deg type="double">90</left-direction-deg>
<back-left-direction-deg type="double">135</back-left-direction-deg>
<back-direction-deg type="double">180</back-direction-deg>
<back-right-direction-deg type="double">225</back-right-direction-deg>
<right-direction-deg type="double">270</right-direction-deg>
<front-right-direction-deg type="double">315</front-right-direction-deg>
<dynamic-view type="bool">true</dynamic-view>
<limits>
<enabled type="bool">true</enabled>
<left>
<heading-max-deg type="double">140</heading-max-deg>
<x-offset-max-m type="double">0.15</x-offset-max-m>
<x-offset-threshold-deg type="double">65</x-offset-threshold-deg>
</left>
<right>
<heading-max-deg type="double">140</heading-max-deg>
<x-offset-max-m type="double">0.15</x-offset-max-m>
<x-offset-threshold-deg type="double">65</x-offset-threshold-deg>
</right>
</limits>
</config>
</view>
<view>
<name>Helicopter View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<from-model type="bool">false</from-model>
<at-model type="bool">true</at-model>
<eye-heading-deg-path>/orientation/true-heading-deg</eye-heading-deg-path>
<z-offset-m alias="/sim/chase-distance-m"/>
</config>
</view>
<view>
<name>Chase View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<from-model type="bool">false</from-model>
<at-model type="bool">true</at-model>
<eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>
<eye-heading-deg-path>/orientation/true-heading-deg</eye-heading-deg-path>
<at-model-roll-damping type="double">1.8</at-model-roll-damping>
<at-model-pitch-damping type="double">1.8</at-model-pitch-damping>
<at-model-heading-damping type="double">1.8</at-model-heading-damping>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">5</y-offset-m>
<z-offset-m alias="/sim/chase-distance-m"/>
</config>
</view>
<view>
<name>Tower View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<eye-lat-deg-path>/sim/tower/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/sim/tower/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/sim/tower/altitude-ft</eye-alt-ft-path>
<eye-roll-deg-path>/sim/tower/roll-deg</eye-roll-deg-path>
<eye-pitch-deg-path>/sim/tower/pitch-deg</eye-pitch-deg-path>
<eye-heading-deg-path>/sim/tower/heading-deg</eye-heading-deg-path>
<at-model type="bool">true</at-model>
<at-model-idx type="int">0</at-model-idx>
<ground-level-nearplane-m type="double">10.0f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0</y-offset-m>
<z-offset-m type="double">0</z-offset-m>
</config>
</view>
<view>
<name>Tower View Look From</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookfrom</type>
<config>
<eye-lat-deg-path>/sim/tower/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/sim/tower/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/sim/tower/altitude-ft</eye-alt-ft-path>
<eye-roll-deg-path>/sim/tower/roll-deg</eye-roll-deg-path>
<eye-pitch-deg-path>/sim/tower/pitch-deg</eye-pitch-deg-path>
<eye-heading-deg-path>/sim/tower/heading-deg</eye-heading-deg-path>
<ground-level-nearplane-m type="double">10.0f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0</y-offset-m>
<z-offset-m type="double">0</z-offset-m>
</config>
</view>
<view>
<name>Chase View Without Yaw</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<from-model type="bool">false</from-model>
<at-model type="bool">true</at-model>
<eye-pitch-deg-path>/orientation/pitch-deg</eye-pitch-deg-path>
<eye-roll-deg-path>/orientation/roll-deg</eye-roll-deg-path>
<at-model-roll-damping type="double">1.8</at-model-roll-damping>
<at-model-pitch-damping type="double">1.8</at-model-pitch-damping>
<at-model-heading-damping type="double">1.8</at-model-heading-damping>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">5</y-offset-m>
<z-offset-m alias="/sim/chase-distance-m"/>
</config>
</view>
<view>
