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fgdata/Materials/dds/global-summer.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

741 lines
22 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>Global Summer DDS</name>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<effect>Effects/transition-base-grass-rock</effect>
<texture>Terrain/coniferous_forest.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>EvergreenForest</name>
<effect>Effects/transition-base-grass-rock</effect>
<texture>Terrain/coniferous_forest.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>18.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/transition-base-grass-rock</effect>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<texture>Terrain/mixedforest1c.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<effect>Effects/transition-base-grass-rock</effect>
<name>MixedForestCover</name>
<name>MixedForest</name>
<name>RainForest</name>
<texture>Terrain/mixedforest1c.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>5000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
</material>
<material>
<effect>Effects/transition-base-grass-rock</effect>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain/coniferous_forest.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<effect>Effects/transition-base-grass-rock</effect>
<name>DeciduousNeedleCover</name>
<texture>Terrain/coniferous_forest.dds</texture>
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>10000000.0</light-coverage>
<wood-coverage>4000.0</wood-coverage>
<tree-texture>Trees/coniferous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>15.0</tree-height-m>
<tree-width-m>8.0</tree-width-m>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
</material>
<material>
<name>Sand</name>
<texture>Terrain/sand4.dds</texture>
<texture>Terrain/sand5.dds</texture>
<texture>Terrain/sand6.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<effect>Effects/transition-base-rock</effect>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Sclerophyllous</name>
<name>Heath</name>
<texture>Terrain/shrub.dds</texture>
<!--<texture>Terrain/shrub1.dds</texture>
<texture>Terrain/shrub2.dds</texture>
<texture>Terrain/shrub3.dds</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<condition>
<and>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
<property>sim/rendering/shaders/urban</property>
</and>
</condition>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/urban</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="2">Terrain/city1-relief-light.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="2">Terrain/city2-relief-light.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<wood-coverage>10000.0</wood-coverage>
<tree-texture>Trees/mixed.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<effect>Effects/transition-base-dirt</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="4">Terrain.winter/builtup.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="4">Terrain.winter/builtup.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/urban-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.4</building-small-ratio>
<building-small-min-floors>3</building-small-min-floors>
<building-small-max-width-m>30.0</building-small-max-width-m>
<building-small-min-depth-m>10.0</building-small-min-depth-m>
<building-small-max-depth-m>30.0</building-small-max-depth-m>
<building-medium-ratio>0.6</building-medium-ratio>
<building-large-ratio>0.2</building-large-ratio>
<wood-coverage>25000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material>
<name>Construction</name>
<name>Industrial</name>
<name>Port</name>
<name>Transport</name>
<effect>Effects/transition-base-dirt</effect>
<texture-set>
<texture>Terrain/city1.png</texture>
<texture n="4">Terrain.winter/builtup.png</texture>
</texture-set>
<texture-set>
<texture>Terrain/city2.png</texture>
<texture n="4">Terrain.winter/builtup.png</texture>
</texture-set>
<object-mask>Terrain/city1.mask.png</object-mask>
<object-mask>Terrain/city2.mask.png</object-mask>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/industrial-buildings.xml"/>
</material>
<material>
<name>Town</name>
<name>SubUrban</name>
<texture>Terrain/Town1.png</texture>
<object-mask>Terrain/Town1.mask.png</object-mask>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group include="Materials/base/town-buildings.xml"/>
<building-coverage>2500.0</building-coverage>
<building-small-ratio>0.9</building-small-ratio>
<building-medium-ratio>0.1</building-medium-ratio>
<building-large-ratio>0.0</building-large-ratio>
<building-medium-max-floors>4</building-medium-max-floors>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>
</material>
<material include="Materials/base/water.xml">
<name>Ocean</name>
<effect>Effects/water-dds</effect>
<texture>Terrain/water.dds</texture>
</material>
<material>
<effect>Effects/water-inland</effect>
<name>Lake</name>
<name>Pond</name>
<name>Reservoir</name>
<name>Stream</name>
<name>Canal</name>
<name>Estuary</name>
<name>Watercourse</name>
<name>Saline</name>
<name>Lagoon</name>
<texture>Terrain/water-inland.dds</texture>
<!--<texture>Terrain/water-lake.png</texture>-->
<xsize>128</xsize>
<ysize>128</ysize>
<ambient>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.5</r>
<g>0.5</g>
<b>0.5</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>0</solid>
<rolling-friction>1.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture>Terrain/sand1.dds</texture>
<texture>Terrain/sand2.dds</texture>
<texture>Terrain/sand3.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>IntermittentStream</name>
