1
0
Fork 0
fgdata/Materials/regions/southern_europe.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

446 lines
13 KiB
XML

<?xml version="1.0"?>
<!-- Regional definitions for the Northern Africa -->
<PropertyList>
<name>Southern Europe</name>
<area>
<lon1>-10.2</lon1>
<lon2>-8.0</lon2>
<lat1>36.55</lat1>
<lat2>41.0</lat2>
</area>
<area>
<lon1>-8.0</lon1>
<lon2>0.9</lon2>
<lat1>36.55</lat1>
<lat2>42.42</lat2>
</area>
<area>
<lon1>0.9</lon1>
<lon2>2.6</lon2>
<lat1>38.17</lat1>
<lat2>42.42</lat2>
</area>
<area>
<lon1>2.6</lon1>
<lon2>10.0</lon2>
<lat1>38.17</lat1>
<lat2>43.78</lat2>
</area>
<area>
<lon1>10.0</lon1>
<lon2>11.7</lon2>
<lat1>38.17</lat1>
<lat2>40.06</lat2>
</area>
<area>
<lon1>11.7</lon1>
<lon2>15.5</lon2>
<lat1>34.35</lat1>
<lat2>40.06</lat2>
</area>
<area>
<lon1>15.5</lon1>
<lon2>20.0</lon2>
<lat1>34.35</lat1>
<lat2>43.97</lat2>
</area>
<area>
<lon1>20.0</lon1>
<lon2>25.0</lon2>
<lat1>34.35</lat1>
<lat2>41.56</lat2>
</area>
<area>
<lon1>-6.7</lon1>
<lon2>-4.28</lon2>
<lat1>36.85</lat1>
<lat2>35.97</lat2>
</area>
<!-- Atlantic Islands (Madeira, Canarias, Tenerife, etc.) -->
<area>
<lon1>-32.4</lon1>
<lon2>-15.0</lon2>
<lat1>40.44</lat1>
<lat2>26.46</lat2>
</area>
<area>
<lon1>-15.0</lon1>
<lon2>-13.217</lon2>
<lat1>30.007</lat1>
<lat2>27.887</lat2>
</area>
<material>
<name>pa_shoulder</name>
<texture>Runway/pa_shoulder_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pa_shoulder_f</name>
<texture>Runway/pa_shoulder_f_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder</name>
<texture>Runway/pc_shoulder_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>pc_shoulder_f</name>
<texture>Runway/pc_shoulder_f_mediterranean.png</texture>
<parameters>
<uvstretch>8.0</uvstretch>
</parameters>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/airfield</effect>
<texture-set>
<texture>Terrain/grass_dry3.png</texture>
<texture n="13">Terrain/grass_dry3a.png</texture>
<texture n="14">Terrain/grass_dry3a.png</texture>
<texture n="15">Terrain/airport_grass_overlay.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<use_overlay>1</use_overlay>
<use_grain>1</use_grain>
<overlay_bias>0.0</overlay_bias>
<use_color_overlay>0</use_color_overlay>
<base_layer_magnification>1.0</base_layer_magnification>
<overlay_layer_magnification>1.3</overlay_layer_magnification>
<grain_layer_magnification>4.0</grain_layer_magnification>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<name>RainForest</name>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>DeciduousNeedleCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/grass-caribbean.png</texture>
<texture n="11">Terrain/gravel_gray.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<wood-coverage>14000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>0.8</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>Grassland</name>
<name>GrassCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/grass-caribbean.png</texture>
<texture n="11">Terrain/grass_dry3a.png</texture>
<texture n="12">Terrain/grass_dry3.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<wood-coverage>40000.0</wood-coverage>
<tree-texture>Trees/tropical-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.65</bumpiness>
</material>
<material>
<name>Shrub</name>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Marsh</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<effect>Effects/forest</effect>
<texture-set>
<texture>Terrain/grass_dry3.png</texture>
<texture n="11">Terrain/grass_dry3a.png</texture>
<texture n="12">Terrain/gravel_gray.png</texture>
<texture n="13">Terrain/california-rock.png</texture>
<texture n="15">Terrain/airport_grass2.png</texture>
</texture-set>
<parameters>
<grain_strength>0.5</grain_strength>
<hires_overlay_bias>-0.08</hires_overlay_bias>
</parameters>
<xsize>4000</xsize>
<ysize>4000</ysize>
<light-coverage>4000000.0</light-coverage>
<wood-coverage>30000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>4</tree-varieties>
<tree-height-m>10.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>0.4</rolling-friction>
<bumpiness>0.65</bumpiness>
</material>
<material>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<name>NaturalCrop</name>
<texture-set>
<texture>Terrain/dry_pasture4.png</texture>
<texture n="11">Terrain/sand_hires_ochre.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
</material>
<material>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>Crop</name>
<name>ComplexCrop</name>
<texture-set>
<texture>Terrain/mixedcrop2.png</texture>
<texture n="11">Terrain/grass_dry3a.png</texture>
<texture n="15">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<object-mask>Terrain/mixedcrop2-mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>3500.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/sand1.png</texture>
<texture n="12">Terrain/grass_dry3.png</texture>
<texture n="15">Terrain/sand_hires_ochre.png</texture>
</texture-set>
<parameters>
<dot_density>0.2</dot_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<tree-effect>Effects/tree-european-deciduous</tree-effect>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/18th_century_city.png</texture>
<texture n="2">Terrain/18th_century_city-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/18th_century_city.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>250000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/town-europe-south.png</texture>
<texture n="2">Terrain/town-europe-south-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/town-europe.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<building-texture>Textures/buildings.png</building-texture>
<building-lightmap>Textures/buildings-lightmap.png</building-lightmap>
<wood-coverage>1000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>10.0</tree-width-m>
</material>
<material>
<name>BarrenCover</name>
<name>Dirt</name>
<name>OpenMining</name>
<name>Rock</name>
<name>Dump</name>
<texture-set>
<texture>Terrain/california-rock.png</texture>
<texture n="11">Terrain/gravel_gray.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<grain_strength>0.7</grain_strength>
</parameters>
<xsize>3000</xsize>
<ysize>3000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
<material>
<name>Lava</name>
<name>Burnt</name>
<texture-set>
<texture>Terrain/california-rock.png</texture>
<texture n="11">Terrain/lava2.png</texture>
<texture n="14">Terrain/grain_texture.png</texture>
</texture-set>
<parameters>
<hires_overlay_bias>-0.1</hires_overlay_bias>
<grain_strength>0.7</grain_strength>
</parameters>
<xsize>3000</xsize>
<ysize>3000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
</material>
</PropertyList>