<name>Fly-By View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<eye-lon-deg-path>/sim/viewer/longitude-deg</eye-lon-deg-path>
<eye-lat-deg-path>/sim/viewer/latitude-deg</eye-lat-deg-path>
<eye-alt-ft-path>/sim/viewer/altitude-ft</eye-alt-ft-path>
<at-model type="bool">true</at-model>
<at-model-idx type="int">0</at-model-idx>
<ground-level-nearplane-m type="double">0.5f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
</config>
</view>
<view>
<name>Model View</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<from-model type="bool">false</from-model>
<from-model-idx type="int">0</from-model-idx>
<eye-heading-deg-path>/orientation/true-heading-deg</eye-heading-deg-path>
<at-model type="bool">true</at-model>
<z-offset-m alias="/sim/chase-distance-m"/>
</config>
</view>
<view>
<name>Tower View AGL</name>
<enabled type="bool" userarchive="y">true</enabled>
<type>lookat</type>
<config>
<eye-lat-deg-path>/sim/tower/latitude-deg</eye-lat-deg-path>
<eye-lon-deg-path>/sim/tower/longitude-deg</eye-lon-deg-path>
<eye-alt-ft-path>/sim/tower/altitude-ft</eye-alt-ft-path>
<eye-roll-deg-path>/sim/tower/roll-deg</eye-roll-deg-path>
<eye-pitch-deg-path>/sim/tower/pitch-deg</eye-pitch-deg-path>
<eye-heading-deg-path>/sim/tower/heading-deg</eye-heading-deg-path>
<at-model type="bool">true</at-model>
<at-model-idx type="int">0</at-model-idx>
<target-lat-deg-path>/sim/viewer/target/latitude-deg</target-lat-deg-path>
<target-lon-deg-path>/sim/viewer/target/longitude-deg</target-lon-deg-path>
<target-alt-ft-path>/sim/viewer/target/altitude-ft</target-alt-ft-path>
<target-heading-deg-path>/sim/viewer/target/heading-deg</target-heading-deg-path>
<target-pitch-deg-path>/sim/viewer/target/pitch-deg</target-pitch-deg-path>
<target-roll-deg-path>/sim/viewer/target/roll-deg</target-roll-deg-path>
<ground-level-nearplane-m type="double">10.0f</ground-level-nearplane-m>
<default-field-of-view-deg type="double">55.0</default-field-of-view-deg>
<x-offset-m type="double">0</x-offset-m>
<y-offset-m type="double">0</y-offset-m>
<z-offset-m type="double">0</z-offset-m>
<lookat-agl type="bool">true</lookat-agl>
<lookat-agl-damping type="double">2.2</lookat-agl-damping>
</config>
</view>
<menubar>
<visibility type="bool" userarchive="y">true</visibility>
<default include="gui/menubar.xml"/>
<autovisibility>
<enabled type="bool" userarchive="y">false</enabled>
<edge-size type="int">5</edge-size>
</autovisibility>
</menubar>
<gui preserve="y">
<current-style type="int" userarchive="y">1</current-style>
<style n="0" include="gui/styles/tortola.xml"/>
<style n="1" include="gui/styles/anthrax.xml"/>
<devel-widgets type="bool" userarchive="y">false</devel-widgets>
</gui>
<mouse>
<hide-cursor type="bool" userarchive="y">true</hide-cursor>
<right-button-mode-cycle-enabled type="bool" userarchive="y">false</right-button-mode-cycle-enabled>
<cycle-mode-popup type="bool" userarchive="y">true</cycle-mode-popup>
<cursor-timeout-sec type="double" userarchive="y">10.0</cursor-timeout-sec>
<click-shows-tooltip type="bool" userarchive="y">true</click-shows-tooltip>
<tooltip-delay-msec type="int" userarchive="y">800</tooltip-delay-msec>
<tooltips-enabled type="bool" userarchive="y">true</tooltips-enabled>
<drag-sensitivity type="double" userarchive="y">1.0</drag-sensitivity>
<invert-mouse-wheel type="bool" userarchive="y">false</invert-mouse-wheel>
<skip-flight-controls-mode type="bool" userarchive="y">false</skip-flight-controls-mode>
</mouse>
<replay>
<duration type="double">90</duration>
<view type="int">1</view>
<looped type="bool" userarchive="y">true</looped>
<buffer>
<!-- replay buffer configuration -->
<!-- 1st buffer level: short term -->
<high-res-time type="double">60.0</high-res-time>
<!-- 60 seconds -->
<!-- short term sample rate is as every frame (fixed) -->