<texture>Terrain/wash.dds</texture>
<xsize>200</xsize>
<ysize>200</ysize>
<shininess>1.5</shininess>
<solid>0</solid>
<rolling-friction>2.5</rolling-friction>
<bumpiness>0.6</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<effect>Effects/transition-base-rock</effect>
<texture>Terrain/marsh2.dds</texture>
<texture>Terrain/marsh3.dds</texture>
<texture>Terrain/marsh4.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>GrassCover</name>
<name>GrassLand</name>
<name>BareTundraCover</name>/name>
<name>MixedTundraCover</name>
<name>Cemetery</name>
<effect>Effects/transition-base-rock</effect>
<texture>Terrain/grass10c.dds</texture>
<!-- <texture>Terrain/grass10b.dds</texture> -->
<xsize>500</xsize>
<ysize>500</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/transition-base-rock</effect>
<texture>Terrain/herbtundra.dds</texture>
<!-- <texture>Terrain/herbtundra2.dds</texture>
<texture>Terrain/herbtundra3.dds</texture>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>SavannaCover</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/savanna.dds</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>4000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/grass10b.dds</texture>
<!-- <texture>Terrain/grass10c.dds</texture> -->
<xsize>250</xsize>
<ysize>250</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<effect>Effects/transition-base-dirt</effect>
<name>MixedCropPastureCover</name>
<name>MixedCrop</name>
<name>ComplexCrop</name>
<texture>Terrain/countryside1.green.dds</texture>
<texture>Terrain/countryside2.green.dds</texture>
<!-- <texture>Terrain/mixedcrop1.dds</texture>
<texture>Terrain/mixedcrop4.dds</texture>
<texture>Terrain/mixedcrop3.dds</texture>-->
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<!-- <object-mask>Terrain/mixedcrop1.mask.png</object-mask>
<object-mask>Terrain/mixedcrop4.mask.png</object-mask>
<object-mask>Terrain/mixedcrop3.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/transition-base-dirt</effect>
<name>IrrCropPastureCover</name>
<name>IrrCrop</name>
<name>Orchard</name>
<name>Olives</name>
<name>Vineyard</name>
<name>Rice</name>
<texture>Terrain/irrcrop.dds</texture>
<!--<texture>Terrain/irrcrop1.dds</texture>
<texture>Terrain/irrcrop2.dds</texture>
<texture>Terrain/irrcrop3.dds</texture>-->
<object-mask>Terrain/irrcrop-dds.mask.png</object-mask>
<!--<object-mask>Terrain/irrcrop1.mask.png</object-mask>
<object-mask>Terrain/irrcrop2.mask.png</object-mask>
<object-mask>Terrain/irrcrop3.mask.png</object-mask>-->
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/transition-base-dirt</effect>
<name>DryCropPastureCover</name>
<name>DryCrop</name>
<texture-set>
<texture>Terrain/uk_countryside1.dds</texture>
<texture n="4">Terrain.winter/countryside1.winter.dds</texture>
</texture-set>
<texture-set>
<texture>Terrain/uk_countryside2.dds</texture>
<texture n="4">Terrain.winter/countryside2.winter.dds</texture>
</texture-set>
<!--<texture-set>
<texture>Terrain/countryside3.green.dds</texture>
<texture n="4">Terrain.winter/countryside3.winter.dds</texture>
</texture-set>
<texture-set>
<texture>Terrain/countryside4.green.dds</texture>
<texture n="4">Terrain.winter/countryside4.winter.dds</texture>
</texture-set> -->
<object-mask>Terrain/countryside1.green.mask.png</object-mask>
<object-mask>Terrain/countryside2.green.mask.png</object-mask>
<!--<object-mask>Terrain/countryside3.green.mask.png</object-mask>
<object-mask>Terrain/countryside4.green.mask.png</object-mask>-->
<xsize>1800</xsize>
<ysize>1800</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>NaturalCrop</name>
<effect>Effects/transition-base-rock</effect>
<texture>Terrain/naturalcrop1.png</texture>
<object-mask>Terrain/naturalcrop1.mask.png</object-mask>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.6</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>500000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<effect>Effects/transition-base-dirt</effect>
<name>CropGrassCover</name>
<name>CropGrass</name>
<name>Grassland</name>
<texture>Terrain/cropgrass.dds</texture>
<!--<texture>Terrain/cropgrass1.dds</texture>
<texture>Terrain/cropgrass2.dds</texture>-->
<object-mask>Terrain/cropgrass-dds.mask.png</object-mask>
<xsize>1399</xsize>
<ysize>1399</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>GolfCourse</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/golfcourse1.png</texture>
<object-mask>Terrain/golfcourse1.mask.png</object-mask>
<xsize>800</xsize>
<ysize>800</ysize>
<light-coverage>2000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.3</bumpiness>
<load-resistance>1e30</load-resistance>
<wood-coverage>5000.0</wood-coverage>
<tree-texture>Trees/deciduous.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>CropWoodCover</name>
<name>CropWood</name>
<name>AgroForest</name>
<effect>Effects/transition-base-dirt</effect>
<texture>Terrain/cropwood.dds</texture>
<object-mask>Terrain/cropwood-dds.mask.png</object-mask>
<xsize>1500</xsize>
<ysize>1500</ysize>
<light-coverage>2000000.0</light-coverage>
<solid>1</solid>
<friction-factor>0.4</friction-factor>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.7</bumpiness>
<load-resistance>10</load-resistance>
<light-coverage>2000000.0</light-coverage>
<object-group include="Materials/base/farm-buildings.xml"/>
<wood-coverage>2000.0</wood-coverage>
<tree-texture>Trees/mixed.dds</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>20.0</tree-height-m>
<tree-width-m>12.0</tree-width-m>
</material>
<material>
<name>Littoral</name>
<texture>Terrain/sand1.dds</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
</PropertyList>