<!-- 2nd buffer level: medium term -->
<medium-res-sample-dt type="double">0.5</medium-res-sample-dt>
<medium-res-time type="double">600.0</medium-res-time>
<!-- 10 mins -->
<!-- 3rd buffer level: long term -->
<low-res-sample-dt type="double">5.0</low-res-sample-dt>
<low-res-time type="double">3600.0</low-res-time>
<!-- 1 h -->
</buffer>
<tape-directory type="string" userarchive="y"/>
</replay>
<airport>
<runways>
<start-offset-m type="double">5.0</start-offset-m>
<search>
<length-weight type="double">0.01</length-weight>
<width-weight type="double">0.01</width-weight>
<surface-weight type="double">10</surface-weight>
<deviation-weight type="double">1</deviation-weight>
</search>
</runways>
</airport>
<atc>
<enabled type="bool">true</enabled>
<runway type="string" preserve="y"/>
</atc>
<atis>
<voice type="string" preserve="y">default</voice>
<concise-reports type="bool" preserve="y">false</concise-reports>
<random-notams type="bool" preserve="y">true</random-notams>
<announce-ils-frequency type="bool" preserve="y">false</announce-ils-frequency>
</atis>
<traffic-manager>
<enabled type="bool" userarchive="y">true</enabled>
<active type="bool">false</active>
<heuristics type="bool">true</heuristics>
<datafile type="string"/>
<instantaneous-action type="bool">false</instantaneous-action>
<dumpdata type="bool">false</dumpdata>
<proportion type="double">1.0</proportion>
</traffic-manager>
<ai>
<enabled type="bool">true</enabled>
<scenarios-enabled type="bool" userarchive="y">true</scenarios-enabled>
<scenario>nimitz_demo</scenario>
<groundnet-cache type="bool">true</groundnet-cache>
<tankers include="AI/tankers.xml"/>
</ai>
<multiplay preserve="y">
<chat type="string" preserve="y">Hello</chat>
<chat-display type="bool" userarchive="y">true</chat-display>
<chat-menu include="ATC/chat-menu-entries.xml"/>
<write-message-log type="bool" preserve="y">false</write-message-log>
<freeze-on-replay type="bool" preserve="y">true</freeze-on-replay>
<default-model type="string" preserve="y">Models/Geometry/glider.ac</default-model>
<callsign type="string" userarchive="y">callsign</callsign>
<selected-server type="string" userarchive="y"/>
<txhost type="string" preserve="y"/>
<lag>
<range type="float" userarchive="y">3.0</range>
<offset type="float" userarchive="y">0</offset>
<master type="bool" userarchive="y">0</master>
<spectator type="bool" userarchive="y">0</spectator>
<spectator-offset type="float" userarchive="y">0</spectator-offset>
<apply-close type="bool" userarchive="y">0</apply-close>
</lag>
<visibility-range-nm type="int" userarchive="y">100</visibility-range-nm> <!-- MP2017 not supported in fgms so will do nothing-->
<debug-level type="int" userarchive="n">0</debug-level>
<mp-clock-mode type="int">1</mp-clock-mode>
<protocol-version type="int" userarchive="y">2</protocol-version>
<transmit-filter-property-base type="int">0</transmit-filter-property-base>
<transmit-filter-property-base-available type="bool">false</transmit-filter-property-base-available>
<fallback-models include="/AI/Aircraft/fallback_models.xml"/>
</multiplay>
<user>
<callsign type="string" preserve="y">Golf Foxtrot Sierra</callsign>
</user>
<performance-monitor>
<enabled type="bool" userarchive="n" preserve="y">false</enabled>
<interval-s type="double" userarchive="n" preserve="y">1.0</interval-s>
<max-time-per-frame-ms type="int" userarchive="n" preserve="y">7</max-time-per-frame-ms>
</performance-monitor>
<!-- animated jetway options -->
<jetways>
<enable-editor type="bool">false</enable-editor>
<interact-with-multiplay type="bool" userarchive="y">true</interact-with-multiplay>
<debug type="bool">false</debug>
</jetways>
<terrasync preserve="y">
<enabled type="bool" userarchive="y">false</enabled>
<http-server>automatic</http-server>
<!-- INTENTIONALLY LEFT BLANK! Do NOT edit.
This (empty) value is the initial/default value only. Use command-line option
"terrasync-dir", GUI-dialog, or
property browser to configure actual directory. -->
<scenery-dir userarchive="n"/>
<max-errors type="int">10</max-errors>
<ai-data-update-now type="bool">0</ai-data-update-now>
<ai-data-update userarchive="y" type="int">1</ai-data-update>
<ai-data-enabled userarchive="y" type="int">1</ai-data-enabled>
<!-- abort when too many errors occurred, or -1=don't abort -->
</terrasync>
<flight-recorder>
<default-config type="string">/Aircraft/Generic/flightrecorder/generic-piston-propeller-4.xml</default-config>
</flight-recorder>
<realism>
<dme-fallback-to-loc type="bool">false</dme-fallback-to-loc>
</realism>
<frame-rate-throttle-hz type="double" userarchive="y">0</frame-rate-throttle-hz>
<history>
<enabled type="bool">true</enabled>
</history>
<fgcom>
<enabled type="bool" userarchive="y">false</enabled>
<server type="string" userarchive="y">fgcom.flightgear.org</server>
<show-messages type="bool" userarchive="y">false</show-messages>
<speaker-level type="double" userarchive="y">1.0</speaker-level>
<silence-threshold type="double" userarchive="y">-35.0</silence-threshold>
<register>
<enabled type="bool" userarchive="y">false</enabled>
<username type="string" userarchive="y">guest</username>
<password type="string" userarchive="y">guest</password>
</register>
</fgcom>
<http include="httpd-settings.xml"/>
<tile-cache>
<enable type="bool">false</enable>
</tile-cache>
<time>
<warp-easing type="bool">true</warp-easing>
<warp-easing-method type="string">swing</warp-easing-method>
<warp-easing-duration-secs type="double">10</warp-easing-duration-secs>
</time>
</sim>
<!-- accelerations -->
<accelerations>
<pilot-gdamped type="double">1.0</pilot-gdamped>
<pilot-g type="double">1.0</pilot-g>
</accelerations>
<!-- mouse mode -->
<devices>
<status>
<mice>
<mouse n="0">
<mode type="int">0</mode>
</mouse>
</mice>
</status>
</devices>
<!-- Position -->
<position>
<altitude-ft type="double">-9999</altitude-ft>
</position>
<!-- Velocities -->
<velocities>
<speed-north-fps type="double">0.0</speed-north-fps>
<speed-east-fps type="double">0.0</speed-east-fps>
<speed-down-fps type="double">0.0</speed-down-fps>
</velocities>
<!-- Orientation -->
<orientation>
<heading-deg type="double">270</heading-deg>
<roll-deg type="double">0.0</roll-deg>
<pitch-deg type="double">0.424</pitch-deg>
</orientation>
<!-- Environment -->
<environment include="Environment/environment.xml"/>
<controls>
<flight>
<aileron type="double">0.0</aileron>
<aileron-trim type="double">0.0</aileron-trim>
<elevator type="double">0.0</elevator>
<elevator-trim type="double">0.0</elevator-trim>
<rudder type="double">0.0</rudder>
<rudder-trim type="double">0.0</rudder-trim>
<flaps type="double">0.0</flaps>
<flaps-serviceable type="bool">true</flaps-serviceable>
</flight>
<engines>
<engine n="0">
<starter type="bool">false</starter>
<magnetos type="int">0</magnetos>
<throttle type="double">0.0</throttle>
<mixture type="double">1.0</mixture>
<condition type="double">1.0</condition>
<propeller-pitch type="double">1.0</propeller-pitch>
<faults>
<serviceable type="bool">true</serviceable>
<left-magneto-serviceable type="bool">true</left-magneto-serviceable>
<right-magneto-serviceable type="bool">true</right-magneto-serviceable>
<spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
<oil-pressure-status type="bool">false</oil-pressure-status>
<fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
</faults>
</engine>
<engine n="1">
<starter type="bool">false</starter>
<magnetos type="int">0</magnetos>
<throttle type="double">0.0</throttle>
<mixture type="double">1.0</mixture>
<condition type="double">1.0</condition>
<propeller-pitch type="double">1.0</propeller-pitch>
<faults>
<serviceable type="bool">true</serviceable>
<left-magneto-serviceable type="bool">true</left-magneto-serviceable>
<right-magneto-serviceable type="bool">true</right-magneto-serviceable>
<spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
<oil-pressure-status type="bool">false</oil-pressure-status>
<fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
</faults>
</engine>
<engine n="2">
<starter type="bool">false</starter>
<magnetos type="int">0</magnetos>
<throttle type="double">0.0</throttle>
<mixture type="double">1.0</mixture>
<condition type="double">1.0</condition>
<propeller-pitch type="double">1.0</propeller-pitch>
<faults>
<serviceable type="bool">true</serviceable>
<left-magneto-serviceable type="bool">true</left-magneto-serviceable>
<right-magneto-serviceable type="bool">true</right-magneto-serviceable>
<spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
<oil-pressure-status type="bool">false</oil-pressure-status>
<fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
</faults>
</engine>
<engine n="3">
<starter type="bool">false</starter>
<magnetos type="int">0</magnetos>
<throttle type="double">0.0</throttle>
<mixture type="double">1.0</mixture>
<condition type="double">1.0</condition>
<propeller-pitch type="double">1.0</propeller-pitch>
<faults>
<serviceable type="bool">true</serviceable>
<left-magneto-serviceable type="bool">true</left-magneto-serviceable>
<right-magneto-serviceable type="bool">true</right-magneto-serviceable>
<spark-plugs-serviceable type="bool">true</spark-plugs-serviceable>
<oil-pressure-status type="bool">false</oil-pressure-status>
<fuel-pump-serviceable type="bool">true</fuel-pump-serviceable>
</faults>
</engine>
</engines>
<gear>
<brake-left type="double">0.0</brake-left>
<brake-right type="double">0.0</brake-right>
<brake-parking type="double">0.0</brake-parking>
<gear-down type="bool">true</gear-down>
</gear>
<lighting>
<taxi-light type="bool">true</taxi-light>
<landing-lights type="bool">true</landing-lights>
<nav-lights type="bool">true</nav-lights>
<beacon type="bool">true</beacon>
<strobe type="bool">false</strobe>
</lighting>
<radios>
<!--New for 2019.1 - the ability to select the comm radio frequency used by fgcom.
comm-radio-selected should be set to appropriate comm radio (idx + 1)
0 : off (no FGcom call)
1 : /instrumentation/comm[0]
2 : /instrumentation/comm[2]
comm-ptt should be set to non zero request PTT - which will transmit via FGCom when FGCom is enabled
The active (transmitting frequency) and normalised power will also be sent over MP to allow RDF by other MP models.
-->
<comm-ptt type="int">0</comm-ptt>
<comm-radio-selected type="int">1</comm-radio-selected>
</radios>
<anti-ice>
<pitot-heat type="bool">false</pitot-heat>
<engine n="0">
<carb-heat type="bool">false</carb-heat>
</engine>
<engine n="1">
<carb-heat type="bool">false</carb-heat>
</engine>
<engine n="2">
<carb-heat type="bool">false</carb-heat>
</engine>
<engine n="3">
<carb-heat type="bool">false</carb-heat>
</engine>
</anti-ice>
</controls>
<!-- User input devices -->
<input>
<keyboard include="keyboard.xml">
<multikey include="Input/Keyboard/multikey.xml"/>
</keyboard>
<joysticks include="joysticks.xml"/>
<mice include="mice.xml"/>
</input>
<instrumentation>
<!-- Radio settings -->
<comm n="0">
<volume type="double">0.6</volume>
<serviceable type="bool">true</serviceable>
<ptt type="int">0</ptt>
</comm>
<comm n="1">
<volume type="double">0.6</volume>
<serviceable type="bool">true</serviceable>
<ptt type="int">0</ptt>
</comm>
<nav n="0">
<serviceable type="bool">true</serviceable>
<cdi>
<serviceable type="bool">true</serviceable>
</cdi>
<gs>
<serviceable type="bool">true</serviceable>
</gs>
<to-from>
<serviceable type="bool">true</serviceable>
</to-from>
<slaved-to-gps type="bool">false</slaved-to-gps>
</nav>
<nav n="1">
<serviceable type="bool">true</serviceable>
<cdi>
<serviceable type="bool">true</serviceable>
</cdi>
<gs>
<serviceable type="bool">true</serviceable>
</gs>
<to-from>
<serviceable type="bool">true</serviceable>
</to-from>
<slaved-to-gps type="bool">false</slaved-to-gps>
</nav>
<transponder>
<inputs>
<serviceable type="bool">true</serviceable>
</inputs>
</transponder>
<marker-beacon>
<volume type="double">0.3</volume>
</marker-beacon>
<!-- Instruments -->
<airspeed-indicator>
<serviceable type="bool" archive="y">true</serviceable>
</airspeed-indicator>
<attitude-indicator>
<config>
<!-- true if this AI can tumble -->
<tumble-flag type="bool" archive="y">false</tumble-flag>
</config>
<caged-flag type="bool" archive="y">false</caged-flag>
<serviceable type="bool" archive="y">true</serviceable>
<spin type="double" archive="y">0.0</spin>
<tumble-norm type="double" archive="y">0.0</tumble-norm>
<indicated-pitch-deg type="double">0.0</indicated-pitch-deg>
<indicated-roll-deg type="double">0.0</indicated-roll-deg>
</attitude-indicator>
<altimeter>
<serviceable type="bool" archive="y">true</serviceable>
<setting-inhg type="double" archive="y">29.92</setting-inhg>
</altimeter>
<turn-indicator>
<serviceable type="bool" archive="y">true</serviceable>
</turn-indicator>
<slip-skid-ball>
<serviceable type="bool" archive="y">true</serviceable>
</slip-skid-ball>
<heading-indicator>
<serviceable type="bool" archive="y">true</serviceable>
<spin type="double" archive="y">0.0</spin>
</heading-indicator>
<vertical-speed-indicator>
<serviceable type="bool" archive="y">true</serviceable>
</vertical-speed-indicator>
<magnetic-compass>
<serviceable type="bool" archive="y">true</serviceable>
</magnetic-compass>
<dme n="0">
<serviceable type="bool" archive="y">true</serviceable>
</dme>
<gps>
<serviceable type="bool" archive="y">true</serviceable>
<message-alert type="bool">false</message-alert>
<waypoint-alert type="bool">false</waypoint-alert>
<leg-mode type="bool">true</leg-mode>
<obs-mode type="bool">false</obs-mode>
<approach-arm type="bool">false</approach-arm>
<approach-active type="bool">false</approach-active>
<cdi-deflection type="double">0</cdi-deflection>
<approach-active type="bool">false</approach-active>
<!-- default configuration -->
<config>
<follow-leg-track-to-fix type="bool">false</follow-leg-track-to-fix>
</config>
</gps>
<kln89>
<scan-pull type="bool" archive="y">false</scan-pull>
</kln89>
<clock>
<serviceable type="bool" archive="y">true</serviceable>
<offset-sec type="long" archive="y">0</offset-sec>
</clock>
<adf n="0">
<serviceable type="bool" archive="y">true</serviceable>
<indicated-bearing-deg type="double">90</indicated-bearing-deg>
<error-deg type="double">2</error-deg>
<mode>adf</mode>
<rotation-deg type="double">0</rotation-deg>
<volume-norm type="double">0.5</volume-norm>
</adf>
<adf n="1">
<serviceable type="bool" archive="y">true</serviceable>
<indicated-bearing-deg type="double">90</indicated-bearing-deg>
<error-deg type="double">2</error-deg>
<mode>adf</mode>
<rotation-deg type="double">0</rotation-deg>
<volume-norm type="double">0.5</volume-norm>
</adf>
<kr-87>
<inputs>
<rotation-deg type="double">0</rotation-deg>
</inputs>
<outputs>
<selected-khz type="double">379.0</selected-khz>
<standby-khz type="double">341.0</standby-khz>
</outputs>
</kr-87>
<gps-annunciator>
<lamp-test type="bool">false</lamp-test>
</gps-annunciator>
<tacan n="0">
<serviceable type="bool" archive="y">true</serviceable>
<switch-position type="int" archive="y">1</switch-position>
<frequencies>
<selected-channel n="1">0</selected-channel>
<selected-channel n="2">2</selected-channel>
<selected-channel n="3">9</selected-channel>
<selected-channel n="4">Y</selected-channel>
</frequencies>
</tacan>
</instrumentation>
<systems>
<pitot>
<serviceable type="bool" archive="y">true</serviceable>
</pitot>
<static>
<serviceable type="bool" archive="y">true</serviceable>
<pressure-inhg type="double" archive="y">29.92</pressure-inhg>
</static>
<electrical>
<serviceable type="bool" archive="y">true</serviceable>
</electrical>
<vacuum>
<serviceable type="bool" archive="y">true</serviceable>
</vacuum>
<vacuum>
<serviceable type="bool" archive="y">true</serviceable>
</vacuum>
<refuel>
<serviceable type="bool" archive="y">true</serviceable>
<contact-radius-m type="double">76</contact-radius-m>
<report-contact type="bool">false</report-contact>
<max-fuel-transfer-lbs-min type="double">6000</max-fuel-transfer-lbs-min>
</refuel>
</systems>
<autopilot>
<internal>
<ft type="double">0.1</ft>
</internal>
<route-manager>
<min-lock-altitude-agl-ft type="double">300</min-lock-altitude-agl-ft>
</route-manager>
<settings>
<!-- values as per
http://en.wikipedia.org/wiki/Aircraft_approach_category
Default to category C on the assumption people using the route-manager
which cares about this will be flying larger aircraft, not smaller.
-->
<icao-aircraft-category type="string">C</icao-aircraft-category>
</settings>
</autopilot>
<logging>
<log n="0">
<enabled type="bool">false</enabled>
<interval-ms type="long">1000</interval-ms>
<filename>fg_log.csv</filename>
<delimiter>,</delimiter>
<entry n="0">
<enabled type="bool">false</enabled>
<title>Longitude</title>
<property>/position/longitude-deg</property>
</entry>
<entry n="1">
<enabled type="bool">false</enabled>
<title>Latitude</title>
<property>/position/latitude-deg</property>
</entry>
<entry n="2">
<enabled type="bool">false</enabled>
<title>Altitude</title>
<property>/position/altitude-ft</property>
</entry>
<entry n="3">
<enabled type="bool">false</enabled>
<title>Roll</title>
<property>/orientation/roll-deg</property>
</entry>
<entry n="4">
<enabled type="bool">false</enabled>
<title>Pitch</title>
<property>/orientation/pitch-deg</property>
</entry>
<entry n="5">
<enabled type="bool">false</enabled>
<title>Heading</title>
<property>/orientation/heading-deg</property>
</entry>
</log>
</logging>
<nasal>
<tutorial>
<enabled type="bool" userarchive="n">false</enabled>
</tutorial>
<local_weather>
<enabled type="bool" userarchive="y">false</enabled>
</local_weather>
<jetways>
<enabled type="bool" userarchive="y">false</enabled>
</jetways>
<jetways_edit>
<enabled type="bool" userarchive="n">false</enabled>
</jetways_edit>
<performance_monitor>
<enabled type="bool" userarchive="n">false</enabled>
</performance_monitor>
</nasal>
<scenery>
<share-events type="bool" userarchive="y">false</share-events>
<events type="string"/>
</scenery>
<earthview>
<cloudsphere-flag type="bool" userarchive="y">true</cloudsphere-flag>
<cloud-shadow-flag type="bool" userarchive="y">true</cloud-shadow-flag>
<cloudcover-bias type="double" userarchive="y">1.0</cloudcover-bias>
<overlay-texture-flag type="bool" userarchive="y">true</overlay-texture-flag>
<mrd-flag type="bool" userarchive="y">true</mrd-flag>
<cloudsphere-angle type="double" userarchive="n">0.0</cloudsphere-angle>
<show-n1 type="bool" userarchive="n">false</show-n1>
<show-n2 type="bool" userarchive="n">false</show-n2>
<show-n3 type="bool" userarchive="n">false</show-n3>
<show-n4 type="bool" userarchive="n">false</show-n4>
<show-s1 type="bool" userarchive="n">true</show-s1>
<show-s2 type="bool" userarchive="n">true</show-s2>
<show-s3 type="bool" userarchive="n">true</show-s3>
<show-s4 type="bool" userarchive="n">true</show-s4>
<show-dummy type="bool" userarchive="n">false</show-dummy>
<normal-flag type="bool" userarchive="y">false</normal-flag>
<cloud-normal-flag type="bool" userarchive="y">false</cloud-normal-flag>
<roi-x1 type="float" userarchive="n">0.0</roi-x1>
<roi-y1 type="float" userarchive="n">0.0</roi-y1>
<lightning type="float" userarchive="n">0.0</lightning>
</earthview>
<fdm>
<ai-wake>
<enabled type="bool" userarchive="n">false</enabled>
<max-radius-nm type="double" userarchive="n">5.0</max-radius-nm>
</ai-wake>
</fdm>
</PropertyList>
<!-- end of defaults.xml -->